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C&C 3

E.V.E.'s Photo E.V.E. 02 Jan 2007

0.95 isnt even out yet and some People would love Shockwave II? :D

Well, im the same ^^

But the biggest wish of mine is just to play a new and Good new Red Alert ...

- E.V.E.
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Rayburn's Photo Rayburn 02 Jan 2007

View PostE.V.E., on 2 Jan 2007, 22:17, said:

But the biggest wish of mine is just to play a new and Good new Red Alert ...


Quoted for truth, it's just the same thing here as I can't wait to see a new Allies Vs. Soviets :D
I wonder if we'll see Shockwave III then :D
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Indigo's Photo Indigo 04 Jan 2007

I just wish that CNC3 will not be restricted with VTOL-type of aircraft and modern warfare mods, here we come. And hope that CNC3 models will still be in W3D format to save us all the hassles of waiting for a plug-in and lastly, an enhanced engine that will finally be capable of FPS polygon-count type of infantry so that I can finally play my high poly Solid Snake :P
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step2ice's Photo step2ice 24 Jan 2007

View Postretry_1, on 9 Dec 2006, 04:15, said:

Yes, several mod makers here plan on making mods for cnc3. If i remember right hunter was even talking of a Shockwave II.


You know, I respect you guys for making and sticking to projects like SHW, WGZH and ROTR, but why are you guys have so much projects at once and even talking about SHW II right now is a little mystery to me.

Besides CnC 3 is still Sage and it will be the same performance disaster like Generals on PCs that were around that time.

I'd say that now everybody has a 2-3 Ghz cpu Generals runs respectable at last.
I don't know what CnC3 will need but you can be sure it's double the recommendations again, besides I think the gfx is great I don't need more eye candy and CnC3 doesn't look that good either.

But ok, when a new game comes out ppl. move along no matter what.

I for my part wait for SHW 0.95 and hopefully 1.00 with a new campaign and completed challenge mode.
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Warbz's Photo Warbz 24 Jan 2007

will/is modding for cnc3 the same as zero hour?
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Prophet of the Pimps's Photo Prophet of the Pimps 24 Jan 2007

its gonna be way more difficult and no n00b modders will be able to work with it. Which is kind of a good thing because we wont see crappy mods like Reborn. Also the Generals Sage was an experiment. with close to 5 additional years of development the current sage engine is quite a beast to contend with.
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Warbz's Photo Warbz 24 Jan 2007

imo that is good and bad.
i like the way that the sage engine will be amazing.
but is it really a good thing that modding is going to be alot harder, sure noobs wont be able to mod, but surey even hunter was a noob at some point. wot if he wasnt able to make his mods because he couldnt comprehend the game works?

also, are the difficulty of making unit in things like renx gonna be harder? how is that going to change?
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nip's Photo nip 28 Jan 2007

An interesting article about C&C3 and modding in C&C3 in Derelict Studios forum.
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Prophet of the Pimps's Photo Prophet of the Pimps 28 Jan 2007

pretty interesting article. i hope the xml turns out to be as easy as said out there. i hate using world builder when i just wanna edit a single team or disable a single script. with xml i will be free of the burden that is WB.
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RaiDK's Photo RaiDK 29 Jan 2007

Yeah, looking forward to Red Alert 3. I just hope they don't decide to drop all the cool tech...
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