Funny modding moments
#227
Posted 12 March 2010 - 14:14
Quote
This also happened to me lots of times before -.-
#228
Posted 04 July 2010 - 01:13
Since the Overlord couldn't attack it from there, it just stayed put. The Swordion then cut itself out of the Overlord tank:
-Jordan
#229
Posted 04 July 2010 - 02:18
Jordan, on 4 Jul 2010, 9:13, said:
Since the Overlord couldn't attack it from there, it just stayed put. The Swordion then cut itself out of the Overlord tank:
-Jordan
That was so awesome, that's what a ninja would do...or an alien.
DeviantArt
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And I also do Walfas Comics...when I feel like it.
#230
Posted 04 July 2010 - 02:58
Jordan, on 4 Jul 2010, 8:13, said:
ZH vehicle crushing system is quite messed up. while infantry crushing can be done easily, vehicle crushing only do damage while the crusher moving (instead giving simultaneous damage). if the crusher stops, it not do any damage until it's moving again. that's why some tanks can still survive against overlord crushing for some time (until the actual overlord weapon kill the victim).
NProject Mod -- Recolonize -- Tidal Wars
#231
Posted 04 July 2010 - 03:03
I remember trying to make my Uberlord crush buildings at one point. But, because of the GeometryIsSmall = No, it just wouldn't work. And changing that field allows everything to drive right through buildings.
#232
Posted 04 July 2010 - 03:09
and I think this also will worked with GeometryIsSmall = No.
NProject Mod -- Recolonize -- Tidal Wars
#233
Posted 04 July 2010 - 03:42
#234
Posted 04 July 2010 - 03:53
A passive CRUSH weapon should definitely work. Just a quick FireWeaponUpdate module and it will instantly damage anything beneath it. And it could be coded so it doesn't damage allies, since sometimes units do overlap when a lot of allied units try to squeeze through a choke point. Best of all, it doesn't take up a weapon slot, and you can have as many modules as you'd like.
Give the ModuleTag something that won't end up being the same exact thing as another to prevent Worldbuilder errors, such as ModuleTag_ModuleTag_ModuleTag_1337, then just copy/paste the module to every unit in the game that is a crushing vehicle.
-Jordan
#235
Posted 04 July 2010 - 04:42
I found out that adding this somewhat help improve the pathfinding and the vehicle crushing system. Another tip, switch the TREADS locomotor type of tanks to FOUR_WHEELS instead as i find it better for the pathfinding of tanks. But that would sacrifice a few minor locomotor effects seen only on the TREADS locomotor type.
Edited by Kris, 04 July 2010 - 04:46.
#236
Posted 23 November 2010 - 17:08
I was playing around with the promotional modual tags. and i got this for some reason. It didn't crash the system, just made the worker a heroic worker
If you want to join my mod team, click here C&C ZH: Forces Unkown
Marine: Oh say can you seeeeeeeeeeeee! By the dawn's early Life!
Commander: No its Light! Not life, how many times do i have to say it Private?
Marine: Uh, sorry sir, i won't fail you this time!
Commander: *whispers to him self* sure you will. Lets take it from the top! One, Two, Three!
Marine: Oh say can you seeeeeeeeeeeee! By the dawn's early Light! O'er the ramparts we watched, were so gallantly creaming.
Commander: No! *Sigh* what am i going to do with you soldier?
#237
Posted 23 November 2010 - 23:12
#239
Posted 20 July 2011 - 05:58
I reported him once
#241
Posted 20 July 2011 - 08:51
#243
Posted 20 July 2011 - 12:01
#244
Posted 20 July 2011 - 12:19
Wizard, on 20 Jul 2011, 14:01, said:
Not just on the internet. There are many ingrate assholes like this everywhere, who are either too uneducated, stupid, or unwilling to realise they get this stuff for free, and then go bitch about how lazy, shitty, -insert random negative attribute here- you are.
#245
Posted 20 July 2011 - 16:00
Edited by n5p29, 20 July 2011 - 16:00.
NProject Mod -- Recolonize -- Tidal Wars
#247
Posted 10 February 2012 - 14:29
AND SO:
I made the China CC spawn demo traps around it with the AlwaysCircular option set to No
Just some instant fortified bunkers.
Bunker makes bunkers that makes bunkers that makes bunkers that makes bunkers
BUNKCEPTION!!
#248
Posted 10 February 2012 - 14:40
#249
Posted 10 February 2012 - 14:57
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