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Patch 1.05 Full Notes Revealed!


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#76 MentalAss

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Posted 25 May 2007 - 03:49

I think there was a note about the Buzzers being able to take more hits than they can now. So it is a bonus for you crypt, watch them poke all the infantry out of those foxholes!

#77 Dr HaxX

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Posted 25 May 2007 - 07:12

NOOOOO!!!! Not my precious foxholes!

Meh, oh well. I guess the members are just INTENT on murdering my foxholes. Be it juggernauts or buzzers...
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#78 nova

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Posted 28 May 2007 - 23:28

what now whats my incentive to use the powers insted of buying the units ant least make them the same price not more expensive

#79 Warbz

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Posted 28 May 2007 - 23:32

any ideas when this is being released?
they said in may 2007, so im guessing september 2009

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#80 Cryptkeeper

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Posted 29 May 2007 - 00:02

View PostMentalAss, on 24 May 2007, 22:49, said:

I think there was a note about the Buzzers being able to take more hits than they can now. So it is a bonus for you crypt, watch them poke all the infantry out of those foxholes!

and infentry have more damage XD so thats not too big of a plus

#81 MentalAss

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Posted 29 May 2007 - 04:44

Still, no matter how high the hitpoints are, Buzzers, Grenadiers or anything other building clearing unit, will empty out a building in seconds.

#82 The_Hunter

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Posted 30 May 2007 - 12:40

seconds ? :lol:

A single grenade kills all men inside a building, flamthrowers make em die before the flames even hit the fricking building the buzzers i'm not sure about i never played the scrin that much and when i did it seemed easier to use some kind of unit spam to simply destroy the structure becouse garrisoned structures don't pose much a threat to anything but infantry.
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#83 nova

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Posted 30 May 2007 - 12:42

they still have to get close

#84 The_Hunter

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Posted 30 May 2007 - 15:46

that's not much of an issue with the blackhand they got alot of armor and grenadiers in a apc are almost 100% garantied to reach their target same as all other vehicle based clearing units.
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#85 Dr HaxX

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Posted 30 May 2007 - 18:11

Great thing about buzzers is that they are cheap and fast. For 1200 you an have six buzzer swarms... Unless you have a whole city garrisoned with snipers or shadow teams, the buzzers are gonna get you.
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#86 Shirou

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Posted 31 May 2007 - 20:04

The flame tank and Corrupter garrison clearing effects will be fixed in the patch. Which means only when the flames hit the building the thing clears.
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#87 Dr HaxX

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Posted 31 May 2007 - 23:07

I'm so happy about that...
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