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Battleships Forever


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#51 Mathias

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Posted 24 November 2007 - 00:18

There are point charts on the official forums to design balanced ships around.

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A selection of the ships I've made up until now. Most have names taken from norse mythology.

Feel free to pit your best ship against my Odin...

Attached File(s)

  • Attached File  Odin.rar (2.54K)
    Number of downloads: 19

Edited by Mathias, 24 November 2007 - 00:30.

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#52 Dr. Strangelove

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Posted 24 November 2007 - 00:45

My First Ship:

The Hammerhead:

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Meant for uber-ship killing, heavily protected front, very manuverable and fast.Even has some weaponry to defend the back and sides.Flanker.
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#53 Mathias

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Posted 24 November 2007 - 00:56

Mmmh, looks like it could kill a stock battleship, but a stray bullet from an übership would total it. You should to fix your module parenting so that the "arms" holding the "hammerhead" aren't attached to the core. :P

Edited by Mathias, 24 November 2007 - 00:57.

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#54 logical2u

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Posted 24 November 2007 - 01:05

Edit: Uh, silly third page not being the one I skip too. Sorry about this.

I was going to ask what a point is worth, but never mind.

Edit 2: Continue minding: What is a point worth, and how many points are we allowed to play with per ship?

And I'll probably get another edit in a few minutes when I fight the Odin.

And edit 3: Stupid Odin... you made it so the driver did 150 damage and had 100 clip size? And you gave your ship the damn warp jump thingy? Just as I get behind it, BOOM, it's infront of me again...

Edited by logical2u, 24 November 2007 - 01:18.

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#55 Lizzie

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Posted 24 November 2007 - 01:34

View Postlogical2u, on 23 Nov 2007, 20:05, said:

Edit: Uh, silly third page not being the one I skip too. Sorry about this.

I was going to ask what a point is worth, but never mind.

Edit 2: Continue minding: What is a point worth, and how many points are we allowed to play with per ship?

And I'll probably get another edit in a few minutes when I fight the Odin.

And edit 3: Stupid Odin... you made it so the driver did 150 damage and had 100 clip size? And you gave your ship the damn warp jump thingy? Just as I get behind it, BOOM, it's infront of me again...

Don't make me send Ragnarok after you. :P
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#56 General Kirkov

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Posted 24 November 2007 - 01:46

Zomg Star Destroyer!

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Ha the ultimite space ship!

It's been improved since then. Also take into account it's my second model and was made during a polisci lecture.

-edit- Also it's to scale and it has over 120 assembled "peices" to make it that awesome not counting weapons.

Edited by General Kirkov, 24 November 2007 - 01:50.

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#57 Waris

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Posted 24 November 2007 - 02:05

Oh lawd!

#58 Dr. Strangelove

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Posted 24 November 2007 - 02:09

View PostMathias, on 24 Nov 2007, 0:56, said:

Mmmh, looks like it could kill a stock battleship, but a stray bullet from an übership would total it. You should to fix your module parenting so that the "arms" holding the "hammerhead" aren't attached to the core. :P


The point being that you use a squad of five and come up from the rear.It is weird that they appear attached to the core, I could have sworn they were attached to the "wings".

ZOMG!!!Grand Moff Kirkov!


BTW:I'll upload the hammerhead soon, for those of you who may be interested.
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#59 General Kirkov

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Posted 24 November 2007 - 02:17

View PostThe Outsider, on 23 Nov 2007, 21:09, said:

ZOMG!!!Grand Moff Kirkov!


Alot of your models are way nicer than mine but thanks for the compliment :P
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#60 Lizzie

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Posted 24 November 2007 - 02:24

View PostGeneral Kirkov, on 23 Nov 2007, 20:46, said:

Zomg Star Destroyer!

Posted Image

Ha the ultimite space ship!

It's been improved since then. Also take into account it's my second model and was made during a polisci lecture.

-edit- Also it's to scale and it has over 120 assembled "peices" to make it that awesome not counting weapons.

No, THIS is a Star Destroyer. :P

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Made by Novercalis of Wyrdysm fourms.
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#61 General Kirkov

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Posted 24 November 2007 - 02:25

He has way too much time on his hands.

-edit- Why does everyone feel the need to emasculate my models :(

-edit edit- are those additional shapes how did he/you get those adidtional lines?


-edit edit edit- I guess I should stick to writing eh?

Edited by General Kirkov, 24 November 2007 - 02:29.

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#62 retry_1

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Posted 24 November 2007 - 02:29

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just for looks right now
Sig and avy by yours truly
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#63 Lizzie

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Posted 24 November 2007 - 02:55

View PostGeneral Kirkov, on 23 Nov 2007, 21:25, said:

-edit- Why does everyone feel the need to emasculate my models :(

-edit edit- are those additional shapes how did he/you get those adidtional lines?


-edit edit edit- I guess I should stick to writing eh?

1: Because Star Destroyers are done to death and no offense, but yours looks more like a triangle of death. :P
2: Not sure, was going to ask him myself.
3: Nah keep trying, trust me, you get better the more you play with it. My first Dreadnought was glitchy to all heck. :cool:

View Postretry_1, on 23 Nov 2007, 21:29, said:

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just for looks right now

WAAAAAAY to much HP buddy. Remove the weapons though and it could be a nice target practice target because of all that health. :)

Edited by Lizzie-DS, 24 November 2007 - 02:57.

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#64 logical2u

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Posted 24 November 2007 - 02:56

Recap of the Odin epic

Shields don't protect against railguns.

So, I gave my ship about 50 railguns w/360 radius + bonus range/clip, pumped it full of aegises and invuln generators, and then took out three Odins.

Next up, making a balanced ship that can take down Odin. Or a fleet.

Edit: Quick note...

Took two-three sceptres distracting the Odin, and 4 Paladins and 4 Albions (Faster, semi-balanced, front-aegised ships) to take it out. About 15 minutes getting the side cannons down with the fleet, then the rest letting the Odin focus on the heavily shielded sceptres, and the Paladins and Albions focus on flanking it, and destroying the jump generator. Once that was done, moved into clearing out the back end, and then using the patented "Paladin mega cannon" on the cores. Note that those are just regular cannons, just so many it does a ton of damage :P

So, the Odin was a pain because everything was uber. And it had a lot of redundant sections w/Aegis.

Edited by logical2u, 24 November 2007 - 03:12.

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#65 Waris

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Posted 24 November 2007 - 03:05

View PostGeneral Kirkov, on 24 Nov 2007, 10:25, said:

-edit edit- are those additional shapes how did he/you get those adidtional lines?

Maybe he uses I/K and Shift+I/K to skew the shapes.

#66 Chyros

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Posted 24 November 2007 - 03:25

Once I've completed next week's exams, I'm so gonna waste my time editing some more ships.

One thing isn't clear to me though. How you choose what colour your ships will be?
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
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#67 Waris

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Posted 24 November 2007 - 03:26

Right click at the core.

#68 Dr. Strangelove

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Posted 24 November 2007 - 03:53

Second Ship:

In a tribute to Grand Moff Kirkov's star destroyer, I have made a Death Star for Him:

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And I have uploaded the files for the Hammerhead, if you are interested:

Attached File  Hammerhead.rar (4.27K)
Number of downloads: 3
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#69 Waris

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Posted 24 November 2007 - 04:35

Nice.

*waits for Lizzie to post a FUCKING Death Star from Wyrdysm forum :P *

#70 Dr. Strangelove

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Posted 24 November 2007 - 04:49

Did you notice the opening in the back and how it only has 1 HP, but a ton of Aegises? :P

I can't get it to work though, some error that I have no ideer how to solve.
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#71 Waris

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Posted 24 November 2007 - 05:11

Why the reaction?

#72 Dr. Strangelove

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Posted 24 November 2007 - 05:34

THat's the Exhaust port from the movie, it is practically invunerable every but there.As soon as you can get one shot down there, now matter how weak, it will go BOOM!

Edited by Dr. Strangelove, 24 November 2007 - 05:56.

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#73 Lizzie

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Posted 24 November 2007 - 05:58

View PostWaris, on 23 Nov 2007, 23:35, said:

Nice.

*waits for Lizzie to post a FUCKING Death Star from Wyrdysm forum :P *

Your in luck. There is none. :cool:
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#74 Dr. Strangelove

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Posted 24 November 2007 - 06:53

No wonder why, mine doesn't work. :P
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#75 Waris

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Posted 24 November 2007 - 06:57

IIRC the ship's HP determines the core's HP. In this case you got it right. However, you can also set a custom HP for ship's sections. Just right click on a section and choose Set Custom HP or something like that.



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