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Some general questions...


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#1 Lord Grievous

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Posted 14 May 2007 - 09:32

Hi, I recently stumbled upon your mod and I haven't been this excited about a RA2 mod since the 'Road To Moscow' mod for C&C Generals. Your models look really great and I hope this mod doesn't die like so many others. Anyway, I've just got some questions so here goes:

* since this mod will be released for both C&C Generals and C&C3 Tiberium Wars, I hope that you won't lower the polycount or texture quality of the C&C3 models to be compatible with C&C Generals.

* will this mod also include all the units and buildings from the Yuri's Revenge expansion? Maybe not with the first release, but afterwards?

* how far are you with the C&C3 version, are you short on staff?

* will you use the original RA2 sounds and music (maybe upgrade them a bit), or will you make them yourself?

* is there going to be blood and screaming when the infantry die? :D

* are the capturable buildings (Oil Derrick, Tech Lab, ...) going to return?

* make sure that the infantry looks just as detailed as the C&C3 ones, the C&C Generals standard for infantry polycount is too low.

* are you striving for at least the same level of quality (graphical, sounds) as C&C3 has?

* anything else you'd like to share?

Thanks for listening to my wee rant :P
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#2 Alias

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Posted 14 May 2007 - 09:36

- Both the models and the textures will be greater detailed.
- Yes.
- I can't answer that, as the C&C3 SDK has not been released.
- Sounds yes, music possibly and some new voices.
- Possibly.
- Yes.
- Most of the infantry have not yet been completed.
- We hope so.
- Wait and see. :P

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#3 Lord Grievous

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Posted 14 May 2007 - 09:57

Your Moddb.com profile says that you're at 60% complete, is this true?
How is progress on the models and textures?

Thanks for the quick reply :P
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#4 Slye_Fox

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Posted 14 May 2007 - 11:49

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* since this mod will be released for both C&C Generals and C&C3 Tiberium Wars, I hope that you won't lower the polycount or texture quality of the C&C3 models to be compatible with C&C Generals.

Have you compared the two mod's renders?
C&C3CR is useing the polycount posted in the C&C3 modding section.


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* will this mod also include all the units and buildings from the Yuri's Revenge expansion? Maybe not with the first release, but afterwards?

Well, it is based on YR. So yes.


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* how far are you with the C&C3 version, are you short on staff?

Both mods need skinners.


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* will you use the original RA2 sounds and music (maybe upgrade them a bit), or will you make them yourself?

GensCR allready has all the voices and music ingame,


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* is there going to be blood and screaming when the infantry die? smile.gif

Eventually.


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* are the capturable buildings (Oil Derrick, Tech Lab, ...) going to return?

Allready in GensCR


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* make sure that the infantry looks just as detailed as the C&C3 ones, the C&C Generals standard for infantry polycount is too low.

I know


Quote

* are you striving for at least the same level of quality (graphical, sounds) as C&C3 has?

Nope.
I target is to make the models look as much as their RA2 versions as possable.


Quote

* anything else you'd like to share?

Not really.


Quote

Your Moddb.com profile says that you're at 60% complete, is this true?

Roughly, if C&C3 uses the same settings (distance and time), then all i have to do is take the values from GensCR.


Quote

How is progress on the models and textures?

Models, fine.
Skins, vaaaary slow.

Edited by Slye_Fox, 14 May 2007 - 11:50.

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#5 Lord Grievous

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Posted 14 May 2007 - 16:00

Quote

Models, fine.
Skins, vaaaary slow.


This may sound a bit preachy, but you really need to find some good 2D artists...pronto!
If not then you will have finished all the models before they can even start with the textures an shaders, if you even get texturers in the first place! If your 2D artists can start texturing the moment a model is done then work should progress efficiently. And what about coders and animators?

Most mods die because they simply can't recruit a specific modder, some mods have dozens of high quality models but no textures to finish them, or they have highly detailed humanoid models but no animators to make them do anything in-game.

You really need to recruit some competent 2D artists and coders if your mod is ever going to survive more than a few months! Like that Tiberian Dawn mod for C&C3 mod, they have half a dozen modelers and half a dozen 2D artist and some coders to work on their mod.
Some mods on Moddb.com have under their mod team profile dozens of people listed, but most of those people are PR people or website moderators, or concept artists...now these may all be vital people to any mod, but never forget that the most import core of any mod team are the people who make the models, skin them and animate them and code them in and provide them with sounds.

There is probaly more than one C&C3 mod that tries to recreate RA2 on the new SAGE engine, why not share some assets and/or modders (provided they are of high enough quality)? It's not like all these mod teams have radically different visions on how the units and buildings must look, they're basically redoing existing RA2 models in 3D.

Again, it's not meant to be preachy, but I've witnessed mods with more modders than your current team fall into oblivion because they lacked even a single modding profession on their team!

Edited by Lord Grievous, 14 May 2007 - 16:04.

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#6 Slye_Fox

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Posted 14 May 2007 - 23:38

Why are you telling me things i allready know?

http://forum.cncrene...showtopic=14193
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#7 Lord Grievous

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Posted 30 July 2007 - 20:48

You seem to've made some new models, and they sure look great!
But have you managed to recruit some skinners yet?

Hope this mod doesn't die :(
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#8 Slye_Fox

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Posted 30 July 2007 - 21:48

We still have just bob
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#9 AZZKIKR

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Posted 19 August 2007 - 03:46

slye fox, u got lots of tough competition. lihe cnc red alert revolution. urs is yuri's revenge in 3d. rar combines ra1 and 2
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#10 TehKiller

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Posted 19 August 2007 - 10:09

ummmm the point of this mod is to bring RA2 (thus giving the exact same features along with some additional new country special units) not RA1...
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#11 Slye_Fox

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Posted 19 August 2007 - 14:08

 die_for_russia!, on 19 Aug 2007, 4:46, said:

slye fox, u got lots of tough competition. lihe cnc red alert revolution. urs is yuri's revenge in 3d. rar combines ra1 and 2


Incorrect.
RAR is set AFTER YR, CR is set during YR
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#12 AZZKIKR

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Posted 25 August 2007 - 09:38

good point. good luck with the mod. the SDK has just been released if i'm not mistaken. so good luck comrade.and guten tag.
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#13 AZZKIKR

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Posted 26 August 2007 - 00:02

2 questions.
1. will tesla troopers be able to charge up tesla coils
2. will it be in cnc3 or transferred to cnc3 kane's wrath
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#14 Slye_Fox

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Posted 26 August 2007 - 01:01

 die_for_russia!, on 26 Aug 2007, 1:02, said:

1. will tesla troopers be able to charge up tesla coils

Probelly

 die_for_russia!, on 26 Aug 2007, 1:02, said:

2. will it be in cnc3 or transferred to cnc3 kane's wrath

Most Likely.
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#15 AZZKIKR

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Posted 26 August 2007 - 09:39

what do u mean by most likely?
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#16 Jerinx

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Posted 26 August 2007 - 10:30

 die_for_russia!, on 26 Aug 2007, 17:39, said:

what do u mean by most likely?

Probably.
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#17 Lord Grievous

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Posted 23 February 2008 - 13:55

Now that Red Alert 3 has been announced, are you considering moving to this game?
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#18 Slye_Fox

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Posted 23 February 2008 - 15:25

No, that desision was allready made.

This is gonna be on RA3.
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#19 Red

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Posted 24 February 2008 - 12:16

Well there be the EXACT same missions as in YR or new one?
Fav. mod:
-SWR
-Contra
-Tiberium Essence

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#20 Slye_Fox

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Posted 24 February 2008 - 13:15

we are gonna try and make the exact same ones.
with a new Yuri campain.
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#21 Lord Grievous

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Posted 21 May 2008 - 16:33

Euhm, is this mod still active?
There hasn't been any activity in quite some time :(
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#22 Jazzie Spurs

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Posted 21 May 2008 - 17:16

 Lord Grievous, on 21 May 2008, 18:33, said:

Euhm, is this mod still active?
There hasn't been any activity in quite some time :(

You know how hard is, make a mod like this one, with 3 members as far as I know?
Anyway You cannot see the ``hidden´´ activity. :)

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#23 Slye_Fox

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Posted 22 May 2008 - 08:38

There is no C&C3 ConRed
only Gens ConRed and RA3 ConRed.
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#24 Lord Grievous

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Posted 24 May 2008 - 23:06

Since this mod is now on Red Alert 3, will you bring back the Ore Fields?

Edited by Lord Grievous, 24 May 2008 - 23:06.

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#25 Jazzie Spurs

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Posted 25 May 2008 - 13:11

Of course that he will :P

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