#270601
Posted 05 December 2016 - 00:41
F O R T H E N S
#270603
Posted 05 December 2016 - 01:12
F O R T H E N S
#270604
Posted 05 December 2016 - 02:54
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#270605
Posted 05 December 2016 - 09:06
- Second to none concept skills
- Create accurate, visually interesting, functional, stylistically accurate asset sheets for all levels.
- Create colour moods that capture the feel of the locations.
- Paint master concepts that not only show a general feel of a location, but also describe enough detail to inform an asset list. To be able to paint these master concepts quickly.
- Able to work with level teams to help illustrate any areas that require development.
- Work closely with the Art Director and Lead Artist to maintain aesthetic continuity across the levels.
- Masterly colour awareness.
- Excellent spatial awareness.
- Wild imagination capable of visualizing the fantastic to the everyday, giving equal importance, flair and aesthetics to either.
- Fluent with either Photoshop or Painter.
- Passion for the craft, able to revisit work without being too precious.
- Solid understanding of all the different surface treatments one would expect to see in a detailed world and the ability to depict them accurately.
- Passion for conceptual tasks.
- Strong traditional art skills and good knowledge of human anatomy.
- Excellent technical drawing and vector art work skills
- Flexible with art style and can work in multiple genres.
- Ability to take direction well
- Motivated and driven to face challenges.
- Ability to hit tight schedules as required
- Ability to create detailed and believable visuals based on real world settings.
- Produce art ranging from rough thumbnails to print quality images.
- Strong focus on character concepts.
- Ability to communicate effectively with member of all teams (design, programming, and art)
Ok, do you also want me to give blowjob once a while?
Edited by Aaah General, 05 December 2016 - 09:07.
#270606
Posted 05 December 2016 - 09:22
#270608
Posted 05 December 2016 - 10:21
F O R T H E N S
#270609
#270610
Posted 05 December 2016 - 11:00
F O R T H E N S
#270611
Posted 05 December 2016 - 11:45
#270612
Posted 05 December 2016 - 11:59
#270613
Posted 05 December 2016 - 12:07
Aaah General, on 05 December 2016 - 09:06, said:
- Second to none concept skills
- Create accurate, visually interesting, functional, stylistically accurate asset sheets for all levels.
- Create colour moods that capture the feel of the locations.
- Paint master concepts that not only show a general feel of a location, but also describe enough detail to inform an asset list. To be able to paint these master concepts quickly.
- Able to work with level teams to help illustrate any areas that require development.
- Work closely with the Art Director and Lead Artist to maintain aesthetic continuity across the levels.
- Masterly colour awareness.
- Excellent spatial awareness.
- Wild imagination capable of visualizing the fantastic to the everyday, giving equal importance, flair and aesthetics to either.
- Fluent with either Photoshop or Painter.
- Passion for the craft, able to revisit work without being too precious.
- Solid understanding of all the different surface treatments one would expect to see in a detailed world and the ability to depict them accurately.
- Passion for conceptual tasks.
- Strong traditional art skills and good knowledge of human anatomy.
- Excellent technical drawing and vector art work skills
- Flexible with art style and can work in multiple genres.
- Ability to take direction well
- Motivated and driven to face challenges.
- Ability to hit tight schedules as required
- Ability to create detailed and believable visuals based on real world settings.
- Produce art ranging from rough thumbnails to print quality images.
- Strong focus on character concepts.
- Ability to communicate effectively with member of all teams (design, programming, and art)
Ok, do you also want me to give blowjob once a while?
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#270615
Posted 05 December 2016 - 12:20
Chyros, on 05 December 2016 - 12:07, said:
Aaah General, on 05 December 2016 - 09:06, said:
- Second to none concept skills
- Create accurate, visually interesting, functional, stylistically accurate asset sheets for all levels.
- Create colour moods that capture the feel of the locations.
- Paint master concepts that not only show a general feel of a location, but also describe enough detail to inform an asset list. To be able to paint these master concepts quickly.
- Able to work with level teams to help illustrate any areas that require development.
- Work closely with the Art Director and Lead Artist to maintain aesthetic continuity across the levels.
- Masterly colour awareness.
- Excellent spatial awareness.
- Wild imagination capable of visualizing the fantastic to the everyday, giving equal importance, flair and aesthetics to either.
- Fluent with either Photoshop or Painter.
- Passion for the craft, able to revisit work without being too precious.
- Solid understanding of all the different surface treatments one would expect to see in a detailed world and the ability to depict them accurately.
- Passion for conceptual tasks.
- Strong traditional art skills and good knowledge of human anatomy.
- Excellent technical drawing and vector art work skills
- Flexible with art style and can work in multiple genres.
- Ability to take direction well
- Motivated and driven to face challenges.
- Ability to hit tight schedules as required
- Ability to create detailed and believable visuals based on real world settings.
- Produce art ranging from rough thumbnails to print quality images.
- Strong focus on character concepts.
- Ability to communicate effectively with member of all teams (design, programming, and art)
Ok, do you also want me to give blowjob once a while?
Yes, i can give a blowjob, i think. Not sure about the rest
But well, i am aware i need to improve myself a lot if i ever want to look for a job seriously. And doing it as a freelance requires even more skill so you could market yourself among others.
#270616
Posted 05 December 2016 - 12:43
Aaah General, on 05 December 2016 - 12:20, said:
Chyros, on 05 December 2016 - 12:07, said:
Aaah General, on 05 December 2016 - 09:06, said:
- Second to none concept skills
- Create accurate, visually interesting, functional, stylistically accurate asset sheets for all levels.
- Create colour moods that capture the feel of the locations.
- Paint master concepts that not only show a general feel of a location, but also describe enough detail to inform an asset list. To be able to paint these master concepts quickly.
- Able to work with level teams to help illustrate any areas that require development.
- Work closely with the Art Director and Lead Artist to maintain aesthetic continuity across the levels.
- Masterly colour awareness.
- Excellent spatial awareness.
- Wild imagination capable of visualizing the fantastic to the everyday, giving equal importance, flair and aesthetics to either.
- Fluent with either Photoshop or Painter.
- Passion for the craft, able to revisit work without being too precious.
- Solid understanding of all the different surface treatments one would expect to see in a detailed world and the ability to depict them accurately.
- Passion for conceptual tasks.
- Strong traditional art skills and good knowledge of human anatomy.
- Excellent technical drawing and vector art work skills
- Flexible with art style and can work in multiple genres.
- Ability to take direction well
- Motivated and driven to face challenges.
- Ability to hit tight schedules as required
- Ability to create detailed and believable visuals based on real world settings.
- Produce art ranging from rough thumbnails to print quality images.
- Strong focus on character concepts.
- Ability to communicate effectively with member of all teams (design, programming, and art)
Ok, do you also want me to give blowjob once a while?
Yes, i can give a blowjob, i think. Not sure about the rest
But well, i am aware i need to improve myself a lot if i ever want to look for a job seriously. And doing it as a freelance requires even more skill so you could market yourself among others.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#270617
Posted 05 December 2016 - 13:42
Chyros, on 05 December 2016 - 12:43, said:
Also, we have bigger mouth, females have smaller face so can be bothersome at times
Edit: Thats how it looks but i am not sure about it
Edited by Aaah General, 05 December 2016 - 13:44.
#270618
Posted 05 December 2016 - 13:59
F O R T H E N S
#270619
Posted 05 December 2016 - 14:30
#270620
Posted 05 December 2016 - 14:59
TheDR, on 05 December 2016 - 13:59, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#270621
Posted 05 December 2016 - 14:59
F O R T H E N S
#270622
Posted 05 December 2016 - 16:35
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#270624
Posted 05 December 2016 - 17:13
F O R T H E N S
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