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Hizbullah Vs. Israel Mod


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#1 Futschki

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Posted 11 August 2006 - 10:15

Inspired by the Actual situation In Here I thought Of A Mod That Is Very Interesting... Adds Israel and Hizbullah and Remove the Old Factions ... So This Morning I begun Coding And I had Added Israel as a playable Faction but I used American building And Units ...
I have Some models for Israel and few few models for Hizbullah ... I will Use American Buildings For Israel Unless Someone'S' help me ... Now I just want the help of a (or many) modeler and A skinner (or many)
and Later an AI Scripter ... so If Anyone Interested Pm me or Post In Here :)


And About C&C CvsC:CtA the members Are now busy ... So I have time For this mod
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#2 Waris

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Posted 11 August 2006 - 10:20

I am not well informed of whether you can take advantage of current situation happening there.

#3 Prophet of the Pimps

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Posted 11 August 2006 - 10:25

There is an iraqi resistance mod. Although it is of reborn quality with no content but just rehashing of stuff it got a pretty decent response. This mod has potential but you will have to keep and objective neutral view while you make this mod else it will suffer in quality.
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#4 Futschki

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Posted 11 August 2006 - 12:42

for Sure , I am neutral in this situation
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#5 Mr. Mylo

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Posted 11 August 2006 - 12:48

yes i would help just give me some screenshots and i will model it...
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#6 ☆FreedoM_FighteR☆

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Posted 11 August 2006 - 13:11

hello back from the army :)
i have alot alot of idf models that can help u

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Dauth edit: One on top of the other or it breaks sig rules

#7 Futschki

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Posted 11 August 2006 - 15:20

hmm.... I wonder If U can Send them
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#8 Futschki

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Posted 12 August 2006 - 10:46

Here Are Somethings and plz dont tell me Hizbollah dont have these things or Israel dont have these things

WarFactory For Hizbollah :
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Katyusha launcher :
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F-16xl for Israel :
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Merkava for Israel :
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Brdm-2 for Israel :
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We need Some Help especially A skinner ... and a coder to help me plz

Edited by abourror, 12 August 2006 - 10:48.

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#9 Jordan

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Posted 12 August 2006 - 15:01

Some of those models are WAAAAY too high poly, and need a lot more work.
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#10 Futschki

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Posted 12 August 2006 - 15:25

That Wat U think they are All Low Poly and don't forget its still a wip

Edited by abourror, 12 August 2006 - 15:27.

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#11 Waris

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Posted 12 August 2006 - 15:43

How much poly the BRDM has?

#12 Whitey

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Posted 12 August 2006 - 16:25

and you'd be better off using a Zelda.

And the MidEast Crisis mod, though it has Syria instead of Hezbollah, includes hezbollah as a "subfaction" of Syria. It is pretty much the same idea.

#13 Futschki

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Posted 12 August 2006 - 18:27

I didn't get u switchblade
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#14 zill

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Posted 12 August 2006 - 19:23

yes switchblade .. i agree
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#15 KraziKarl

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Posted 12 August 2006 - 23:30

"Hizbullah" is not a terrorist organization. :pokes:
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#16 Sgt. Nuker

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Posted 13 August 2006 - 02:51

The Hezbollah don't have to be a terrorist organization. They're fighting against Israel, and that can be enough to make a game mod for it. This mod does have potential, but the slightest bit of partiality will screw it up.


Regards,

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#17 Futschki

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Posted 13 August 2006 - 08:17

Thats Right ... BUT I NEED HELP , If This Mod Is interesting enough to make a mod why don't anyone join ?
Hellfurt is the only one who joined and alone we can Do Nothn ...

Edited by abourror, 13 August 2006 - 08:19.

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#18 IDF Godzilla

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Posted 13 August 2006 - 08:29

In one word.
LOL
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#19 Futschki

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Posted 13 August 2006 - 09:04

What is so funny IDF Godzilla ?

Edited by abourror, 13 August 2006 - 09:14.

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#20 Futschki

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Posted 13 August 2006 - 09:27

Anyway here is some new buildings :

Barracks (For Hizbullah) :
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Command Center ( For Hizbullah ) :
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Edited by abourror, 13 August 2006 - 09:31.

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#21 spiderspag

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Posted 13 August 2006 - 13:05

I like that command centre.
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#22 Slightly Wonky Robob

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Posted 13 August 2006 - 13:57

they are looking nice, but some of those models have way to many polys
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F O R T H E N S
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#23 Futschki

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Posted 13 August 2006 - 19:24

nope man they are all low polys I dunno Why U all think they are high poly
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#24 Slightly Wonky Robob

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Posted 13 August 2006 - 19:42

ok then:

Brdm-2 for Israel has too much detail, all that stuff can be done with a skin, similarly with the barracks

and some of the cylinders have way too many polys

how many polys do these models have then?

Edited by Bob, 13 August 2006 - 19:42.

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F O R T H E N S
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#25 Futschki

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Posted 13 August 2006 - 19:44

Here is a defensive Site :
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Quote

plz dont tell me Hizbollah dont have these things or Israel dont have these things

:D :D

Ok Bob I will decrease the polys of JUST the BRDM-2 and Kat. Launcher because they r useless Just For U :D :D

Edited by abourror, 13 August 2006 - 19:46.

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