"Command and Conquer" - Free to play.
#26
Posted 15 August 2012 - 14:40
NProject Mod -- Recolonize -- Tidal Wars
#28
#29
Posted 15 August 2012 - 17:29
#30
Posted 15 August 2012 - 18:03
Destruction and particle effects almost exactly same as RA3, I hoped much better.
Oh and pay for campaign ? say what ?
Edited by General, 15 August 2012 - 18:03.
#31
Posted 15 August 2012 - 20:29
At least for me, I've gotten myself to the place where I have enough free to play games and I don't want another grindfest. It's sad to see that they are taking generals 2 to this direction.
#32
Posted 16 August 2012 - 07:13
Alias, on 15 August 2012 - 16:02, said:
They have an office in Guildford, quite near my in-laws. I may have to shit in a bag, set it on fire, ring their doorbell and run away. Bit too far inland to aim a 300,000 g.r.t., bulker at them :awe:#33
Posted 16 August 2012 - 08:42
n5p29, on 15 August 2012 - 14:23, said:
EA_CIRE said:
If you haven’t seen it already, WATCH THE TRAILER! Pretty awesome and yes, that’s how the games looks on max settings right now. But you probably have a billion questions, so instead of simply linking you to the FAQ (oh, I just did), I will answer some questions right here.
There is a reason why this looks like Generals 2. Content we’ve built for Generals 2 isn’t going into the trash – It is marking the initial content for this new Free Command & Conquer game. The way you play won’t change – Start a fully feature loaded desktop client, choose a game mode, play with friends, build bases, gather resources and command massive armies – Just like you are used to from the original Generals. The major difference between Generals 2 and this newly announce Command & Conquer is the amount you have to pay.
You don’t have to pay 60 dollars upfront for a game that you haven’t played before. You can start for free and play for free. Everything is packed into the Frostbite 2 engine, which delivers a never before seen level of visual awesomeness for the C&C franchise. If you like the game, there will be possibilities to support its development with cool customization options that will give you the power to differentiate your army from everybody else on the battlefield.
I know this is something else – Something many of you didn’t expect and most of you probably will instantly counter with “RIP C&C” or “PIEP CENCORED PIEP”. My immediate first thought after hearing this the first time was similar. But after thinking a bit more about it, I realized that this is how games will change in the near future – This is a chance to bring the franchise to players that were always afraid of spending 60 dollars upfront as they didn’t know if they would enjoy an RTS. A chance to create a supported platform for Command & Conquer that will be influenced by how you guys are playing it and what you’re asking for. It is also planed to revisit the Red Alert and Tiberium universe in the future.
This post became much longer than I wanted to, but I care about C&C as much as you do. And that’s what I want to bring across here – It is different, but not from the inside as the core C&C gameplay is there – It is different from the outside which we can use for our advantage, creating a fresh new start for the franchise to new audiences as well.
In full honesty
EA_CIRE
so... what I got is, it seems this "Command & Conquer" is more like the core game which includes Generals 2 as its first package, while the upcoming DLCs/Updates might include the other C&C universes as well. is this means they want to make allstars game?
Still, this is going to take some time to be understood fully.
Sareen said:
#34
Posted 16 August 2012 - 10:08
The only thing going good for the game is gfx. Everything else is usual EA bull shit.....
#36
Posted 16 August 2012 - 21:19
#38
Posted 10 September 2012 - 07:01
Raven, on 10 September 2012 - 04:45, said:
On an entirely different note, if they're going to bring in units from the Tiberian series, can Frostbite 2 handle Tiberium growth? SAGE couldn't (and frankly Tiberium spreading from underground makes sense... if it wasn't limited to a small distance on most occasions).
Sareen said:
#39
Posted 10 September 2012 - 17:20
Quote
In other words: "Fuck Command & Conquer fans, we want teh monies"
If they are really going to be adapting the game to what the 'fans' want. We're just gonna end up with a horrible game. (OK, an even horrible-er game) The vast majority of fans don't know shit about what makes a game good. Red alert and Tiberium units in Generals? *facepalm*
#40
Posted 10 September 2012 - 17:35
Quote
oh wow... that's just... i don't know, rude.
it's like they're not even trying to appear remotely sane and well-mannered towards their audience.
#41
Posted 11 September 2012 - 07:11
Bob, on 10 September 2012 - 17:20, said:
Quote
If they are really going to be adapting the game to what the 'fans' want. We're just gonna end up with a horrible game. (OK, an even horrible-er game) The vast majority of fans don't know shit about what makes a game good. Red alert and Tiberium units in Generals? *facepalm*
Sareen said:
#42
Posted 12 September 2012 - 18:13
Krieger22, on 11 September 2012 - 07:11, said:
Bob, on 10 September 2012 - 17:20, said:
Quote
If they are really going to be adapting the game to what the 'fans' want. We're just gonna end up with a horrible game. (OK, an even horrible-er game) The vast majority of fans don't know shit about what makes a game good. Red alert and Tiberium units in Generals? *facepalm*
Just look at a popular C&C mod, Shockwave for example, and look at the sheer number of ridiculous ideas that have been suggested over the years.
Just because you enjoy something, doesn't mean you know the in's and out's of what makes it good. I would say this is especially true with people that have no knowledge of how games/mods work.
My point is... blindly following the opinion of the majority is never gonna end well. D;
#43
Posted 05 October 2012 - 18:06
Here's what the proposed specs for the new game are:
Quote
Required: Windows Vista (Service Pack 1) 32-bit, Windows 7 (32-bit/64-bit)
Recommended: Windows 7 64bit or higher
Not Supported: Windows XP, or lower
CPU
Minimum: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Recommended: Quad-core CPU
Memory
Minimum: 2 GB
Recommended: 4 GB RAM or more
Graphics Card (NVIDIA)
Minimum: DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Recommended: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Graphics Card (AMD)
Minimum: DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Recommended: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound Card
Required: DirectX 10.0 compatible sound card
DirectX
Microsoft DirectX 10.0
NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your motherboard, sound, and video hardware.
Installation
20 GB or more of free hard drive space. Plus an allowance of additional free space available after installing the game for save games and Windows file caching.
Internet Connectivity and Multiplayer Support
Minimum: 512 Kbp/s Internet connection (2 players)
Recommended: 2 Mbp/s Broadband-class connection (2-8 players)
Internet: Supports 2 to 8 players with VoIP support
Not Supported: LAN connectivity
Input Devices
Required: Keyboard, Mouse
They've basicly alienated a quarter(24.8%) of windows users.
#44
Posted 05 October 2012 - 20:22
Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#46
Posted 05 October 2012 - 21:29
Slye_Fox, on 05 October 2012 - 18:06, said:
They've basicly alienated a quarter(24.8%) of windows users.
'AJ likes this comment' About time people were given a kick up the arse to move on from antiquated systems tbh. Not saying EA should be the one to do it, but someone has to.
#48
Posted 06 October 2012 - 02:41
#49
Posted 06 October 2012 - 03:03
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