Quote
https://springrts.com/phpbb/
Go to the mod subsection and look for balanced annihilation and balanced annihilation reloaded.
Beyond all reason, (BAR) was previously called balanced annihilation reloaded. (BAR)
Back around 2000 a group of programmers created their own game engine to mod total annihilation. This engine was called the spring rts engine.
They then brought over all the graphics and sounds and unit stats from total annihilation into their own engine. Which was a copyright grey area.
Then people made lots of modifications to the original total annihilation using the new game engine.
This spawed a whole heap of mods. Balanced Annihilation was the most popular mod of the original total annihilation.
It tried to keep to the spirit of the original game but balance it to make it better for multiplayer.
The mod team slowly added new units with new 3d models for the new units.
This included all of T3 units with the exception of the one t3 unit that was in the original game.
Then there were also a number of new games made on the spring rts engine, but balance annihilation was always the most popular.
By popular this was about 16 to 20 people online on any one night.
A group of modders got together eventually and decided to create new 3d models and sounds for every unit in the game. This new mod would finally make balanced annihilation be free from copyright infringement.
Over 3 to 5 years a small team remodeled and renamed every unit in the game. Other modders developed the new lobby system. And other programmers worked on the underlying engine to allow it to handle the massive unit numbers with efficiency.
The community thought that Balanced Annihilation Reloaded was not a very good name for a new game, so someone came up with the smart idea to take the initials, BAR, and make it Beyond All Reason.
I think total annihilation came out in 1997, the spring engine with the predecessor for balanced annihilation was developed around 2000 I think.
There has been a direct line of balance developed on balanced annihilation since then, and balanced annihilation was the evolutionary winner out of all the different TA mods.
So its probably 24 years of continuous balance developed in response to constant competitive play testing by the community.
This is why the game plays so well.
I know of no other rts or other game that has been through 24 years of continuous play testing and balance adaptation.
The naval balance in BAR is much better now than it was when I used to play ten to 15 years ago. Back then most people avoid sea maps because the balance was atrocious.
But after a lot of changes and back and forth they made it really workable and balanced with the results of the domains of warfare.
Anyway it's a really cool history and it's awesome seeing the game blow up in popularity now.