

C&C: Tiberium officially announced.
#51
Posted 29 December 2007 - 17:12
http://www.cnc-insid..._tiberium_7.jpg
That Scrin unit... erm enemy looks like a Nod MCV.

#52
Posted 29 December 2007 - 18:35
As for the setting, this probably takes place in the 2050s or 2060s, awhile after TW. (IIRC the actual time was stated in the preview)
However I have a feeling Nod will make at least minor appearances, as a C&C game without Nod is not a C&C game. (Unless it's RA or Generals universe)
Edited by Foxhound, 29 December 2007 - 18:35.
#53
Posted 29 December 2007 - 22:30
Edited by Overdose, 29 December 2007 - 22:30.

#55
Posted 01 January 2008 - 18:42
Also, it is WAAAAAAAY to small.
#56
Posted 03 January 2008 - 17:28
Lawl,any1 else wondering y the screeeenys look like 2005? NVM, gonna b a cool game.
Foxhound, on 29 Dec 2007, 19:35, said:
Lawl its not CNC, TIBERIUM not CNC TIBERIUM, its new, EA confrmd that Nod will b of little importanse.
#57
Posted 06 January 2008 - 06:07
#58
Posted 06 January 2008 - 10:35
Zwei Hände auf dem heißen Herd bis einer flennt, geht aus einander!
#59
Posted 06 January 2008 - 12:30
and its not BS nod is magor faction in the tiberium universe with out them the story is pointless imagine if all the tiberium games did not have nod they would lack a plot at all so they have become a magor part of the story so no matter if there vs scrin or gdi they need to be in story with there own goals and ambitions with out them the story just isn't a tiberium game
Edited by cryptkeeper, 06 January 2008 - 12:34.
#60
Posted 06 January 2008 - 12:40
Also, TW showed that even with Nod, the story can be quite pointless.
The player´s squad/unit is supposed to battle Scrin at a peak of Scrin invasion - there´s at maximum room for a supporting role for a Nod subplot.
#61
Posted 06 January 2008 - 12:47
Edited by cryptkeeper, 06 January 2008 - 12:48.
#62
Posted 06 January 2008 - 13:03
GDI is only bound to be the good guys when there´s Nod to pose as the bad guys. Which is BTW what happened in every C&C up to date. Admittedly, GDI can still be the boring knights-in-shiny-armor-with-big-guns-to-blast-away-the-evil-guys, but at worse it´s the same as with the standard GDI/Nod plots.
#63
Posted 07 January 2008 - 07:10
#64
Posted 07 January 2008 - 09:39
#65
Posted 08 January 2008 - 11:04
But this one with the faceless and masked character looks like will be a Halo clone. Wow a rip off of a game that rips off from another games. Thanks EA for failing to milk 50 bucks out of this C&C fan.
Btw apparently someone agrees with me.
http://www.escapistmagazine.com/articles/v...on-MOH-Airborne
Edited by Overdose, 08 January 2008 - 11:05.

#66
Posted 08 January 2008 - 11:12
#67
Posted 08 January 2008 - 12:11

#68
Posted 10 January 2008 - 10:00
EA is so Fucking LAZY its not even Funny anymore

Please i hope EA dosent Mess this up like thay did with renegade.(i loved Renegade but could thay have spend more time on it?)And why CRYEngine? Unreal Engine 3 is not only Supprior But its also mod frendly.
Well i hope nod can be Playable.
But right now im more intrested in Renegade 2007 for Ut3 .

#69
Posted 10 January 2008 - 15:40
Foxhound, on 7 Jan 2008, 8:10, said:
No, sure they weren´t evil. They were just the only ones with on screen murder, plans for genocide, large scale media manipulation, intentional slaughtering of civilians, drug bosses as military leaders, psychopathic and sadistic leaders [...] and what not. Indeed I can see your point... lol...
If it wouldn´t have been for "don´t worry, my friend´s down there, he´ll have the shield down in no time"-Boyle GDI would have an almost perfectly white west - not even Nod-Campaign Solomon in TS was exactly evil.
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