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[Resources] Public Particle FX'es
#51
Posted 11 April 2010 - 13:46
i dont know where should i put it
#52
Posted 29 June 2010 - 19:32
Fixed the typo.
![Attached File](https://forum.falloutstudios.org/public/style_extra/mime_types/txt.gif)
Number of downloads: 25
Edited by Failure, 29 June 2010 - 21:45.
#53
Posted 29 June 2010 - 21:22
![:D](http://forum.falloutstudios.org/public/style_emoticons/default/bigsmile.gif)
EDIT: I don't seem to have one of your textures, so I'm getting purple boxes, could you post the textures you need for that particle?
Edited by Huhnu, 29 June 2010 - 21:33.
#54
Posted 29 June 2010 - 21:42
Hold on.
There's a typo on FlamethrowerSmoke01
Texture's name ends with .tg instead of .tga I'll reupload in a second.
Sorry bout' that
![:D](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
---
Should work now.
Edited by Failure, 29 June 2010 - 21:45.
#55
Posted 29 June 2010 - 22:01
![:D](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#56
Posted 30 June 2010 - 10:41
![Posted Image](http://i250.photobucket.com/albums/gg262/Dutchygamer/Avatars%20and%20Sigs/necronsig.png)
#57
Posted 04 July 2010 - 07:42
#58
Posted 07 July 2010 - 19:33
Included both death effects - ground impact and mid-air.
Would you like some missile trails for tommorow?
![Attached File](https://forum.falloutstudios.org/public/style_extra/mime_types/txt.gif)
Number of downloads: 35
![Attached File](https://forum.falloutstudios.org/public/style_extra/mime_types/txt.gif)
Number of downloads: 31
#59
Posted 08 July 2010 - 06:50
![|8](http://forum.falloutstudios.org/public/style_emoticons/default/bigsmile.gif)
Also, sure. I'd like some missile trails too
#60
Posted 08 July 2010 - 10:08
![Attached File](https://forum.falloutstudios.org/public/style_extra/mime_types/txt.gif)
Number of downloads: 32
![Attached File](https://forum.falloutstudios.org/public/style_extra/mime_types/txt.gif)
Number of downloads: 33
#61
Posted 08 July 2010 - 10:37
Is it ok if I edit it a bit for my mod?
#62
Posted 08 July 2010 - 11:08
#64
Posted 23 August 2010 - 11:11
Hum just a simple question...see the first particle fx in this topic? How can i use the flame code and the smoke code in the same time (to have the same effect as in the picture) to use with the humvee missile?
I can use the smoke or the fire but not both of them in the same time... :(
Thx for ur help and sorry for my bad English... :s
#65
Posted 09 November 2010 - 09:13
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