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Through the gate


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#51 Slightly Wonky Robob

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Posted 09 June 2007 - 23:46

Loving the new models :P
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#52 Vengence

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Posted 10 June 2007 - 02:35

Hmm. Personally I see Daniel using a pistol more often, and the occasional dual wielding, and sometimes a Zat. Well good addon though :) . P90s are cool weapons, stronger than MP5s and carries more ammo. If I remember right all SG teams stopped using MP5s... I can't remember exactly though. lol, are you going to copy their faces to make the textures?
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#53 Slye_Fox

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Posted 10 June 2007 - 02:55

hope fully we'll be able to use face maps.

Oh, a little note on the P90 and MP5 in Stargate:

Fabrique Nationale P90 PDW: FN P90 is currently the favoured weapon of SG-1, replaced the HK MP5 in approximately Season 4 (year 2000; see "Scorched Earth") and is also used by teams on Stargate Atlantis. It is a compact bullpup configuration submachine gun with a high rate of fire and large capacity magazine.

Heckler & Koch MP5: Standard issue submachine gun for SGC teams and base security teams made by H&K. Uses standard 9x19 mm ammunition. Appears to have been the favored weapon of SG-1 until approximately Season 4 (2000), when the FN P90 (above) replaced it in most instances.


The MP5 is the Starndard weapon, but in Season 4, SG-1 changed to the P90. But it didn't become the standard, it is still seen with other SG teams and on Base too.

Edited by Slye_Fox, 10 June 2007 - 02:57.

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#54 Vengence

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Posted 10 June 2007 - 14:34

Oh yeah, SG1 only I remember now hehe. I'm sure there are plenty of front views possible to get a face map though I just hope that MGM doesn't get sore over that.
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#55 Slye_Fox

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Posted 12 June 2007 - 03:06

Here's the Tau'ri's Construction unit, the M.A.L.P.

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Edited by Slye_Fox, 17 June 2007 - 20:52.

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#56 Pandut

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Posted 12 June 2007 - 05:32

i had an idea for the tuari, on one of the episodes [a few actually]
ther is a MALP with a mounted MG on it...that would be pretty kool
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#57 Crazykenny

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Posted 12 June 2007 - 07:29

I think he wants to keep it orginal. And if IIRC the M.A.L.P didnt had offensive weapons in the series.

Im liking the model Slye :D
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#58 Slye_Fox

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Posted 12 June 2007 - 18:45

All renders remade with new settings.
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#59 Vengence

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Posted 12 June 2007 - 23:51

Hmm, I have ideas for special powers but chances are you already know them and will use them.
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#60 Slye_Fox

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Posted 13 June 2007 - 01:20

You can post your ideas if you want, there's still gaps in some areas.

Goa'uld Ha'Tak

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Edited by Slye_Fox, 17 June 2007 - 20:53.

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#61 Vengence

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Posted 13 June 2007 - 02:18

Such a big ship.

anyways:

Tau'ri- Though primitive in tech and strength, the Tau'ri uses devastating tactics. In order to use these tactics they need good recon. The UAV from the SGC is one such way. Since they are relatively safe back at Earth they can launch UAVs and missiles through the gate with impunity as long as they have their recon.

SGC UAV[scout]
-SGC launches a UAV to scout the enemy.

SGC UAV[mine dropper]
-SGC launches a UAV to drop small cluster mines on the area.

SGC Missile Attack
-SGC Launches 2 heavy missiles at the target.

SUPERWEAPON SGC Nuclear Strike
-SGC launches a powerful tactical nuke through the stargate.

Many of the Tau'ri specials come from the SGC where applicable however SGC cannot constantly babysit their teams. There are times... where they must seek outside help from time to time... Rebel Jaffa and Tok'Ra may be able to bring in a mothership, quickly ring in a few special teams and leave before facing the Goa'uld fleet.

Rebel Jaffa "Teal'cs' call!"- Teal'c rallies support from jaffa and recieves a loyal special team. However only a very small team (3-4) can be ringed in by mothership before it has to flee.

Tok'Ra Operative- The Tok'Ra send a single special agent which is completely invisible to all but the most sensitive of Goa'uld. They can infiltrate bases and provide needed recon and sabotage efforts. But they are unarmored and vulnerable.

Gate Glider strike- A Gate ship under the rebel jaffa will come and assist you by strafing the area with fire.

Tok'Ra Symbiote bomb- This is an extremely, if not the most, expensive special power. This bomb can instantly kill any symbiote life form is a medium-large sized area. Only effective against infantry for balance. This is a risky trick as this poison cannot be delivered by warhead and only by cargo ship so a way must be cleared to drop this poison.


Goa'uld- Comparing the Goa to the Tau is like comparing the US army to a tiny militia or the Galactic Empire to the Rebel Alliance. They have huge armies but are slow in mobility and are not that strategically inclined to fight in that style. In fact the Goa'uld have no interest in tactics, only their Jaffa are. Most of their specials are inclined on more of bringing more forces, dealing damage, or otherwise hurting the enemy.

Mothership Bombardment- Mothership in orbit will bombard the area with 4 shots.
Mothership Ringing- The Mothership will ring in reinforcements from orbit... lots of them
Mothership Transport- The Mothership will deploy cargo ships to deploy heavy Jaffa squads

Death Glider strike- a large squadron of gliders will swoop down and rain destruction .
SUPERWEAPON- umm... This depends on WHEN you set this mod. Anubis sets course and fires his super beam weapon... but on a slightly smaller scale since he still wants this planet :dope: .

Personal Guards- The elite personal guards of the Goa'uld will ring in and do lots of harm.

This all depends on you really but I am still thinking of what else to add.
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#62 ☆FreedoM_FighteR☆

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Posted 13 June 2007 - 08:48

very nice done hatak

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Dauth edit: One on top of the other or it breaks sig rules

#63 Slye_Fox

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Posted 13 June 2007 - 11:05

Quote

SGC UAV[scout]
-SGC launches a UAV to scout the enemy.

SGC UAV[mine dropper]
-SGC launches a UAV to drop small cluster mines on the area.

SGC Missile Attack
-SGC Launches 2 heavy missiles at the target.


The U.A.V. is allready a free unit from the Radar Outpost, and what you said requires control of the gate.

Also, all of those special abilitys are not in the show, except the Missile stirke, which is allready gonna be used.

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SUPERWEAPON SGC Nuclear Strike
-SGC launches a powerful tactical nuke through the stargate.


Regarding the superweapon, I'm not haveing any in this mod.
Not all RTS's have superweapons.

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Rebel Jaffa "Teal'cs' call!"- Teal'c rallies support from jaffa and recieves a loyal special team. However only a very small team (3-4) can be ringed in by mothership before it has to flee.


The Free Jaffa Nation is goign to be a possable faction, so it makes not sence to have them as a special ability too.

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Tok'Ra Operative- The Tok'Ra send a single special agent which is completely invisible to all but the most sensitive of Goa'uld. They can infiltrate bases and provide needed recon and sabotage efforts. But they are unarmored and vulnerable.


Same goes for them.

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Gate Glider strike- A Gate ship under the rebel jaffa will come and assist you by strafing the area with fire.


You're talking about the Needle Threader right?
That was gonna be used as the Goa'uld's Gate ability.

Each faction has a special unit come through the gate when they're in control of it.

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Tok'Ra Symbiote bomb- This is an extremely, if not the most, expensive special power. This bomb can instantly kill any symbiote life form is a medium-large sized area. Only effective against infantry for balance. This is a risky trick as this poison cannot be delivered by warhead and only by cargo ship so a way must be cleared to drop this poison.


That would be a Tok'ra ability.

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Mothership Bombardment- Mothership in orbit will bombard the area with 4 shots.
Mothership Ringing- The Mothership will ring in reinforcements from orbit... lots of them


Why would the mother ship, do this from Orbit, when it's on the planet allready?

The Ha'Tak is the mother ship, and it lands ontop of the Pyramid when baught.

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Mothership Transport- The Mothership will deploy cargo ships to deploy heavy Jaffa squads


Why Tel'Taks? Anubis uses special troop ships, which is what i'm useing as the barracks.

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Death Glider strike- a large squadron of gliders will swoop down and rain destruction .


This is what i'm useing as the Special ability of the Ha'Tak once it's built

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Personal Guards- The elite personal guards of the Goa'uld will ring in and do lots of harm.


Personal guards in SG are just Jaffa.
Why have Jaffa, when there's allready a Kull warrior (the guys in black who are near invinceible).
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#64 Slye_Fox

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Posted 13 June 2007 - 12:43

Here's a pic of what the Ha'Tak looks like when on the Pyramid;

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Edited by Slye_Fox, 17 June 2007 - 20:53.

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#65 Vengence

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Posted 13 June 2007 - 16:01

Silly me, I should have known :dope:
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#66 Slye_Fox

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Posted 13 June 2007 - 18:19

Here's the Goa'uld barracks,
It's the troop ship used by Anubis, but it's Goa'uld name has nevver been reveild, so I gave it one.

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Edited by Slye_Fox, 17 June 2007 - 20:54.

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#67 Slye_Fox

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Posted 14 June 2007 - 22:10

Here's the Replicator base squad, the Replicator Spider squad.

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Edited by Slye_Fox, 17 June 2007 - 20:54.

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#68 Vengence

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Posted 15 June 2007 - 05:05

If you need them animated you know who to look for :dope:
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#69 Slye_Fox

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Posted 15 June 2007 - 11:49

will do
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#70 Slye_Fox

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Posted 15 June 2007 - 14:59

Some infantry now.

The Snakehead Jaffa, not acctuly used by the Goa'uld faction in SGRW, but to be used in some maps and single player.

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Edited by Slye_Fox, 17 June 2007 - 20:54.

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#71 Vengence

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Posted 15 June 2007 - 20:04

One wonders how the actors were able to see out of those suits.... either eye slits or maybe they never saw anything at all!
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#72 Slye_Fox

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Posted 15 June 2007 - 20:05

W.I.P. of the website:
Clicky!
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#73 Vengence

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Posted 16 June 2007 - 01:37

Now all we need is cool sound effects and music :stickattack2:
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#74 Slye_Fox

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Posted 16 June 2007 - 02:03

lol
Well, not sure about the sound efects.
But if you can find a decent file of the SG-1 into music, i'll put it on the site.


Site updated, most Tau'ri infomation added.

Edited by Slye_Fox, 16 June 2007 - 02:24.

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#75 Slye_Fox

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Posted 16 June 2007 - 04:23

Tau'ri structures, vehicles and infantry added.
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