Really concerned for Generals 2...
#1
Posted 03 August 2012 - 01:52
For those who don't know about SWToR, I've been playing this MMO since a few weeks after launch (not anymore) and it was apparently the most expensive video game ever created by Bioware, probably ever. This game started off strong with 1.7+ million subs and has lost 600,000 subs in only 5 months. Now, the MMO has announced it was going Free to Play and many more people have unsubscribed because of it. Lots of people though it was a WoW killer (LOL) and thought it would surpass WoW in terms of gameplay. It failed pretty hard, and with the release of GW2 late this month and MoP coming late this year, SWToR could be harshly affected and possibly even kill the game.
I know this has nothing to do with Generals 2, but Bioware and EA are developing the game and I'm really starting to get worried on how Generals 2 will perform. This will be Bioware's first take on the RTS genre like SWToR was their first take on the MMO genre and look at how that turned out. I don't know, what do you guys think?
#2
Posted 03 August 2012 - 06:08
and I am worried that they will implent a DLC system maybe like in Age of Empires online where you can buy Premium factions(persians)or premium equipment (they did want to input some rpg elements if I remember correctly) after reading this little text on the site of Generals 2.
Quote
http://www.commandan...id/cncgenerals2
If its going to be for free Ok got nothing against it but if they are planning to SELL factions/units/maps then well. I dont see a bright future then.
And cause of the DLC shit im not getting my hopes up for any mod support anymore... "we are too dumb" to use Frostbite engine 2 anyways right?^^
#3
Posted 03 August 2012 - 07:59
#4
Posted 03 August 2012 - 09:17
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#5
Posted 03 August 2012 - 12:02
The only studio that's still doing a good job is Dice.
Edited by CJ, 03 August 2012 - 12:04.
#6
Posted 03 August 2012 - 12:37
While it is pointed out that Frostbite 2 isn't good news for modders, it is stated that it is easier to set the system up outside the studios, and DICE's statement on mod tools is "as of now, no", which means it might change. Might.
However, considered that we still know so little about the game at the moment, it might be best not to jump to conclusions. Time will tell...
Sareen said:
#7
Posted 03 August 2012 - 14:47
But I when I really think of it its far too early too make conclusion about Modding tools for FrostBite 2.
#8
Posted 03 August 2012 - 15:21
#9
Posted 03 August 2012 - 16:53
Wanderer, on 03 August 2012 - 15:21, said:
Indeed.
I hope they don't attempt to sell some cameos for DLC...
or we don't see things like : * Awesome new tank package, three new tank models"WITH TEXTURES!" just for 5.99 $ ! *
Edited by General, 03 August 2012 - 16:53.
#10
Posted 03 August 2012 - 17:51
#11
Posted 04 August 2012 - 03:33
#12
#13
Posted 04 August 2012 - 07:54
NProject Mod -- Recolonize -- Tidal Wars
#14
Posted 04 August 2012 - 10:01
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#15
Posted 04 August 2012 - 12:06
CJ, on 04 August 2012 - 04:06, said:
CnC4 is fun, just not really a CnC, which is really my only gripe with it, RA3 was insanely fun, and made a pretty damn great CnC, my favorite one so far after TS and RA2, and before CnC3. And then CnC3: All it needed was a bit more futuristic GDI designs, and a bit darker yellow zones. Just because EA made it does not automatically make it shit. For the 11 months they had for CnC4, they did a damn great job. And for the 18 months they had with RA3, they did an epic job.
#16
Posted 04 August 2012 - 12:06
Also, the DLC as far as I see from their info on the their site goes, it'll be a type of premium p2w scenario most likely. DLC comes in the form of factions, units, maps, almost anything. Yes even models and textures seems highly probable. And whatever you buy will be visible to other players so most of the game will be vanity gear.
We might be looking at the advent of a new type of MMORTS.
It does open up possibilities for the future of gaming in general but I, personally, do not like where I see this going.
EDIT: I hate C&C4. It's not anything like any other C&C game and the gameplay didn't make much sense to me. It was like some sort of C&C themed DoTA or LoL but with armies. Weird.... Plus it had a rushed feel to it. You might say that they did a good job within the timeframe they had. I see recycling of unused resources and rushed work. Lacks quality.
C&C3, it's unoriginal. Graphically, it's good, because it means more possibilities for modders. But all 3 sides are essentially the same. You don't need to adjust your style for a particular side, unlike every other C&C game. There's little if any, variation between GDI and NOD. The Scrin are even carbon copies of the other two sides, save for a couple of unique units. This was quite disappointing because even the original C&C had two vastly different sets of units in the GDI and NOD factions. Making different looking units that perform almost exactly the same as each other is very disappointing.
RA3 was an improvement. It had a nice art style. The gameplay in each side was unique and there were nice throwbacks and cameos from the previous Red Alert titles.
G2 is going to really decide whether the C&C name is dead and gone or not.
Edited by CoLT, 04 August 2012 - 12:20.
#17
Posted 04 August 2012 - 16:46
NProject Mod -- Recolonize -- Tidal Wars
#18
Posted 04 August 2012 - 17:27
n5p29, on 04 August 2012 - 16:46, said:
Edited by Chyros, 04 August 2012 - 17:31.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#19
Posted 04 August 2012 - 17:40
Chyros, on 04 August 2012 - 17:27, said:
n5p29, on 04 August 2012 - 16:46, said:
You don't know how steam workshop works, do you? Players create stuff for the game, Valve sells said stuff (giving a small percentage of the sale's revenue to the creator) and other players will have to buy said stuff if they want more content.
The average item on Dota 2 (which uses Steam workshop) costs 5 bucks, I'm pretty sure EA wouldn't say no to getting free money from the modders.
Edited by CJ, 04 August 2012 - 17:41.
#20
Posted 04 August 2012 - 20:14
CJ, on 04 August 2012 - 17:40, said:
Chyros, on 04 August 2012 - 17:27, said:
n5p29, on 04 August 2012 - 16:46, said:
You don't know how steam workshop works, do you? Players create stuff for the game, Valve sells said stuff (giving a small percentage of the sale's revenue to the creator) and other players will have to buy said stuff if they want more content.
The average item on Dota 2 (which uses Steam workshop) costs 5 bucks, I'm pretty sure EA wouldn't say no to getting free money from the modders.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#21
Posted 06 August 2012 - 08:03
CJ, on 04 August 2012 - 17:40, said:
Chyros, on 04 August 2012 - 17:27, said:
n5p29, on 04 August 2012 - 16:46, said:
You don't know how steam workshop works, do you? .....I'm pretty sure EA wouldn't say no to getting free money from the modders.
#22
Posted 06 August 2012 - 08:20
Wizard, on 06 August 2012 - 08:03, said:
CJ, on 04 August 2012 - 17:40, said:
Chyros, on 04 August 2012 - 17:27, said:
n5p29, on 04 August 2012 - 16:46, said:
You don't know how steam workshop works, do you? .....I'm pretty sure EA wouldn't say no to getting free money from the modders.
n5p29, on 04 August 2012 - 16:46, said:
#23
Posted 16 August 2012 - 06:33
Couple to this the fact that games today are launched at a incredible rate (1-1.5 years at most between 2 games) and you realize that the goal is to sell games each time they launch one, and then sell DLC's for a few months until the sequel comes out, and then repeat the cycle. It's been like this for years, and it's only getting worse. There is no more community stuff, or interest in it. It's just dust in the eyes of the few who still care. Accept it or not the new generations are extremely superficial and in many cases also extremely stupid. The need for elaborate stuff is no longer, the need for a true challange ( not cheap challange like in D3 where they artificially increase hp/dmg and call it epic difficulty ) is no more and the only thing left is a thirst for epic visuals and easy as piss gameplay with as little story or side elements as possible so their brains wont overheat. The facebook generation prefers that single action button ( that replaces the 'like' button ) and anything that goes beyond that already makes them feel uncomfortable.
This being said, tbh i find people who still have hopes from EA or any of the giant companies to simply be either naive ( if your an older gamer ) or really young and new to the market. Either way, they really need to get their feet on the ground.
#24
Posted 17 August 2012 - 16:44
Edited by Soul, 17 August 2012 - 16:44.
Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
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