Here are 2 tutorials, initially by DetoNato in icq^^
Stealth generator:
First of all:
Add this into your unit´s or structures code which should be affected by the stealth effect:
StealthUpdate ModuleTag_98
[...]
RequiredStatus = STATUS_RIDER8
End
And this into the stealth generator´s code:
StealthUpdate ModuleTag_98
RequiredStatus = STATUS_RIDER8
End
FireWeaponUpdate ModuleTag_99
Weapon = StealtGenerator
ExclusiveWeaponDelay = 0
InitialDelay = 0
End
Now, copy and paste the avenger targetdesingnator weapon in the weapon.INI.
Change "FAERIE_FIRE" to "STATUS_RIDER8". The PrimaryDamageRadius decides the are of effect (350 = range of a nuke cannon)
--------------
Tiberium:
Create 7 different objects, (2 dummy's, 1 tiberiumtree and 4 different crystals)
Tiberium tree:
Create a new structure first, call it..TiberiumTree.
Now: give it 2 fireweaponupdates:
FireWeaponUpdate ModuleTag_90
Weapon = CristalSpawner
InitialDelay = 20000
End
FireWeaponUpdate ModuleTag_91
Weapon = CristalKiller
InitialDelay = 0
End
----
Tiberium Cristal:
Create a structure with 2 fireweaponupdates, Call it "Cristal1":
FireWeaponUpdate ModuleTag_90
Weapon = CristalSpawner
InitialDelay = 20000
FireWeaponUpdate ModuleTag_91
Weapon = CristalKiller
InitialDelay = 0
;and add this too:
SpawnBehavior ModuleTag_92
SpawnNumber = 1
OneShot = Yes
SpawnTemplateName = OCL_Cristal2
SpawnedRequireSpawner = No
InitialBurst = 20000
End
FireWeaponUpdate ModuleTag_90
Weapon = CristalGrowArea
InitialDelay = 0
Now create 3 more cristals:
Call them from cristal2 up to cristal 4:
SpawnBehavior ModuleTag_92
SpawnNumber = 1
OneShot = Yes
SpawnTemplateName = OCL_Cristal3;everytimes one above the actual cristal (if it is Cristal2, put cristal 3 etz.)
SpawnedRequireSpawner = No
InitialBurst = 20000
End
Now the dummys:
Dummy1:
call it "CristalDummy"
SpawnBehavior ModuleTag_90Now create another dummy:
SpawnNumber = 1
OneShot = Yes
SpawnTemplateName = OCL_Cristal1
SpawnedRequireSpawner = No
InitialBurst = 2000
End
CreateObjectDie ModuleTag_91
ExemptStatus = STATUS_RIDER4
End
CreateObjectDie ModuleTag_92
RequiredStatus = STATUS_RIDER4;Increase with each cristal
CreationList = OCL_Cristal1
End
LifetimeUpdate
MinLifetime = 100
MaxLifetime = 100
End
Call it CristalGrowingArea, this one will limit the growing of the field and it allows you to make somethink like a road where the tiberium grows.
FireWeaponUpdate ModuleTag_90
Weapon = CristalGrowArea
InitialDelay = 0
Now lets go to teh weapons:
CristalKiller;it´s a staus weapon
[...]
PrimaryDamageRadius: 2
[...]
STATUS_RIDER1;as status set by the status weapon
[...]
End
Next one:
CristalSpawner
[...]
OCL_CristalDummy
[...]
End
Next:
CristalGrowArea
[...]
STATUS_RIDER4
[...]
End
Now teh OCL´s
OCL_Cristal1;Increased with each cristal grow-staus
[...]
Cristal1
Y = 3
[...]
Cristal1
Y = -3
[...]
Cristal1
X = 3
[...]
Cristal1
X = -3
End
Teh Cristal Dummy:
OCL_CristalDummy;Increased with each cristal grow-staus
[...]
CristalDummy
Y = 3
[...]
CristalDummy
Y = -3
[...]
CristalDummy
X = 3
[...]
CristalDummy
X = -3
End
I think that´s it^^
Special thansk to:
DetoNato -> Show me how it works
Chris (Yayo01) -> Giving me the module list^^
-ill edit soon again

Edited by Master_Chief, 14 May 2007 - 12:37.