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New DoW expansion coming?

KiraSama's Photo KiraSama 30 Sep 2007

View PostTeron, on 30 Sep 2007, 14:04, said:

View PostThe_Hunter, on 30 Sep 2007, 11:33, said:

plasma marines > vehicles/deamon type units/regulair infantry


Sorry for the quick interruption, but what type is missing here? Heavy Inf?


heavy infantry, Commander and Building if i remeber correctly :D but theorical plasma is better agains Heavy Infantry
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The_Hunter's Photo The_Hunter 30 Sep 2007

heavy infantry are countered by plasma so you don't use them against plasma armed squads :D
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Alias's Photo Alias 30 Sep 2007

Vehicles are about the only thing plasma is below-average against.
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The_Hunter's Photo The_Hunter 30 Sep 2007

plasma doesn't preform well on normal infantry eather (guardsmen, most eldar infantry ect.)
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AllStarZ's Photo AllStarZ 01 Oct 2007

I wish they'd give Rhinos gunners like they did in the Pro mod.
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The_Hunter's Photo The_Hunter 01 Oct 2007

i'd rather have vehicle cap free rhinos with no arments than that :lol:
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MR.Kim's Photo MR.Kim 01 Oct 2007

I wish add hero unit for Chaos. Something like a "Khan" or something.
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AllStarZ's Photo AllStarZ 02 Oct 2007

View PostThe_Hunter, on 1 Oct 2007, 16:32, said:

i'd rather have vehicle cap free rhinos with no arments than that :lol:

Then Rhinos would become cheap cannon fodder.
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KiraSama's Photo KiraSama 02 Oct 2007

View PostAllStarZ, on 2 Oct 2007, 3:01, said:

View PostThe_Hunter, on 1 Oct 2007, 16:32, said:

i'd rather have vehicle cap free rhinos with no arments than that :P

Then Rhinos would become cheap cannon fodder.


arent they allready cap free?
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AllStarZ's Photo AllStarZ 02 Oct 2007

View PostKiraSama, on 2 Oct 2007, 5:11, said:

View PostAllStarZ, on 2 Oct 2007, 3:01, said:

View PostThe_Hunter, on 1 Oct 2007, 16:32, said:

i'd rather have vehicle cap free rhinos with no arments than that :P

Then Rhinos would become cheap cannon fodder.


arent they allready cap free?

Not in the expansions.
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The_Hunter's Photo The_Hunter 02 Oct 2007

in DC 1.2 rhinos are cap free units but there is a build limit of 3 but they do not take any of your vehicle cap.
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AllStarZ's Photo AllStarZ 02 Oct 2007

View PostThe_Hunter, on 2 Oct 2007, 8:06, said:

in DC 1.2 rhinos are cap free units but there is a build limit of 3 but they do not take any of your vehicle cap.

I thought you meant the build limit. Well anyways, I wish they'd have some sort of weapon, like in the tabletop game.
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The Dancing Bastard's Photo The Dancing Bastard 09 Oct 2007

View PostGeneral K, on 2 Oct 2007, 4:40, said:

I wish add hero unit for Chaos. Something like a "Khan" or something.


In the Lights of the Warp mod, they add a "Kharn the Betrayer" he's basically a cross between a Khorne Berzerker and the Chaos Lord.
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RaiDK's Photo RaiDK 09 Oct 2007

Khan the Betrayer is a special character in Tabletop. He's insane in close combat, and has a chance of attacking his own men if there aren't any enemies around.
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Revan's Photo Revan 26 Oct 2007

http://forums.relicn...ad.php?t=168361
Second faction was now officially announced as Sisters of Battle. Though that means no Tyranids :( but I never really expected that to happen and Sisters of Battle seem kinda cool in the trailer.
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RaiDK's Photo RaiDK 26 Oct 2007

Yup, they definately look way cool. Dunno what the Sisters of Battle mod is going to do now though O_o

So pumped for this. DoW is such a good game.
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MIKEY's Photo MIKEY 26 Oct 2007

I can't wait to gun down those Dark Eldar maniacs for the greater good, they're gonna drop like flys!
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MR.Kim's Photo MR.Kim 26 Oct 2007

So, 9th race is Sister of battle(whichhunters). Neat! :D
Edited by General 1K, 26 October 2007 - 22:16.
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Sgt. Nuker's Photo Sgt. Nuker 26 Oct 2007

Give me any other faction other than Sisters of Battle. That just pisses me off that it's them and not the Tyranids. You HAVE to have the 'nids. The lamest faction in War Hammer 40k is Sisters of Battle. Their core relies on another faction, the Witch Hunters, who, I'm sorry to say aren't much of anything when compared to the other races. Tyranids may not have been doable to THQ's desires, but I assure you that the 'nids are a better race to include alongside the Dark Eldar.

I have an inkling of why they included the Sisters of Battle, and to be honest, it was a noble thought, but one better left out of a game that deals solely with war. My thought is that the Sisters were brought in to offer a sense of balance to what the Dark Eldar offer. Kind of petty if you ask me. The Tyranids have a much more diverse selection of units with which to lay waste to an enemy's base, plus there are countless tales of Imperial Guard and Tyranid encounters. As the Eldar have myths about the Necron, so do the Imperial Guard have entries of meetings with those horrid bugs. Those "holy rolling sisters", although not your garden variety Amazon, still have a long way to go until they can compare with the likes of Chaos, Orks, Eldar, Tau and Necron.


Regards,

Nuker
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KiraSama's Photo KiraSama 26 Oct 2007

View PostMajor Nuker, on 27 Oct 2007, 0:57, said:

Tyranids may not have been doable to THQ's desires, but I assure you that the 'nids are a better race to include alongside the Dark Eldar.


for fanboys? yes
for a plot element? no
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RaiDK's Photo RaiDK 26 Oct 2007

Ah well. DoW + WA + DC + SS + Tyranid Mod + Inquisition Daemonhunt = Every race in 40k playable.
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MIKEY's Photo MIKEY 27 Oct 2007

Meh, I've never been to botherd by the fact there are no 'nids, and infact I think the sisters of battle look pretty awsome, so I'm going to apply some Shw philosophy here, don't knock them, till you've tried 'em. I have no interest in the Dark Eldar, infact I feel they're alil cheesy (and not in a good cheese coverd way) but I'm still gonna try 'em, same with the Sisters of Battle.
Edited by MIKEY, 27 October 2007 - 08:22.
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Sgt. Nuker's Photo Sgt. Nuker 28 Oct 2007

Dark Eldar are better than the Sisters, and I'll tell you why:

There's a story behind them and their units have variety. Sure, they're a bit sadistic :P , but at least that sadism adds to their uniqueness and shapes their design. Given their name, the Dark Eldar were once Eldar, but decided to indulge in the weaknesses of the flesh and thus they "fell from grace".

I have no love for the Sisters of Battle. They're little more than female Space Marines and to be blunt, the 40k universe could do without another Imperium faction. I would have much rather seen the Tyranids be added, but since Relic said their game engine wouldn't render them properly, they should have added the Daemon Hunters. At least the Daemon Hunters have proper Dreadnoughts, instead of those stringy, poor excuse for a Sentinel, Penitent Engines (who are little more than "heretics" strapped to scaffolding). The Sisters of Battle's only claim to fame besides their Inquisition derivement is their trust in the flame. They have converted a Rhino transport into what they call an "Immolator". They are a melee faction, so instead of blending long-range and short range, they focus pretty much on close-in combat. If I get SoulStorm, I do know for a fact that I'll at least try the SoB (<--LOL!), and then ignore them.


Regards,

Nuker
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RaiDK's Photo RaiDK 29 Oct 2007

But but but... MULTIMELTAS!
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Comr4de's Photo Comr4de 29 Oct 2007

Somehow i saw this coming a mile away, you would think they'd have a different name if they had the 'nids. Personally they look great but I'll reserve judgement when the expansion comes around. Besides, the campaigns gonna kick ass :P
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