

#221751
Posted 29 September 2012 - 17:08

Kyle Carter said:
#221754
Posted 29 September 2012 - 17:18

F O R T H E N S

#221756
Posted 29 September 2012 - 17:31


Kyle Carter said:
#221758
Posted 29 September 2012 - 17:42

Kyle Carter said:
#221759
Posted 29 September 2012 - 18:19

F O R T H E N S

#221763
Posted 29 September 2012 - 21:35
#221764
Posted 29 September 2012 - 21:46

F O R T H E N S

#221765
Posted 29 September 2012 - 21:55
CJ, on 29 September 2012 - 21:35, said:
Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.
I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.
I just hope derby makes a return. :O
#221766
Posted 29 September 2012 - 22:03

F O R T H E N S

#221767
Posted 29 September 2012 - 22:15
Bob, on 29 September 2012 - 21:55, said:
CJ, on 29 September 2012 - 21:35, said:
Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.
I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.
Well I didn't play the first one (and obviously I was talking about real damage) D:
Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:
#221768
Posted 29 September 2012 - 22:18
A true derby mode. No silly arcade gameplay. No 'press x to drift'. Just skill and a bit of luck.
You also inevitably have people dicking around, but as long as you don't take it too seriously (it's a derby race, you really shouldn't be), it just adds to the hilarity and challenge.
But having said all that:
Quote
It's like Codemasters never bothered to look at how their game was being played. There was only 1 game of derby (compared to the many other race types/tracks), and yet 50% of the races going on were Derby.

As well as the rumours flying round that there is no cockpit view. I fear this will not be a true sequel to GRID.

EDIT:
CJ, on 29 September 2012 - 22:15, said:
Bob, on 29 September 2012 - 21:55, said:
CJ, on 29 September 2012 - 21:35, said:
Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.
I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.
Well I didn't play the first one (and obviously I was talking about real damage) D:
Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:
No, it didn't have anything like that. Just basic settings, i.e. traction control, etc.
Edited by Bob, 29 September 2012 - 22:25.
#221769
Posted 29 September 2012 - 22:29
Bob, on 29 September 2012 - 22:18, said:
CJ, on 29 September 2012 - 22:15, said:
Bob, on 29 September 2012 - 21:55, said:
CJ, on 29 September 2012 - 21:35, said:
Well the first game had car damage... and not just cosmetic damage, proper damage that effected performance, so I see no reason why this wouldn't.
I don't know what settings you're talking about, but the first game didn't have any car tuning, or anything like that... and that's one of the things that made it great to play online. It was a level playing field.
Well I didn't play the first one (and obviously I was talking about real damage) D:
Also, for the settings, I'm talking about the ones you find in rally games. So not tuning, but rather fine tuning. Everyone gets the same ride, but you can edit the suspension, engine/torque, that kind of stuff... No silly N2O D:
No, it didn't have anything like that. Just basic settings, i.e. traction control, etc.
Aww, shame, such as missed opportunity D;
I like having control of every aspect of the car like in real life, dammit D:!
#221770
Posted 29 September 2012 - 22:45
I miss derby. :(
Never gonna be able to play that again, since the servers were shut down a while back...
EDIT: Going back to damage:
Quote
We asked the team about the damage system and it's another leap forward in terms of tech. Nothing is scripted, but each one of some 30 different impact zones have realistic behaviours ready to play out in an accident. Metal will bend according to real-life crash test data and every part of the car that falls off will remain in the game world as a physics object. The game stops short of deforming the cockpit, so you can't squish your driver into strawberry jam, but it does have more animation points in the damage so it will look even smoother when you watch it at super-low replay speeds.
Edited by Bob, 29 September 2012 - 22:49.
#221771
Posted 29 September 2012 - 23:23

#221773
Posted 30 September 2012 - 00:14

#221774
Posted 30 September 2012 - 02:20
Alias, on 27 September 2012 - 13:59, said:
What are you talking about?
I didn't want to come back to perth, there are so many pub, clubs and gentlemen clubs

I question the general assumption that i am inherently deficient in the area of grammar and sentence structure
#221775
Posted 30 September 2012 - 02:48
Major Fuckup, on 30 September 2012 - 02:20, said:

We're better than Melbourne in every way, including seediness.


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