I have extracted one of the water models and have loaded into Max using the W3X Importer.
The issue is that there are a couple of texture slots empty on the Max water shader that are apparently used on the in game model.
The texture entries are: 'Water Reflection' & 'Shroud Texture'.
Does anyone know what these textures are supposed to be?
Thanks for any help!
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Water shader?
Started By Madin, Nov 11 2012 12:41
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