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Hizbullah Vs. Israel Mod


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#76 Futschki

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Posted 20 August 2006 - 13:45

yeah for sure ... no new units but some new things like israeli dozer ad hizbullah dozer and israeli and hizbullah supply truck and things like that
with the two new factions for sure :P ...
But I Won't Release Anyway ... no one like the idea
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#77 Golan

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Posted 20 August 2006 - 14:25

You migth be able to change that by showing more confidence in your project, but it´s true that it might be a better idea to just improve one´s skills in other projects ATM untill tiberian war is published.
Now go out and procreate. IN THE NAME OF DOOM!

#78 Kobra

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Posted 21 August 2006 - 03:46

Show people some screenshots even. I could make a donkey crap look great if i advertised it properly.
Illustrate some units in action with pretty battles or something. You hook the people and then you reel them in with more and more images/videos etc

Put some of the Units in game and take a few screenies. Make a new topic for the screenies maybe even.

#79 Futschki

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Posted 21 August 2006 - 07:45

ok thanx for the hint kobra :locky:
but do u think this will be good without skin ?
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#80 Slightly Wonky Robob

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Posted 21 August 2006 - 13:31

you need to skin them first, and if your like me, you will find it a long and boring task, but trust me it needs to be done, the more you put it off, the longer its going to take.

i suggest that you stop making models, skin the ones you've got and out them in game, then once you have done that, then make some more models :locky:
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#81 Futschki

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Posted 23 August 2006 - 08:14

well ... I more than once tried to skin but I sucked ...

Well Here Are Some More Models :
Hizbullah Supply Truck :
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M985 Cargo For Israel :
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And I will Use The Israeli Dozer That Freedom gave me :
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#82 Jazzie Spurs

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Posted 23 August 2006 - 10:11

Israel Supply TK

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#83 Futschki

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Posted 23 August 2006 - 10:32

u just want u as a SKINNER not A modeler stop doing models for the mod ... just SKIN the Models I gave u
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#84 Ion Cannon!

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Posted 23 August 2006 - 16:57

if hes making you free models with a skin thats pretty good i wouldnt bitch about it if i where you. Skinning is not to hard once you grasp the concept its very annoying to start with but easy enough if time consuming once you get the hang of it :D
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#85 Aces_High

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Posted 23 August 2006 - 17:11

Still need that unit coder abourror???
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#86 Futschki

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Posted 23 August 2006 - 17:16

I dont need a unit coder Aces_High ...
@Ion
I am not bitching him but I have the models I want them to be in-game and he modeled NEW BUILDINGS NEW UNITS that I dont need
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#87 Aces_High

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Posted 23 August 2006 - 17:21

Ok, just checking.
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#88 Slightly Wonky Robob

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Posted 23 August 2006 - 17:27

 abourror, on 23 Aug 2006, 18:16, said:

I dont need a unit coder Aces_High ...


just out of interest, how many coders do you have?
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#89 Futschki

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Posted 23 August 2006 - 17:40

just me ... and I THINK its enough
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#90 Slightly Wonky Robob

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Posted 23 August 2006 - 17:44

if you say so....
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#91 Aces_High

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Posted 23 August 2006 - 17:47

I think he's over reacting jsut a little, we only offered to help, and it ends up getting shoved down our throats.
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#92 Slightly Wonky Robob

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Posted 23 August 2006 - 18:13

no offense to him, but he's not fully aware of what he's getting himself into...
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#93 Aces_High

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Posted 23 August 2006 - 18:24

Agreed. it's always good to have more than one coder, it just get's the work done faster, a lot faster.
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#94 Futschki

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Posted 23 August 2006 - 18:41

I did offense anyone ?? ... I dunno
I dunno .... if I need another UNIT coder ... well its the easiest thing in coding ... and one more thing we dont have nothn to code :D :D
when I need help I will tell u Aces_high :D :D :spam:
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#95 Golan

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Posted 23 August 2006 - 21:17

One unit-coder is more than enough. It´s usually model/textures and particles that delay a mod´s developement, a single coder can easily implement the work of two or even more GFX-artists.
Now go out and procreate. IN THE NAME OF DOOM!

#96 Slightly Wonky Robob

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Posted 23 August 2006 - 22:19

but if that one person is also making and skinning the models, its easier to have at least one devoted coder

Edited by Bob, 23 August 2006 - 22:19.

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#97 Whitey

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Posted 23 August 2006 - 22:59

Golan, once experienced with particles, it takes very little time to make new ones.

I churned out my missile exhausts in the particle fx thread in under 15 minutes.

#98 Futschki

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Posted 24 August 2006 - 14:19

well ... I Think Golan is right ... I dont need UNIT Coder .... I think I am enough ...
and I am getting a little good at Particle Coding so ... I dunno I dont need help coding YET ...
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#99 Futschki

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Posted 25 August 2006 - 16:29

Sorry For The Lack Of Update here is something:
Merkava Self-Propelled Artillery :
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and I think that I will have the Buildings Skinned in a week or so
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#100 ☆FreedoM_FighteR☆

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Posted 25 August 2006 - 17:35

wtf what is it merkava artilery?! i think u need to do a doher or mlrs

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Dauth edit: One on top of the other or it breaks sig rules



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