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NergiZed's official boredom art thread


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#1 NergiZed

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Posted 10 February 2008 - 18:26

Some images of the Firebrand.

top
side
front
Back
Pose
Isometric
Posted Image
*click for big pic*


Took about 3 hours to model, rig, and animate and about 4 hours to render (I have a laptop with 512 RAM :P). It's made with Maya. Obviously no textures.

Dunno why I made it, obviously I ran out of things to do.
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Here's a pic of Mr.Leonidas

Posted Image
*click for HUGE image*


Speed painted his face. Then I got bored so I randomly made some beard and put in a Shoop-Da-Whoop mouth (cause I didn't feel like actually painting it). Turned out to be mildly humorous.

Took about 1 to 2 hours I'd say.

Definately gonna add a top hat and a monocle for no apparent reason. (Although I'll prolly draw in the mouth at that point to).
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Star Wars School Logo Project

It's old, but due the amount work put into it, it's pretty awesome.

Posted Image

Some things you should know before watching:
- It's a school project that I (as well as my somewhat worthless partner, who sat there texting people all period) made in 6 weeks.
- It had to incorporate the school, the school's digital media logo, as well as the digital media teacher.
- A lot of the songs, and voiceclips were taken from the movie. A few images and video clips are from the movie as well.
- A new school is under construction.

That should be enough, go watch it, I think for 6 weeks of work, it's pretty cool.
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Was Bored, made some fighter thing
Posted Image

I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).

Huh, just noticed I forgot to turn on shodowing.... oh well.

Fully animatable at the moment, I'll might do so some time.
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Posted Image

Model for the ZH mod Final hour.

Weird big Transport copter thing with 3 machine gun / autocannon type things.
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It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.

I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.

Here's some closer renders:
Posted ImagePosted Image

I might post the original sketch of the probe when I have the time.
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Some of My doodles:

Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.

Edited by NergiZed, 26 April 2009 - 05:15.


#2 Jazzie Spurs

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Posted 10 February 2008 - 18:33

FAI That must be for Fai! :P awesome model ;)

Posted Image
Posted Image
Posted ImageBlack Lagoon OST
Posted Image

#3 Pandut

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Posted 10 February 2008 - 18:57

Fai Dragon Tank for Generation X maybe?
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#4 Wizard

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Posted 10 February 2008 - 19:33

Perhaps a touch cartoony for a mod, but I absolutely love the flame animation! Seriously impressive.

Good work Nergized!

#5 NergiZed

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Posted 10 February 2008 - 19:46

View PostWizard, on 10 Feb 2008, 20:33, said:

Perhaps a touch cartoony for a mod, but I absolutely love the flame animation! Seriously impressive.

Good work Nergized!


Well I obviously modeled with a Generals-like style in-mind. The flame animation is nothing impressive; it's a default Maya flame particles with a few tweaks.

Quote

Fai Dragon Tank for Generation X maybe?

Quote

FAI That must be for Fai! tounge.gif awesome model biggrin.gif


I think that's what I was going for when I originally drew the concept. Although it didn't really cross my mind while I was modeling.

Edited by NergiZed, 11 February 2008 - 04:47.


#6 Slightly Wonky Robob

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Posted 10 February 2008 - 21:31

Loving the animation (although its a tad fast)
Posted Image
F O R T H E N S
Posted Image

#7 Sic

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Posted 10 February 2008 - 21:43

That just made my night and my next day. Awesome model and awesome flamethrower animation.
Posted ImagePosted Image
Posted Image

#8 Dauth

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Posted 10 February 2008 - 21:47

Thats very impressive work, nicely done.

#9 NergiZed

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Posted 11 February 2008 - 04:49

View PostBob, on 10 Feb 2008, 21:31, said:

Loving the animation (although its a tad fast)


It seems a lot slower on my comp because it's running in slow-mo. :P (Maya eats nearly all my 512 RAM)

#10 Comr4de

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Posted 11 February 2008 - 05:01

Looks great man, standard maya effects or not it looks quite nice together :P

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Posted Image

#11 Whitey

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Posted 11 February 2008 - 05:16

Should the flame be casting shadows?

#12 Dr HaxX

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Posted 11 February 2008 - 06:20

Yes. Fuel that has JUST ignited is very dense, and causes light (as in not heavy) shadows in low level lighting.
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#13 Stinger

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Posted 11 February 2008 - 13:58

It's more original looking than most of the flame tanks I've seen so far. I like it. Great job on the model and animations. Your labour paid off.

Edited by Stinger, 07 March 2008 - 02:51.


#14 Zeke

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Posted 11 February 2008 - 16:24

The design does look pretty :P If it's ok I'll use it for my mod ;)

#15 MR.Kim

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Posted 11 February 2008 - 21:24

That's really nice flame tank. Well done. ;)

#16 NergiZed

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Posted 05 March 2008 - 22:31

View PostZeke, on 11 Feb 2008, 16:24, said:

The design does look pretty :lol: If it's ok I'll use it for my mod :D


Sure, go for it, I would love to see this in action (in a game).

Oh, I also added a really cool and old school project of mine.

Posted Image

Read the description in the original post for further information.

Though I wasn't as skilled back then, due to the massive amount of time put into this (6 weeks), it turned out really awesome.

Edited by NergiZed, 06 March 2008 - 03:25.


#17 Zeke

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Posted 07 March 2008 - 02:46

lol that was awesome :)

#18 Stinger

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Posted 07 March 2008 - 02:51

That is very well done indeed. :)

#19 NergiZed

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Posted 04 April 2008 - 02:38

Was Bored, made some fighter thing
Posted Image

I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).

Huh, just noticed I forgot to turn on shodowing.... oh well.

Fully animatable at the moment, I'll might do so some time.

Edited by NergiZed, 08 June 2008 - 22:06.


#20 Camille

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Posted 04 April 2008 - 12:04

looks good! i like how the exhaust is blended into the hull, makes it look more futuristic...
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#21 NergiZed

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Posted 08 June 2008 - 22:04

Posted Image

Model for the ZH mod Final hour.

Weird big Transport copter thing with 3 machine gun / autocannon type things.

Edited by NergiZed, 08 June 2008 - 22:07.


#22 Camille

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Posted 09 June 2008 - 08:55

man, i love that thing :P
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#23 NergiZed

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Posted 26 April 2009 - 02:15

Well, it's been a year, I should prolly post something here.



It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.

I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.

Here's some closer renders:
Posted Image Posted Image

I might post the original sketch of the probe when I have the time.

edit:

Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.

Edited by NergiZed, 26 April 2009 - 05:14.




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