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#221751 Liten

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Posted 29 September 2012 - 17:08

Camouflauge, active!
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Kyle Carter said:

Harry Potter is the safety scissors of the Fantasy genre


#221752 Slightly Wonky Robob

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Posted 29 September 2012 - 17:12

Loose lips, sink ships.
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#221753 General

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Posted 29 September 2012 - 17:17

View PostDestiny, on 29 September 2012 - 17:03, said:

It will soon be a wasteland


But why? I always loved that place :'(

#221754 TheDR

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Posted 29 September 2012 - 17:18

D:!
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#221755 Slightly Wonky Robob

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Posted 29 September 2012 - 17:24

D!:
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#221756 Liten

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Posted 29 September 2012 - 17:31

!:D
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Kyle Carter said:

Harry Potter is the safety scissors of the Fantasy genre


#221757 Slightly Wonky Robob

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Posted 29 September 2012 - 17:41

YOU'RE DOING IT WRONG
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#221758 Liten

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Posted 29 September 2012 - 17:42

Never!
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Kyle Carter said:

Harry Potter is the safety scissors of the Fantasy genre


#221759 TheDR

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Posted 29 September 2012 - 18:19

XD:!
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#221760 Slightly Wonky Robob

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Posted 29 September 2012 - 20:07

D:P
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#221761 CJ

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Posted 29 September 2012 - 21:27

View PostBob, on 29 September 2012 - 17:41, said:

YOU'RE DOING IT WRONG

He's doing YOU right, though :>

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#221762 Slightly Wonky Robob

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Posted 29 September 2012 - 21:30

:sly:?




On an unrelated note:




8D
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#221763 CJ

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Posted 29 September 2012 - 21:35

That looks nice, but the real is question is : Does it have a car damage system ? That and vehicle settings such as those you can find in Colin McRae games are what I really like in racing games D:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#221764 TheDR

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Posted 29 September 2012 - 21:46

D!
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#221765 Slightly Wonky Robob

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Posted 29 September 2012 - 21:55

View PostCJ, on 29 September 2012 - 21:35, said:

That looks nice, but the real is question is : Does it have a car damage system ? That and vehicle settings such as those you can find in Colin McRae games are what I really like in racing games D:

Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.

I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.

I just hope derby makes a return. :O


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#221766 TheDR

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Posted 29 September 2012 - 22:03

That mode looks so funstrating D:
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#221767 CJ

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Posted 29 September 2012 - 22:15

View PostBob, on 29 September 2012 - 21:55, said:

View PostCJ, on 29 September 2012 - 21:35, said:

That looks nice, but the real is question is : Does it have a car damage system ? That and vehicle settings such as those you can find in Colin McRae games are what I really like in racing games D:

Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.

I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.


Well I didn't play the first one (and obviously I was talking about real damage) D:

Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#221768 Slightly Wonky Robob

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Posted 29 September 2012 - 22:18

Exactly!

A true derby mode. No silly arcade gameplay. No 'press x to drift'. Just skill and a bit of luck.

You also inevitably have people dicking around, but as long as you don't take it too seriously (it's a derby race, you really shouldn't be), it just adds to the hilarity and challenge.

But having said all that:

Quote

The other big omission is Destruction Derby mode. Yes, it was great fun in GRID, but you can play DiRT Showdown for that now. 'But it's not the same!' you're probably thinking and you're right. We'll miss it too. But the argument from the team is that all the destruction and close racing is present in the street racing anyway. And one of the few criticisms we have of the first game is that some of the modes were under-developed, destruction derby included. But that's not going to happen here – everything that's in is going to be done properly.


It's like Codemasters never bothered to look at how their game was being played. There was only 1 game of derby (compared to the many other race types/tracks), and yet 50% of the races going on were Derby. :/

As well as the rumours flying round that there is no cockpit view. I fear this will not be a true sequel to GRID. :/

EDIT:

View PostCJ, on 29 September 2012 - 22:15, said:

View PostBob, on 29 September 2012 - 21:55, said:

View PostCJ, on 29 September 2012 - 21:35, said:

That looks nice, but the real is question is : Does it have a car damage system ? That and vehicle settings such as those you can find in Colin McRae games are what I really like in racing games D:

Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.

I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.


Well I didn't play the first one (and obviously I was talking about real damage) D:

Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:


No, it didn't have anything like that. Just basic settings, i.e. traction control, etc.

Edited by Bob, 29 September 2012 - 22:25.

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#221769 CJ

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Posted 29 September 2012 - 22:29

View PostBob, on 29 September 2012 - 22:18, said:

View PostCJ, on 29 September 2012 - 22:15, said:

View PostBob, on 29 September 2012 - 21:55, said:

View PostCJ, on 29 September 2012 - 21:35, said:

That looks nice, but the real is question is : Does it have a car damage system ? That and vehicle settings such as those you can find in Colin McRae games are what I really like in racing games D:

Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.

I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.


Well I didn't play the first one (and obviously I was talking about real damage) D:

Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:


No, it didn't have anything like that. Just basic settings, i.e. traction control, etc.

Aww, shame, such as missed opportunity D;
I like having control of every aspect of the car like in real life, dammit D:!

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#221770 Slightly Wonky Robob

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Posted 29 September 2012 - 22:45



I miss derby. :(

Never gonna be able to play that again, since the servers were shut down a while back...

EDIT: Going back to damage:

Quote

The street racing demo is very much like GRID's San Francisco events, actually. The racing is close and hard-fought, the constant rubbing with opponents yields bits of broken bodywork which can get stuck under your car, making one heck of a noise as they rattle underneath the car's chassis and having a noticeable effect on handling. Damage will affect handling in the final game, but for our demo that was turned off – the team didn't want people breaking their cars and then complaining the game's handling is off.

We asked the team about the damage system and it's another leap forward in terms of tech. Nothing is scripted, but each one of some 30 different impact zones have realistic behaviours ready to play out in an accident. Metal will bend according to real-life crash test data and every part of the car that falls off will remain in the game world as a physics object. The game stops short of deforming the cockpit, so you can't squish your driver into strawberry jam, but it does have more animation points in the damage so it will look even smoother when you watch it at super-low replay speeds.

Edited by Bob, 29 September 2012 - 22:49.

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#221771 Destiny

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Posted 29 September 2012 - 23:23

It will be a a silent spring.
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#221772 Slightly Wonky Robob

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Posted 29 September 2012 - 23:24


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#221773 Destiny

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Posted 30 September 2012 - 00:14

Desolator ready.
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#221774 Major Fuckup

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Posted 30 September 2012 - 02:20

View PostAlias, on 27 September 2012 - 13:59, said:

View PostMajor Fuckup, on 27 September 2012 - 13:39, said:

Watch out Melbourne cuz im going to shake it to the foundation!

MAJOR AWAY!
Enjoy the worst city on the east coast. 8|

What are you talking about?
I didn't want to come back to perth, there are so many pub, clubs and gentlemen clubs :sly:

I question the general assumption that i am inherently deficient in the area of grammar and sentence structure

#221775 Alias

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Posted 30 September 2012 - 02:48

View PostMajor Fuckup, on 30 September 2012 - 02:20, said:

View PostAlias, on 27 September 2012 - 13:59, said:

View PostMajor Fuckup, on 27 September 2012 - 13:39, said:

Watch out Melbourne cuz im going to shake it to the foundation!

MAJOR AWAY!
Enjoy the worst city on the east coast. 8|

What are you talking about?
I didn't want to come back to perth, there are so many pub, clubs and gentlemen clubs :sly:
You obviously haven't been to Sydney then. 8|

We're better than Melbourne in every way, including seediness. :P

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