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My lil' CnC3 Expansion mod


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#251 Golan

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Posted 28 December 2007 - 09:44

View PostMaster_Chief, on 28 Dec 2007, 3:25, said:

Pic of da transporta
Thrust me, you don't wanna some of those unloading in your base... (look at what it has in the cargo bay: 2 mammoth tanks!)

BTW: That transparency bug is already fixed
U realize that u should buff it details drasticaly if u want it to look god in TW? The UVW is awfully stretched, texturs look like diff only (no normal, spec) and the plycount is so effing low for TW, it hurt just thinking about it. Rly, u can do better than this.
Now go out and procreate. IN THE NAME OF DOOM!

#252 Sgt. Rho

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Posted 28 December 2007 - 11:13

That sounded like a golan on crack (ie a hacker).

There is a normal map...you damn hacker are just too blind to see it.

#253 Amdrial

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Posted 28 December 2007 - 11:21

I bet I can fix a Construction Yard (or two) inside that transport ;).
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#254 Sgt. Rho

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Posted 28 December 2007 - 12:08

Its because 1 MCV fits inside ;):P

#255 Slye_Fox

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Posted 28 December 2007 - 13:48

THe Drone reminds me of the Tau ones in WH40k
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#256 Sgt. Rho

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Posted 28 December 2007 - 15:36

Rather the SD-8 Acipitter from BF2142 ;)

#257 Sgt. Rho

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Posted 31 December 2007 - 17:00

Here, a WIP of a firestorm wall.

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#258 IPS

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Posted 31 December 2007 - 17:05

cool does it work now?
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#259 Sgt. Rho

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Posted 31 December 2007 - 17:07

I havent implemented it yet XD

#260 nova

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Posted 01 January 2008 - 01:58

2 quick questions do drones come back after a trip to the armoury and are suport drones and commandos stealthed

#261 Sgt. Rho

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Posted 01 January 2008 - 02:00

Well, the drones are a special ability. So they come, when you want them to do so. Also, they are one-way drones. cheap, easy to replace combat drones. Only the commando and the recon drone will be stealthed

#262 nova

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Posted 01 January 2008 - 02:04

ok i just thought then the dron would give a way the commandos posistion

#263 Sgt. Rho

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Posted 01 January 2008 - 02:51

Lol :D

Anyways...I made a replacement for the carryall...which migh be outdated after more then 10 years then service...

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The MK3 multi purpose VTOL

#264 nova

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Posted 01 January 2008 - 02:59

nice job just like the last at least 3 caryalls quick question are you still going to have a mammoth walker and y dont you try to get this hosted it looks like a plenty good mod

#265 Sgt. Rho

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Posted 01 January 2008 - 03:07

No, the mammoth walker won't be in. GDI is about "GO STEAMROLLUERZ!!! OMFG!!!"....but the MK2 goes to far :D

Btw...my mod is already hosted...kind of...on my own site...

#266 Soul

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Posted 01 January 2008 - 03:15

pretty cool transport.
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#267 Sgt. Rho

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Posted 01 January 2008 - 03:19

Thanks. BTW, if anyone wodered, it is indeed inspired by the crysis VTOL :D

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#268 Soul

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Posted 01 January 2008 - 03:27

Yeah I can see it.
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#269 Mighty BOB!

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Posted 02 January 2008 - 18:44

Awesome transport.
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#270 Red

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Posted 03 January 2008 - 10:20

View PostMaster_Chief, on 1 Jan 2008, 1:00, said:

Here, a WIP of a firestorm wall.

Posted Image


those are awesome walls :P Is it codeble? :nod:
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#271 Sgt. Rho

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Posted 03 January 2008 - 10:50

yeah. I noticed the "offset" line in the fireweapon update...so I just add several FWU's at different locations.

To activate it, the generator spawns a invisible dummy which has a playerupgrade from begining

#272 IPS

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Posted 03 January 2008 - 11:59

nice model! i realy like it
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#273 Golan

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Posted 03 January 2008 - 12:16

U want 2 put that in TW? :wahhhhhaa:

Edited by Golan, 03 January 2008 - 12:16.

Now go out and procreate. IN THE NAME OF DOOM!

#274 Sgt. Rho

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Posted 03 January 2008 - 12:57

No, I did already.

Edited by Master_Chief, 03 January 2008 - 12:58.


#275 Golan

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Posted 03 January 2008 - 23:37

Ah, clever idea. Polycount/Texturesize/Drawcalls?
Now go out and procreate. IN THE NAME OF DOOM!



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