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#126 Crazykenny

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Posted 02 December 2006 - 20:42

Test the entire mappack, seeming there another mappack now... 10 more to go :)
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#127 Nuke General

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Posted 02 December 2006 - 21:09

My Report On Water Forest ( 4 vs 4 )

Overall I found this to be anther good map in the mappack.
I was playing on the lower right side of the map

For This Game I played as GLA Toxin vs Vanilla China

Good

Nice Features, I liked seeing the USA hovercraft floating around.

Easy to defend (If you are a turtler, then you would love it!)

Good AI, even put some infernos in the middle island.

The River made for some fun if you have any amphibious units.

Again everything looked very nice

Bad

Units in bunker near the water next to the bridge could not fire out of the rear because there was land it the way.

Enemy never used the left bridge for an attack, only the right bridge.



Alright, well thats it for this map, those were the only problems I could really diagnose.
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#128 Crazykenny

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Posted 02 December 2006 - 21:38

Good review once again :)
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#129 Amdrial

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Posted 02 December 2006 - 22:09

Good review mate!
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#130 Nuke General

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Posted 02 December 2006 - 23:12

Wow, thanks, I think i'll be able to get one more out this weekend :lol:
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#131 Nuke General

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Posted 03 December 2006 - 03:29

 Crazykenny, on 2 Dec 2006, 15:42, said:

Test the entire mappack, seeming there another mappack now... 10 more to go :lol:


Fine, but at what point to I get to be an official member, I mean, i'll be glad to due it but member first :D

EDIT: Oh, crap, sorry for the double post, I had no clue I even did that ;)

Edited by Nuke General, 03 December 2006 - 04:11.

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#132 Sgt. Nuker

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Posted 03 December 2006 - 03:55

Welcome Neder. Please acquaint yourself with the "New Forum Order", as they contain rules paramont to your stay here. I hope you have a good stay here, and any friend of Kenny's is a friend of mine :lol: .


My best,

Major Nuker
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#133 Sgt. Nuker

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Posted 03 December 2006 - 04:34

 Crazykenny, on 2 Dec 2006, 15:42, said:

Test the entire mappack, seeming there another mappack now... 10 more to go :lol:


I think you and I need to have a chat Kenny. Nuke General sent me a detailed report (a little more in depth than the one he posted here), so I think if he does at most 2 more maps, you should be able to see what you're looking for. Also, take into consideration the fact that even though Nuke General has 2 weeks to do these reports, he's already given 2 reports. That show initiative, which, earns him, at least in my book, a lot of points.


Regards,

Major Nuker
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#134 Crazykenny

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Posted 03 December 2006 - 11:47

Fair enough, that makes it official Nuke general. Youre in, on the base that you keep giving in thise damn fine reports :lol:
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#135 Neder117

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Posted 03 December 2006 - 12:04

I will keep myself on the rules :lol: Nice to meet you Major Nuker, i heared allot about you from Kenny.

Family of Shi Tao the Nuke? :D

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''Theres to many man, to many people, making to many problems''

#136 Nuke General

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Posted 03 December 2006 - 13:29

Really, O man that is awesome, I swear that I won't let you guys down, I mean really thanks so much! :lol:

Oh, and btw, just out of curiosity do I get a project team badge or it that only for the mappers?

Thanks Again!!

:brentdance:

Edited by Nuke General, 03 December 2006 - 13:30.

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#137 Crazykenny

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Posted 03 December 2006 - 14:05

You will get PT access, otherwise you cant access the 2 secret forums. And welcome aboard :lol:
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#138 Nuke General

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Posted 03 December 2006 - 14:22

Oh dude, thats flippin sweet!! "Secret Access" *Drools*
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#139 Crazykenny

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Posted 03 December 2006 - 14:23

-Staff Forums
-Mod Maps

That are the 2
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#140 Nuke General

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Posted 03 December 2006 - 14:26

Awww Man, I can't wait until I get to see them! When will I be able to?

Thanks Again!
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#141 Crazykenny

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Posted 03 December 2006 - 14:27

That depends souly on the Admins
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#142 Nuke General

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Posted 03 December 2006 - 14:28

Oh, so I guess you ask them and then they do it?
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#143 Crazykenny

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Posted 03 December 2006 - 14:29

I already asked :lol:
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#144 Nuke General

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Posted 03 December 2006 - 14:31

My Review on Highway to Hell

So far the two maps that I played have really been outstanding, sadly this one did not in my opinion measure up to the prior two.

Good

The rain was a nice effect.

Textures were nice and vegetation was well placed.

The way the plateaus were set up gave the map a nice flow.

Bad

The rain sounds got very annoying after awhile and a strange sound kept on going , it got annoying enough that I turned off the sound FX.

Map was very dark and forced me to higher brightness nearly all the way up.

Lack of actual Tech buildings besides some bunkers .

Few if any garrisonable buildings besides the bunkers previously stated.

No working AI seriously crushes the games potential.


All in all I believe that with some help and AI scripting this could be a really great map, but sadly, at its current state I believe that all you could call it is average.

I am very sorry if I offended anyone in this review but as the saying goes sadly, "You Can't Win Them All"

Edited by Nuke General, 03 December 2006 - 18:48.

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#145 Sic

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Posted 03 December 2006 - 14:42

Welcome to the Mapper Guild, I see you have gone on the good side of Nuker :D.
Well, what Nuker said, stands for me too :lol:.
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#146 Lord Atlantis

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Posted 03 December 2006 - 18:35

Hey, Kenny, could I report on the maps in the map packs?

-lord_atlantis
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#147 Crazykenny

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Posted 03 December 2006 - 18:41

I thought you where a mapper?
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#148 Lord Atlantis

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Posted 03 December 2006 - 18:53

Sorry, my misunderstanding. Nuke General is a tester, i am a mapper.

*slaps self*

-lord_atlantis
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#149 Crazykenny

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Posted 03 December 2006 - 19:01

Still havent heard from my staffers yet :lol:
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#150 Lord Atlantis

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Posted 03 December 2006 - 19:15

Kenny, did you download the lastest version of "Night Shift" to add to the map pack?

-lord_atlantis
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