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Random Mapper Guild Garbage Topic


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#101 Sgt. Nuker

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Posted 30 November 2006 - 04:01

You guys will not be given a report, as you are supposed to be the ones who submit them (i.e. test a map and give feedback).

Remember, this is a trial membership, so don't squander your chance.


Regards,

Major Nuker
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#102 Crazykenny

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Posted 30 November 2006 - 09:09

Here is your assignment, give a detailled review of the Guild Mappack. Thats basic stuff, if im happy your in simple as that. For further questions you know where to find me :/
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#103 Crazykenny

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Posted 30 November 2006 - 09:13

It starts to look like im the only active mapper in this quadrant...... j/k :/
I respect that you guys put school first, bsides i just have TOO much free time.
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#104 Crazykenny

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Posted 30 November 2006 - 09:15

*Updated assignment list*
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#105 General

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Posted 30 November 2006 - 09:23

Yo Kenny , I think I will be not able to do maps anymore , atleast for a very big time , if you want you can remove me from project team :/

Edited by Azul, 30 November 2006 - 09:24.


#106 Ascendancy

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Posted 01 December 2006 - 01:54

And if you guys spot something that I didn't see, well, all the more power to you. I mean, I try to give Kenny comprehensive reports on maps, but the time difference is a little bad as when it's morning here it's night there, and stuff like that. But if the 2nd in command needed a report from me, well of course I'd give it to him. But the testing job can be a little boring, to be honest...but all worthwhile because I'm still doing a vital part to this elite Guild. :/
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#107 Nuke General

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Posted 01 December 2006 - 02:03

cool, whats you stratgey test the maps?
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#108 nip

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Posted 01 December 2006 - 03:31

Quote

cool, whats you stratgey test the maps?

I think, since the mappack is made of skirmish maps, you should check the AI. Check every player side and use 3 factions, SkirmishChina, SkirmishGLA, SkirmishUSA on hard settings. It must be hard setting because then the AI builds additional units and structures so on easy settings the errors wouldn't show up.

Here is nipthenitpickers quick in-WorldBuilder skirmish AI report of the GuildMapPack available on CNCDEN.
  • Highway To Hell

    Player#5
    Waypoint Paths: Flank6
    Trigger Areas: InnerPerimiter5; OuterPermiter5


  • Icy Waters

    Player#1
    Waypoint Paths: CenterPath2; no backdoor path

    Player#2
    Waypoint Paths: CenterPath1; FlankPath1; no backdoor path


  • Long March

    Wrong Objects: TechFlakCannonBunker

    No CombatZone

    Player#1
    Waypoint Paths: no backdoor path

    Player#2
    Waypoint Paths: CenterPath1; FlankPath1; no backdoor path


  • Moose Valley

    No CombatZone

    Player#1
    Waypoint Paths: FlankPath1 interrupted; no backdoor path

    Player#2
    Waypoint Paths: CenterPath1; FlankPath1 interrupted; no backdoor path


  • Sand, Cities And Canyons

    OK


  • Water Forest

    OK

Edited by nipthecat, 01 December 2006 - 05:22.


#109 Sgt. Nuker

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Posted 01 December 2006 - 05:19

Nipthecat's overview is more thorough than you need to be, but it certainly can be used as a guideline to the report you guys turn in.


Regards,

Nuker
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#110 =Hawkeye=

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Posted 01 December 2006 - 08:10

I am going to be away for a week or maybe longer starting from the 3/12/06 (Australian dates)

So no posting or mapping during that time from me. I shall let you guys know when I am back.
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#111 Crazykenny

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Posted 01 December 2006 - 13:50

I didnt know the AI was so f*cked up :/
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#112 Ascendancy

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Posted 01 December 2006 - 15:37

For the record, it's the 1st of December now...so people probably should start posting their maps.

Edit: Ooh, my 300th post is in the Guild forum, yay :/ [/spam]

Edited by Ascendancy, 01 December 2006 - 15:40.

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#113 MLRS

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Posted 01 December 2006 - 17:06

do i have to test and write for every map in the mappack?
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#114 Sic

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Posted 01 December 2006 - 17:20

Hope you best in your tests.

Edited by General Sic, 01 December 2006 - 17:22.

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#115 Alias

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Posted 01 December 2006 - 19:55

View PostMLRS, on 2 Dec 2006, 04:06, said:

do i have to test and write for every map in the mappack?

That is what a tester is...
Just like with a Beta tester is you have to play the buggiest versions of the game and report even the most minor issues. It isn't all fun and games.

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#116 Sgt. Nuker

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Posted 01 December 2006 - 20:56

View PostMLRS, on 1 Dec 2006, 12:06, said:

do i have to test and write for every map in the mappack?


Yes, and as a Map Tester, that will be your main focus.

For the trial period, you'll be asked to submit 3 reports on 3 different maps. Your trial period begins now and ends 2 weeks from now. If you have any problems, PM Kenny or myself about the issue and we'll see if an extension can be arranged.

Regards,

Major Nuker
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#117 Nuke General

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Posted 01 December 2006 - 21:13

Ok, how long do the reports have to be and hoe descriptive do I have to get with AI stuff I can ID back doors and stuff

Edited by Nuke General, 01 December 2006 - 21:16.

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#118 Sgt. Nuker

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Posted 02 December 2006 - 06:30

Rather than take up space in this topic, PM your question to one of us leaders.

@Nuke General: The "reports" have to be long enough to let us know you know what you're talking about. They don't have to full-bore novels, but they should include enough information so that the map's creator knows exactly what you're referring to.


Regards,

Major Nuker
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#119 Crazykenny

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Posted 02 December 2006 - 11:07

Just make a small detailed report of the mappack and im happy.
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#120 Neder117

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Posted 02 December 2006 - 14:03

Hi all, i finally registered on these forums. Some of you may not know me but i am a really good friend of Crazykenny we know each other from when whe where like 5 years old :) Well enough of the BS, my position in this Guild is Red Alert 2 mapping. Also i do some freelance Generals maps.

Regards Neder117

Edited by Neder117, 02 December 2006 - 14:04.

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''Theres to many man, to many people, making to many problems''

#121 Neder117

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Posted 02 December 2006 - 14:11

If you would like, can i finish this? Writing tutorial is my favorite hobby :)

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''Theres to many man, to many people, making to many problems''

#122 Crazykenny

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Posted 02 December 2006 - 14:53

Already spamming my forums? :) Well welcome to the Guild :D
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#123 Nuke General

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Posted 02 December 2006 - 17:50

My Report on Moose Valley ( 1 vs 1 )

I was playing as USA Laser General VS Chinese Infantry General (Hard)

Overall I found this map to play very well, here is a list of good and bad things about the map

Good

AI used a good mix of infantry and vehicles, infantry were in a good assortment of different types and artilliary was used very often.

Enemy built good base defenses, with garrisoned structures, fortified bunkers and fortified gattling cannons.

Attack forces were sizely and gave you a decent battle, even early game, by end of game that were fairly large.

Enemy made attempts at building forward outposts (Just barraks)

Resources were dispersed evenly among map, you were also somewhat forced to fight for them since they weren't just laying in your base.

Textures also looked very nice

Bad

Enemy did not once hit my left or right backdoors, save one minigunner, though they did defend the plateau somewhat with filled tech bunkers

Not sure if this was ment or happens with all maps but on the left plateau you could go through the rocks that were dispersed there (Only mentioning it because it looked strange seeing my tanks shoot through a rock) my only reconmendation would be replacing them with another feature,

Actual backdoor enemy base entrance was barley guarded at all, could have marched right into it and pretty much won the whole game.

Edited by Revantheemperor, 14 December 2006 - 17:13.

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#124 Crazykenny

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Posted 02 December 2006 - 19:29

5 more maps to go :)
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#125 Nuke General

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Posted 02 December 2006 - 20:41

View PostCrazykenny, on 2 Dec 2006, 14:29, said:

5 more maps to go :)


Didn't Nuker say I needed to do three??

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For the trial period, you'll be asked to submit 3 reports on 3 different maps

Edited by Nuke General, 02 December 2006 - 20:48.

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