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Major Fuckup's Photo Major Fuckup 04 Nov 2013

View PostDestiny, on 04 November 2013 - 09:32, said:

Dragons

Better hides the hobbits
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General's Photo General 04 Nov 2013

View PostKrieger22, on 04 November 2013 - 09:17, said:

Wyverns?


Yes! YES! YES! Let me take my sword & shield, I will hunt them down! *monster hunter reference*
Edited by General, 04 November 2013 - 12:23.
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Krieger22's Photo Krieger22 04 Nov 2013

Underwater ejections?
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Kaido's Photo Kaido 04 Nov 2013

Just singing,
singing in the rain!
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General's Photo General 04 Nov 2013

View PostDestiny, on 04 November 2013 - 09:32, said:

Dragons


Bring the motherfucker... right here : Posted Image
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Destiny's Photo Destiny 04 Nov 2013

???
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General's Photo General 04 Nov 2013

Monster Hunter!
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TheDR's Photo TheDR 04 Nov 2013

Oh no!
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Kaido's Photo Kaido 04 Nov 2013

Dragon Knight?
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Slightly Wonky Robob's Photo Slightly Wonky Robob 04 Nov 2013

View PostTheDR, on 04 November 2013 - 00:09, said:

I know a few people who do, why do you ask?

I've got an idea for multiplayer mod that I would like to (attempt to) make... but don't have a clue where to begin, as I not only have no experience with making a source mod, I also have practically no experience playing source mods either.

I've had a brief look at some documentation... but there's just so much info out there, I don't know where to begin. D:
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TheDR's Photo TheDR 04 Nov 2013

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).
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General's Photo General 04 Nov 2013

http://www.bbc.co.uk...nology-24803751

Alright, we've lost, robots win. Go on, nothing to see on this planet anymore |8
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Slightly Wonky Robob's Photo Slightly Wonky Robob 04 Nov 2013

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
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TheDR's Photo TheDR 04 Nov 2013

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?
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General's Photo General 04 Nov 2013

He needs this:
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wololoo
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Chyros's Photo Chyros 04 Nov 2013

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
What's the mod about? Elaborate!
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Slightly Wonky Robob's Photo Slightly Wonky Robob 04 Nov 2013

View PostTheDR, on 04 November 2013 - 20:32, said:

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

If I actually get around to doing something, I'll also need at least 6 people (including myself) to help test the mod... but that's where you guys come in. |8

View PostChyros, on 04 November 2013 - 21:33, said:

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.
What's the mod about? Elaborate!

That would be telling! Don't want to ruin the surprise. 8|

It's based on a game a friend and I invented at school, which we used to play most lunch times. It was an extremely fun game, and I think it would work quite well as a multiplayer mod.

It involves asymmetrical teams, which seems to be all the rage these days and that's all that you're getting out of me. :read:



EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/
Edited by Bob, 04 November 2013 - 23:18.
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TheDR's Photo TheDR 04 Nov 2013

View PostBob, on 04 November 2013 - 23:10, said:

View PostTheDR, on 04 November 2013 - 20:32, said:

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

Alright, It's a broad subject but I'll ask :P
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Slightly Wonky Robob's Photo Slightly Wonky Robob 04 Nov 2013

View PostTheDR, on 04 November 2013 - 23:45, said:

View PostBob, on 04 November 2013 - 23:10, said:

View PostTheDR, on 04 November 2013 - 20:32, said:

View PostBob, on 04 November 2013 - 19:45, said:

View PostTheDR, on 04 November 2013 - 19:41, said:

Well first I'd say you want to figure out the scale of your project. For example is it small enough for you to do by yourself? If not then you are going to need a team, which leads onto other things.

I've got a few friends on Steam that might be able to help (they are the guys who make PVK2).

The initial version would be very basic, so I'm hoping to do it myself.

I would for the most part use existing and/or placeholder assets to nail down the actual game mechanics. I've got some ideas for expanding in the future, where I probably would need some help, but I want to get the basics nailed first. Apart from nothing else, I don't want to drag people into a doomed project.

So what exactly do you need help with?

We'll I guess I just need general pointers. Some good 'My first multiplayer mod' tutorials would be handy. 8|

Alright, It's a broad subject but I'll ask :P

Yeah I know, but thanks! :D
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TheDR's Photo TheDR 04 Nov 2013

View PostBob, on 04 November 2013 - 23:10, said:

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/

In the future why are all the sports deadly? When did health and safety magically disappear?
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Chyros's Photo Chyros 05 Nov 2013

View PostBob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P

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EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/
Jeez, are you sure it isn't just Wipeout? :xD:

View PostTheDR, on 04 November 2013 - 23:50, said:

View PostBob, on 04 November 2013 - 23:10, said:

EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/

In the future why are all the sports deadly? When did health and safety magically disappear?
Humanity evolved and dropped H&S :P .
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Slightly Wonky Robob's Photo Slightly Wonky Robob 05 Nov 2013

View PostChyros, on 05 November 2013 - 00:12, said:

View PostBob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS

View PostChyros, on 05 November 2013 - 00:12, said:

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EDIT: And on an unrelated note: http://www.quantum-rush.net/

Got invited to a closed beta on YouTube because of my WipEout videos. Looks pretty awesome. Obviously takes a lot from WipEout but it has some interesting additions. The open canyon track looks awesome... It's one of the things that I always wished WipEout would have done. :/
Jeez, are you sure it isn't just Wipeout? :xD:
Well it does have some subtle, yet significant differences. Ultimately won't know how similar it is until I see how the ships handle though.
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Chyros's Photo Chyros 05 Nov 2013

View PostBob, on 05 November 2013 - 00:18, said:

View PostChyros, on 05 November 2013 - 00:12, said:

View PostBob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
Posted Image


Also, this Malaysian Sambal Oelek sucks balls. Where is the goddamn spicy?!
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Slightly Wonky Robob's Photo Slightly Wonky Robob 05 Nov 2013

View PostChyros, on 05 November 2013 - 00:32, said:

View PostBob, on 05 November 2013 - 00:18, said:

View PostChyros, on 05 November 2013 - 00:12, said:

View PostBob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
Posted Image
Posted Image
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Chyros's Photo Chyros 05 Nov 2013

View PostBob, on 05 November 2013 - 00:35, said:

View PostChyros, on 05 November 2013 - 00:32, said:

View PostBob, on 05 November 2013 - 00:18, said:

View PostChyros, on 05 November 2013 - 00:12, said:

View PostBob, on 04 November 2013 - 23:10, said:

That would be telling! Don't want to ruin the surprise. 8|
Can you at least tell the genre ffs? :P
FPS
Posted Image
Posted Image
Your choice of genre pleases me. Now all you got to do is not fuck it up |8 .
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