CoLT's WIP Thread
#51
Posted 04 September 2012 - 15:52
Although it is a 88 like you said it does not really have that feel though. Maybe its just me.
And are you maybe including also an Anti Tank version for defence purposes? Or even as a Mobile artillery since the Germans used them for almost everything.
#52
Posted 04 September 2012 - 16:42
Several changes:
- Magazine shifted to left side of breech to allow ejector to hinge to the right in order to allow expended cartridges to fall back.
- Magazine now has an in-built ramp that collects and holds the next round.
- Added additional supports for the magazine.
- Added blast shield.
- Increased the height of the turret support to allow the gun to actually elevate. (Previous maximum elevation was 18 degrees, which is quite useless for an AA gun. Now increased to 45 degrees.)
- Increased breech distance from the turret support to prevent it clipping into the center support when elevating.
Additional Notes:
- I realise that the ready round is currently defying gravity in the 2nd render. I'm sorting that out now.
Overall, it looks beefier now but I think maybe the magazine still appears too flimsy but then again I'm not sure how to make it seem more "attached".
Render #1
Render #2
MobiusOne, on 04 September 2012 - 15:52, said:
It's supposed to be a "modernised" AA gun that is a descendant of the original 88 so it does share some of the key design features such as that muzzle break and the turret support. Also the breech is pretty similar (or at least, it looks that way to me). However, it's not supposed to resemble it exactly.
I did consider using it as an AT gun at first for the same reason that you mentioned, however, I want to add more variety to the faction so I'm planning something else for that role. Stay tuned
#53
Posted 04 September 2012 - 17:41
Changes are... well, you've got eyes, you can see what it is
#54
Posted 05 September 2012 - 09:27
Any comments on the skin?
#55
Posted 05 September 2012 - 10:39
#56
Posted 06 September 2012 - 07:32
Here's the first ever promo material for my mod. I have here the mod logo and a little promo wallpaper. (Size is 1024x768)
Enjoy!
These will also be up on my moddb page as and when I get around to making one.
#57
Posted 07 September 2012 - 11:06
Another update.
Here's the basic infantry for the German side. They are also reanimated bodies like the builder in the previous posts so they are not technically living. They are armed with a modernised version of the K-98 Rifle. This model is semi-automatic and features a large heat-shield over the barrel to allow for sustained firing without overheating. It comes equipped with a laser aiming device mounted on the heat shield.
#58
Posted 07 September 2012 - 17:21
It's based on several designs (cookie to whoever can guess which ones and no they aren't all real).
Polycount: 3452, unoptimised.
At the moment, I've really just made this for fun. Just played End of Nations beta and one of the units in that game got me wanting to make a helicopter model. I may or may not use this in my mod, I've not decided yet so if anyone wants it for their mod, I may make it available.
Not skinned yet, though.
#59
Posted 11 September 2012 - 10:54
#60
Posted 21 September 2012 - 11:12
#61
Posted 24 September 2012 - 12:43
#62
Posted 04 October 2012 - 18:05
#63
Posted 04 October 2012 - 19:13
#64
Posted 05 October 2012 - 09:24
#65
Posted 05 October 2012 - 12:34
#66
Posted 05 October 2012 - 15:28
#67
Posted 09 October 2012 - 11:07
#68
Posted 09 October 2012 - 15:59
#69
Posted 09 October 2012 - 17:50
EDIT: Also, camera settings in my mod are being edited as well so, on the ground at least, the plane's details will be visible.
Edited by CoLT, 09 October 2012 - 17:51.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users