


Random Mapper Guild Garbage Topic
#126
Posted 02 December 2006 - 20:42


#127
Posted 02 December 2006 - 21:09
Overall I found this to be anther good map in the mappack.
I was playing on the lower right side of the map
For This Game I played as GLA Toxin vs Vanilla China
Good
Nice Features, I liked seeing the USA hovercraft floating around.
Easy to defend (If you are a turtler, then you would love it!)
Good AI, even put some infernos in the middle island.
The River made for some fun if you have any amphibious units.
Again everything looked very nice
Bad
Units in bunker near the water next to the bridge could not fire out of the rear because there was land it the way.
Enemy never used the left bridge for an attack, only the right bridge.
Alright, well thats it for this map, those were the only problems I could really diagnose.

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#128
Posted 02 December 2006 - 21:38


#130
Posted 02 December 2006 - 23:12


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#131
Posted 03 December 2006 - 03:29
Crazykenny, on 2 Dec 2006, 15:42, said:

Fine, but at what point to I get to be an official member, I mean, i'll be glad to due it but member first

EDIT: Oh, crap, sorry for the double post, I had no clue I even did that

Edited by Nuke General, 03 December 2006 - 04:11.

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#132
Posted 03 December 2006 - 03:55

My best,
Major Nuker

#133
Posted 03 December 2006 - 04:34
Crazykenny, on 2 Dec 2006, 15:42, said:

I think you and I need to have a chat Kenny. Nuke General sent me a detailed report (a little more in depth than the one he posted here), so I think if he does at most 2 more maps, you should be able to see what you're looking for. Also, take into consideration the fact that even though Nuke General has 2 weeks to do these reports, he's already given 2 reports. That show initiative, which, earns him, at least in my book, a lot of points.
Regards,
Major Nuker

#134
Posted 03 December 2006 - 11:47


#135
Posted 03 December 2006 - 12:04

Family of Shi Tao the Nuke?

Quote
#136
Posted 03 December 2006 - 13:29

Oh, and btw, just out of curiosity do I get a project team badge or it that only for the mappers?
Thanks Again!!
:brentdance:
Edited by Nuke General, 03 December 2006 - 13:30.

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#137
Posted 03 December 2006 - 14:05


#138
Posted 03 December 2006 - 14:22

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#139
Posted 03 December 2006 - 14:23
-Mod Maps
That are the 2

#140
Posted 03 December 2006 - 14:26
Thanks Again!

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#141
Posted 03 December 2006 - 14:27

#142
Posted 03 December 2006 - 14:28

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#143
Posted 03 December 2006 - 14:29


#144
Posted 03 December 2006 - 14:31
So far the two maps that I played have really been outstanding, sadly this one did not in my opinion measure up to the prior two.
Good
The rain was a nice effect.
Textures were nice and vegetation was well placed.
The way the plateaus were set up gave the map a nice flow.
Bad
The rain sounds got very annoying after awhile and a strange sound kept on going , it got annoying enough that I turned off the sound FX.
Map was very dark and forced me to higher brightness nearly all the way up.
Lack of actual Tech buildings besides some bunkers .
Few if any garrisonable buildings besides the bunkers previously stated.
No working AI seriously crushes the games potential.
All in all I believe that with some help and AI scripting this could be a really great map, but sadly, at its current state I believe that all you could call it is average.
I am very sorry if I offended anyone in this review but as the saying goes sadly, "You Can't Win Them All"
Edited by Nuke General, 03 December 2006 - 18:48.

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#145
Posted 03 December 2006 - 14:42

Well, what Nuker said, stands for me too




#147
Posted 03 December 2006 - 18:41

#149
Posted 03 December 2006 - 19:01


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