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#26 Hobbesy

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Posted 08 February 2008 - 01:39

View Poststriker26, on 5 Feb 2008, 22:11, said:

What is your name on the Datarealms forum?


I haven't registered....yet.

View PostLizzie-DS, on 6 Feb 2008, 7:31, said:

Is the download the full game, just having a Trial lock on it? I'm not downloading that unless I can download, play for a bit and then pay for it and not have to download again.

Looks good though, how modable are we talking? Can somone of complet lack of modding experiance mess around with it easy?


Question #1: The download IS the full game, you just have to buy a key to unlock some of the cooler stuff in it.

Question #2: Pretty much, but they have full tutorials on how to mod the game both in the INI files, and on the forums.

Edited by Høbbes, 08 February 2008 - 01:39.


#27 striker26

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Posted 08 February 2008 - 02:45

http://www.datarealms.com/devlog/

It seems that the creator got meningitis and that was the reason for the rare updates.
Although that wa the bad news, the good news is that Lua will now be used in the game.
Time for me to start learning it :D
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#28 Hobbesy

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Posted 08 February 2008 - 03:00

Lua? WIN!

#29 Dr. Strangelove

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Posted 10 February 2008 - 09:54

If you have the money, buy it!Its a great game.[u]Mods automatically mix!(!!!)[/u]
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#30 striker26

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Posted 12 February 2008 - 09:07

View PostLizzie-DS, on 6 Feb 2008, 13:31, said:

Looks good though, how modable are we talking? Can somone of complet lack of modding experiance mess around with it easy?


This is the game's default code for the shotgun.
Every weapon needs to have a magazine code and a round code to go with the magazine, but this is basically what the code for the game is like.
AddDevice = HDFirearm
	InstanceName = Shotgun
	AddToGroup = Weapons
	AddToGroup = Shotguns
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Shotguns/Shotgun.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -9
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 15
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -5
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 7
	SharpStanceOffset = Vector
		X = 5
		Y = -2
	SupportOffset = Vector
		X = 4
		Y = 2
	SharpLength = 150
	Magazine = Magazine
		CopyOf = Magazine Shotgun
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 100
	ReloadTime = 1500
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 3
	NoSupportFactor = 2
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 11
		Y = -4
	EjectionOffset = Vector
		X = -4
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3

Pretty self explanatory for some things, like mass, Addgib, goldvalue, etc.
While other things you might need to find out or experiment with, like sharpshakerange and fireignoresthis.
Like Hobbes said, if you have trouble modding, there are complete definitions of each value in the codes somewhere in the forum or wiki.
Of course, this isn't everything, you can add emitters to weapons and things like that.
I learned the code for this in about a day i think.
EDIT-- Sorry for the long code, i thought it was the code tags that you had to scroll down to see the rest of the code in its own little box.

Edited by striker26, 12 February 2008 - 09:07.

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#31 striker26

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Posted 23 February 2008 - 03:36

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.
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#32 Hobbesy

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Posted 23 February 2008 - 04:03

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.

#33 nova

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Posted 23 February 2008 - 04:25

aww sh*t this sucks so bad why was it delted

#34 E.V.E.

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Posted 23 February 2008 - 09:04

That once again shows us that you better always just give People Power, that you can trust.
I have seen things like this happening in the last few months often enough.

Well, if they are all back upped, then it should be only half as bad as it could have been.

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#35 striker26

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Posted 23 February 2008 - 17:46

View PostHøbbes, on 23 Feb 2008, 4:03, said:

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.


I don't think he could possibly archive EVERY mod, especially for the older builds.
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#36 Hobbesy

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Posted 23 February 2008 - 21:55

View Poststriker26, on 23 Feb 2008, 11:46, said:

View PostHøbbes, on 23 Feb 2008, 4:03, said:

View Poststriker26, on 22 Feb 2008, 21:36, said:

Sorry for the double post but the forum was recently attacked by a rouge moderator, so it may be hard to get mods now, since the mod deleted the WHOLE mod section, meaning over 3000 posts were destroyed and there are no backups.


Not really, Muffins had every mod ever made archived.


I don't think he could possibly archive EVERY mod, especially for the older builds.


Why don't we see if we can find him on the IRC?



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