Jump to content


Cortex Command


  • You cannot reply to this topic
35 replies to this topic

#26 Hobbesy

    Discount White Person

  • Gold Member
  • 3752 posts

Posted 08 February 2008 - 01:39

View Poststriker26, on 5 Feb 2008, 22:11, said:

What is your name on the Datarealms forum?


I haven't registered....yet.

View PostLizzie-DS, on 6 Feb 2008, 7:31, said:

Is the download the full game, just having a Trial lock on it? I'm not downloading that unless I can download, play for a bit and then pay for it and not have to download again.

Looks good though, how modable are we talking? Can somone of complet lack of modding experiance mess around with it easy?


Question #1: The download IS the full game, you just have to buy a key to unlock some of the cooler stuff in it.

Question #2: Pretty much, but they have full tutorials on how to mod the game both in the INI files, and on the forums.

Edited by Høbbes, 08 February 2008 - 01:39.


#27 striker26

    Huh?

  • Member
  • 685 posts

Posted 08 February 2008 - 02:45

http://www.datarealms.com/devlog/

It seems that the creator got meningitis and that was the reason for the rare updates.
Although that wa the bad news, the good news is that Lua will now be used in the game.
Time for me to start learning it :D
Posted ImagePosted ImagePosted Image
Thanks Bob For The Awesome Signature above and Avatar
Remix 3
Posted Image

#28 Hobbesy

    Discount White Person

  • Gold Member
  • 3752 posts

Posted 08 February 2008 - 03:00

Lua? WIN!

#29 Dr. Strangelove

    Grand Poobah and Lord High Everything Else

  • Member Test
  • 2197 posts
  • Projects: Where parallels meet.

Posted 10 February 2008 - 09:54

If you have the money, buy it!Its a great game.[u]Mods automatically mix!(!!!)[/u]
Posted Image
Posted Image19681107

#30 striker26

    Huh?

  • Member
  • 685 posts

Posted 12 February 2008 - 09:07

View PostLizzie-DS, on 6 Feb 2008, 13:31, said:

Looks good though, how modable are we talking? Can somone of complet lack of modding experiance mess around with it easy?


This is the game's default code for the shotgun.
Every weapon needs to have a magazine code and a round code to go with the magazine, but this is basically what the code for the game is like.
AddDevice = HDFirearm
       
InstanceName = Shotgun
       
AddToGroup = Weapons
       
AddToGroup = Shotguns
       
Mass = 6
       
HitsMOs = 0
       
GetsHitByMOs = 1
       
SpriteFile = ContentFile
               
FilePath = Base.rte/Devices/Shotguns/Shotgun.bmp
       
FrameCount = 2
       
SpriteOffset = Vector
                X
= -9
                Y
= -6
       
EntryWound = AEmitter
               
CopyOf = Dent Metal
       
ExitWound = AEmitter
               
CopyOf = Dent Metal
       
GoldValue = 15
       
AtomGroup = AtomGroup
               
AutoGenerate = 1
               
Material = Material
                       
CopyOf = Military Stuff
               
Resolution = 4
               
Depth = 0
       
DeepGroup = AtomGroup
               
AutoGenerate = 1
               
Material = Material
                       
CopyOf = Military Stuff
               
Resolution = 4
               
Depth = 10
       
DeepCheck = 1
       
JointStrength = 75
       
JointStiffness = 0.5
       
JointOffset = Vector
                X
= -5
                Y
= 2
       
DrawAfterParent = 0
       
StanceOffset = Vector
                X
= 3
                Y
= 7
       
SharpStanceOffset = Vector
                X
= 5
                Y
= -2
       
SupportOffset = Vector
                X
= 4
                Y
= 2
       
SharpLength = 150
       
Magazine = Magazine
               
CopyOf = Magazine Shotgun
       
Flash = Attachable
               
CopyOf = Muzzle Flash Shotgun
       
FireSound = Sound
               
AddSample = ContentFile
                       
FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
       
EmptySound = Sound
               
AddSample = ContentFile
                       
FilePath = Base.rte/Devices/EmptyClick3.wav
       
ReloadStartSound = Sound
               
AddSample = ContentFile
                       
FilePath = Base.rte/Devices/ReloadStart.wav
       
ReloadEndSound = Sound
               
AddSample = ContentFile
                       
FilePath = Base.rte/Devices/ReloadEnd.wav
       
RateOfFire = 100
       
ReloadTime = 1500
       
FullAuto = 0
       
FireIgnoresThis = 1
       
ShakeRange = 10
       
SharpShakeRange = 3
       
NoSupportFactor = 2
       
ParticleSpreadRange = 3
       
ShellSpreadRange = 8
       
ShellAngVelRange = 2
       
MuzzleOffset = Vector
                X
= 11
                Y
= -4
       
EjectionOffset = Vector
                X
= -4
                Y
= -2
       
AddGib = Gib
               
GibParticle = MOPixel
                       
CopyOf = Spark Yellow 1
               
Count = 6
               
Spread = 2.25
               
MaxVelocity = 20
               
MinVelocity = 8
       
AddGib = Gib
               
GibParticle = MOPixel
                       
CopyOf = Spark Yellow 2
               
Count = 5
               
Spread = 2.25
               
MaxVelocity = 20
               
MinVelocity = 8
       
AddGib = Gib
               
GibParticle = MOPixel
                       
CopyOf = Drop Oil
               
Count = 4
               
Spread = 2.25
               
MaxVelocity = 10
               
MinVelocity = 1
       
AddGib = Gib
               
GibParticle = MOSParticle
                       
CopyOf = Gib Metal Rust Micro A
               
Count = 6
               
Spread = 2.25
               
MaxVelocity = 15
               
MinVelocity = 5
       
AddGib = Gib
               
GibParticle = MOSParticle
                       
CopyOf = Gib Metal Grey Micro A
               
Count = 5
               
Spread = 2.25
               
MaxVelocity = 15
               
MinVelocity = 5
       
AddGib = Gib
               
GibParticle = MOSRotating
                       
CopyOf = Gib Device Small H
               
Count = 1
               
Spread = 2.25
               
MaxVelocity = 10
               
MinVelocity = 1
       
AddGib = Gib
               
GibParticle = MOSRotating
                       
CopyOf = Gib Device Small J
               
Count = 1
               
Spread = 2.25
               
MaxVelocity = 10
               
MinVelocity = 1
       
GibWoundLimit = 3

Pretty self explanatory for some things, like mass, Addgib, goldvalue, etc.
While other things you might need to find out or experiment with, like sharpshakerange and fireignoresthis.
Like Hobbes said, if you have trouble modding, there are complete definitions of each value in the codes somewhere in the forum or wiki.
Of course, this isn't everything, you can add emitters to weapons and things like that.
I learned the code for this in about a day i think.
EDIT-- Sorry for the long code, i thought it was the code tags that you had to scroll down to see the rest of the code in its own little box.

Edited by striker26, 12 February 2008 - 09:07.

Posted ImagePosted ImagePosted Image
Thanks Bob For The Awesome Signature above and Avatar
Remix 3
Posted Image

#31 striker26

    Huh?

  • Member
  • 685 posts

Posted 23 February 2008 - 03:36

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.
Posted ImagePosted ImagePosted Image
Thanks Bob For The Awesome Signature above and Avatar
Remix 3
Posted Image

#32 Hobbesy

    Discount White Person

  • Gold Member
  • 3752 posts

Posted 23 February 2008 - 04:03

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.

#33 nova

    Femme fatale sith lord of the crystal city planet

  • Banned
  • 1231 posts
  • Projects: zhu

Posted 23 February 2008 - 04:25

aww sh*t this sucks so bad why was it delted

#34 E.V.E.

    Femme Fatale Of The Army

  • Gold Member
  • 6564 posts

Posted 23 February 2008 - 09:04

That once again shows us that you better always just give People Power, that you can trust.
I have seen things like this happening in the last few months often enough.

Well, if they are all back upped, then it should be only half as bad as it could have been.

- E.V.E.

Posted Image

#35 striker26

    Huh?

  • Member
  • 685 posts

Posted 23 February 2008 - 17:46

View PostHøbbes, on 23 Feb 2008, 4:03, said:

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.


I don't think he could possibly archive EVERY mod, especially for the older builds.
Posted ImagePosted ImagePosted Image
Thanks Bob For The Awesome Signature above and Avatar
Remix 3
Posted Image

#36 Hobbesy

    Discount White Person

  • Gold Member
  • 3752 posts

Posted 23 February 2008 - 21:55

View Poststriker26, on 23 Feb 2008, 11:46, said:

View PostHøbbes, on 23 Feb 2008, 4:03, said:

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.


I don't think he could possibly archive EVERY mod, especially for the older builds.


Why don't we see if we can find him on the IRC?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users