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#235876 Major Fuckup

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Posted 04 November 2013 - 12:18

 Destiny, on 04 November 2013 - 09:32, said:

Dragons

Better hides the hobbits

I question the general assumption that i am inherently deficient in the area of grammar and sentence structure

#235877 General

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Posted 04 November 2013 - 12:22

 Krieger22, on 04 November 2013 - 09:17, said:

Wyverns?


Yes! YES! YES! Let me take my sword & shield, I will hunt them down! *monster hunter reference*

Edited by General, 04 November 2013 - 12:23.


#235878 Krieger22

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Posted 04 November 2013 - 13:27

Underwater ejections?

Sareen said:

NOOO NO NO NO NO NO NOOOO ...*closes ears* lalalala that never happened!


#235879 Kaido

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Posted 04 November 2013 - 14:41

Just singing,
singing in the rain!

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#235880 General

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Posted 04 November 2013 - 15:18

 Destiny, on 04 November 2013 - 09:32, said:

Dragons


Bring the motherfucker... right here : Posted Image

#235881 Destiny

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Posted 04 November 2013 - 15:34

???
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#235882 General

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Posted 04 November 2013 - 15:36

Monster Hunter!

#235883 TheDR

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Posted 04 November 2013 - 17:58

Oh no!
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#235884 Kaido

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Posted 04 November 2013 - 18:27

Dragon Knight?

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#235885 Slightly Wonky Robob

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Posted 04 November 2013 - 19:33

 TheDR, on 04 November 2013 - 00:09, said:

I know a few people who do, why do you ask?

I've got an idea for multiplayer mod that I would like to (attempt to) make... but don't have a clue where to begin, as I not only have no experience with making a source mod, I also have practically no experience playing source mods either.

I've had a brief look at some documentation... but there's just so much info out there, I don't know where to begin. D:
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#235886 TheDR

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Posted 04 November 2013 - 19:41

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).
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#235887 General

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Posted 04 November 2013 - 19:42

http://www.bbc.co.uk...nology-24803751

Alright, we've lost, robots win. Go on, nothing to see on this planet anymore |8

#235888 Slightly Wonky Robob

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Posted 04 November 2013 - 19:45

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
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#235889 TheDR

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Posted 04 November 2013 - 20:32

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?
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#235890 General

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Posted 04 November 2013 - 21:22

He needs this:
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wololoo

#235891 Chyros

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Posted 04 November 2013 - 21:33

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
What's the mod about? Elaborate!
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#235892 Slightly Wonky Robob

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Posted 04 November 2013 - 23:10

 TheDR, on 04 November 2013 - 20:32, said:

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

If I actually get around to doing something, I'll also need at least 6 people (including myself) to help test the mod... but that's where you guys come in. |8

 Chyros, on 04 November 2013 - 21:33, said:

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
What's the mod about? Elaborate!

That would be telling! Don't want to ruin the surprise. 8|

It's based on a game a friend and I invented at school, which we used to play most lunch times. It was an extremely fun game, and I think it would work quite well as a multiplayer mod.

It involves asymmetrical teams, which seems to be all the rage these days and that's all that you're getting out of me. :read:



EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/

Edited by Bob, 04 November 2013 - 23:18.

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#235893 TheDR

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Posted 04 November 2013 - 23:45

 Bob, on 04 November 2013 - 23:10, said:

 TheDR, on 04 November 2013 - 20:32, said:

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

Alright, It's a broad subject but I'll ask :P
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#235894 Slightly Wonky Robob

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Posted 04 November 2013 - 23:48

 TheDR, on 04 November 2013 - 23:45, said:

 Bob, on 04 November 2013 - 23:10, said:

 TheDR, on 04 November 2013 - 20:32, said:

 Bob, on 04 November 2013 - 19:45, said:

 TheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

Alright, It's a broad subject but I'll ask :P

Yeah I know, but thanks! :D
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#235895 TheDR

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Posted 04 November 2013 - 23:50

 Bob, on 04 November 2013 - 23:10, said:

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/

In the future why are all the sports deadly? When did health and safety magically disappear?
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#235896 Chyros

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Posted 05 November 2013 - 00:12

 Bob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P

Quote

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/
Jeez, are you sure it isn't just Wipeout? :xD:

 TheDR, on 04 November 2013 - 23:50, said:

 Bob, on 04 November 2013 - 23:10, said:

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/

In the future why are all the sports deadly? When did health and safety magically disappear?
Humanity evolved and dropped H&S :P .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#235897 Slightly Wonky Robob

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Posted 05 November 2013 - 00:18

 Chyros, on 05 November 2013 - 00:12, said:

 Bob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS

 Chyros, on 05 November 2013 - 00:12, said:

Quote

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/
Jeez, are you sure it isn't just Wipeout? :xD:
Well it does have some subtle, yet significant differences. Ultimately won't know how similar it is until I see how the ships handle though.
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#235898 Chyros

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Posted 05 November 2013 - 00:32

 Bob, on 05 November 2013 - 00:18, said:

 Chyros, on 05 November 2013 - 00:12, said:

 Bob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
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Also, this Malaysian Sambal Oelek sucks balls. Where is the goddamn spicy?!
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#235899 Slightly Wonky Robob

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Posted 05 November 2013 - 00:35

 Chyros, on 05 November 2013 - 00:32, said:

 Bob, on 05 November 2013 - 00:18, said:

 Chyros, on 05 November 2013 - 00:12, said:

 Bob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
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#235900 Chyros

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Posted 05 November 2013 - 00:45

 Bob, on 05 November 2013 - 00:35, said:

 Chyros, on 05 November 2013 - 00:32, said:

 Bob, on 05 November 2013 - 00:18, said:

 Chyros, on 05 November 2013 - 00:12, said:

 Bob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
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Your choice of genre pleases me. Now all you got to do is not fuck it up |8 .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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