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Controlbar


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#1 Admiral

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Posted 04 September 2013 - 22:02

I am lost here. I need help to transfer a very nice superweapongeneral controlbar ingame to my own mod. I have the art for the bar. I have the controlbarscheme.ini entry, and mappedimage entries. Does anyone have the wndedit program, because I am desperate for a new controlbar. OR someone that can help what to do to make this work.



I have it working perfectly for superweapongeneral. But somehow the other generals their controlbar is screwed up.

Thx in advance.

#2 Zeke

    The X General

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  • Projects: Deep Impact (formerly EC)

Posted 05 September 2013 - 03:20

Screwed up how? What's the difference with the codes for superweapons's controlbar and the other generals?

We cannot fix what we can't see...

#3 Admiral

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Posted 05 September 2013 - 19:00

ControlBarScheme AmericaSuperWeaponGeneral8x6
ScreenCreationRes X:800 Y:600
Side AmericaSuperWeaponGeneral
QueueButtonImage SCBigButton
RightHUDImage SALogo
CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue
BuildUpClockColor R:0 G:0 B:0 A:160 ;R:0 G:0 B:0 A:160

ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue
ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green
ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange
ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow

GenBarButtonIn SABarButtonGen2IN
GenBarButtonOn SABarButtonGen2ON






ToggleButtonUpIn SAMinMaxUH
ToggleButtonUpOn SAMinMaxU
ToggleButtonUpPushed SAMinMaxUP

ToggleButtonDownIn SAMinMaxH
ToggleButtonDownOn SAMinMax
ToggleButtonDownPushed SAMinMaxP

OptionsButtonEnable TDOptions
OptionsButtonHightlited TDOptionsH
OptionsButtonPushed TDOptionsP
OptionsButtonDisabled TDOptionsI
IdleWorkerButtonEnable TDWorker
IdleWorkerButtonHightlited TDWorkerH
IdleWorkerButtonPushed TDWorkerP
IdleWorkerButtonDisabled TDWorkerI

BuddyButtonEnable TDChat
BuddyButtonHightlited TDChatH
BuddyButtonPushed TDChatP
BuddyButtonDisabled TDChatI

BeaconButtonEnable TDBeacon
BeaconButtonHightlited TDBeaconH
BeaconButtonPushed TDBeaconP
BeaconButtonDisabled TDBeaconI

GeneralButtonEnable TDGeneral
GeneralButtonHightlited TDGeneralH
GeneralButtonPushed TDGeneralP
GeneralButtonDisabled TDGeneralI

UAttackButtonEnable SAUAttackI
UAttackButtonHightlited SAUAttackH
UAttackButtonPushed SAUAttackP

MinMaxButtonEnable SAMinMax
MinMaxButtonHightlited SAMinMaxH
MinMaxButtonPushed SAMinMaxP

GeneralUL X:256 Y:504
GeneralLR X:316 Y:564
WorkerUL X:205 Y:492
WorkerLR X:232 Y:512
BeaconUL X:205 Y:518
BeaconLR X:232 Y:538
ChatUL X:205 Y:544
ChatLR X:232 Y:564
OptionsUL X:205 Y:570
OptionsLR X:232 Y:590
PowerBarUL X:250 Y:583
PowerBarLR X:327 Y:593
MoneyUL X:505 Y:491
MoneyLR X:584 Y:509
GenArrow USLevelUP
ExpBarForegroundImage TDExpBar
CommandMarkerImage SAEmptyFrame
ImagePart
Position X:0 Y:420
Size X:800 Y:180
ImageName InGameUITDBase
Layer 4
End
PowerPurchaseImage GeneralsPowerWindow_American
; AnimatingPart
; ImagePart
; Position X:182 Y:480
; Size X:80 Y:128
; ImageName ArcGlow2
; Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top
; End
; Animation SLIDE_RIGHT
; FinalPos X:520 Y:488
; Duration 10000
;End
End






MappedImage InGameUITDBase
Texture = TDCommandBar.tga
TextureWidth = 1024
TextureHeight = 256
Coords = Left:0 Top:76 Right:800 Bottom:256
;Coords = Left:0 Top:623 Right:1917 Bottom:1075
Status = NONE
End

MappedImage TDTraySmall
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:0 Right:49 Bottom:32
Status = NONE
End

MappedImage TDImageLayer
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:39 Right:48 Bottom:77
Status = NONE
End


MappedImage TDBlackDiscSquare
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:441 Top:90 Right:457 Bottom:106
Status = NONE
End
MappedImage TDBlackDiscSquareName
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:146 Top:68 Right:422 Bottom:86
Status = NONE
End

MappedImage TDGeneral
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
; Coords = Left:50 Top:0 Right:142 Bottom:92
Coords = Left:50 Top:0 Right:110 Bottom:60
Status = NONE
End
MappedImage TDGeneralH
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
; Coords = Left:144 Top:0 Right:236 Bottom:92
Coords = Left:112 Top:0 Right:172 Bottom:60
Status = NONE
End
MappedImage TDGeneralP
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
; Coords = Left:238 Top:0 Right:330 Bottom:92
Coords = Left:174 Top:0 Right:234 Bottom:60
Status = NONE
End
MappedImage TDGeneralI
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
; Coords = Left:332 Top:0 Right:424 Bottom:92
Coords = Left:236 Top:0 Right:296 Bottom:60
Status = NONE
End

MappedImage TDWorker
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:426 Top:0 Right:453 Bottom:20
Status = NONE
End
MappedImage TDWorkerH
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:426 Top:22 Right:453 Bottom:42
Status = NONE
End
MappedImage TDWorkerP
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:426 Top:44 Right:453 Bottom:64
Status = NONE
End
MappedImage TDWorkerI
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:426 Top:66 Right:453 Bottom:86
Status = NONE
End

MappedImage TDBeacon
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:455 Top:0 Right:482 Bottom:20
Status = NONE
End
MappedImage TDBeaconH
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:455 Top:22 Right:482 Bottom:42
Status = NONE
End
MappedImage TDBeaconP
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:455 Top:44 Right:482 Bottom:64
Status = NONE
End
MappedImage TDBeaconI
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:455 Top:66 Right:482 Bottom:86
Status = NONE
End

MappedImage TDChat
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:0 Right:511 Bottom:20
Status = NONE
End
MappedImage TDChatH
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:22 Right:511 Bottom:42
Status = NONE
End
MappedImage TDChatP
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:44 Right:511 Bottom:64
Status = NONE
End
MappedImage TDChatI
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:66 Right:511 Bottom:86
Status = NONE
End

MappedImage TDOptions
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:88 Right:511 Bottom:108
Status = NONE
End
MappedImage TDOptionsH
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:110 Right:511 Bottom:130
Status = NONE
End
MappedImage TDOptionsP
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:132 Right:511 Bottom:152
Status = NONE
End
MappedImage TDOptionsI
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:154 Right:511 Bottom:176
Status = NONE
End

MappedImage TDExpBar
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:461 Top:88 Right:482 Bottom:194
Status = NONE
End

MappedImage TDAnimGlow
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:484 Top:176 Right:495 Bottom:187
Status = NONE
End

MappedImage GameinfoSWDEFENDER ;GameinfoTDSW
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:409 Top:110 Right:459 Bottom:164
Status = NONE
End

MappedImage GameinfoATTACKER
Texture = TDControlBar512.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:357 Top:110 Right:407 Bottom:164
Status = NONE
End













;MappedImage PlayerStartHilitePushed
; Texture = TDControlBar512.tga
; TextureWidth = 512
; TextureHeight = 512
; Coords = Left:27 Top:41 Right:52 Bottom:66
; Status = NONE
;End

;MappedImage PlayerStart
; Texture = TDControlBar512.tga
; TextureWidth = 512
; TextureHeight = 512
; Coords = Left:0 Top:41 Right:25 Bottom:66
; Status = NONE
;End

;MappedImage PlayerStartHilite
; Texture = TDControlBar512.tga
; TextureWidth = 512
; TextureHeight = 512
; Coords = Left:27 Top:41 Right:52 Bottom:66
; Status = NONE
;End

;MappedImage PlayerStartDisabled
; Texture = TDControlBar512.tga
; TextureWidth = 512
; TextureHeight = 512
; Coords = Left:0 Top:41 Right:25 Bottom:66
; Status = NONE
;End





HELP....

#4 Zeke

    The X General

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  • Projects: Deep Impact (formerly EC)

Posted 06 September 2013 - 19:06

That doesn't really tell me much as I still can't see how the other control bars are wrong compared to SupW's,



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