Jump to content


Water shader?


No replies to this topic

#1 Madin

    Amateur

  • Member
  • 138 posts

Posted 11 November 2012 - 12:41

I have extracted one of the water models and have loaded into Max using the W3X Importer.

The issue is that there are a couple of texture slots empty on the Max water shader that are apparently used on the in game model.

The texture entries are: 'Water Reflection' & 'Shroud Texture'.
Does anyone know what these textures are supposed to be?

Thanks for any help!



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users