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my corner of stuff


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#151 Mbob61

    I may or may not be iron man!

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Posted 08 May 2008 - 19:52

I agree about the legs but overall pretty sweet :rolleyes:

Mike
Thanks to Pav3d for the awesome sigs
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#152 Camille

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Posted 08 May 2008 - 21:10

updated the newest walker: thickened the legs on request, (may still look thin at the feet but keep in mind it's a cilinder so making it bigger would'nt fit, in normal 3d view they look perfectly fine) narrowed the main knob so th legs are closer together.

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enjoy! comments welcome.
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#153 Waris

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Posted 11 May 2008 - 08:38

Great stuff as usual :P

#154 Camille

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Posted 15 May 2008 - 16:48

as promised: a hovering tank based off the concept in my 2D gallery.

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please critique and/or comment!
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#155 Jok3r

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Posted 15 May 2008 - 20:31

Ok, camille, we have to find some way to use a version of that in FH. Its just too awesome not to.
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#156 Camille

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Posted 15 May 2008 - 21:00

yay! thanks for liking and yeah, we'll have to discuss that ;)
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#157 Kaido

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Posted 16 May 2008 - 05:29

;) :P Nice Work

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#158 Camille

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Posted 16 May 2008 - 09:09

haha thanks! :biggrin:
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#159 Camille

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Posted 16 May 2008 - 17:23

did i say i love zeppelins? well, in case you did'nt know: my latest work. an uberzeppelin.

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the REAL shadow of doom :P
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it's more than huge... it's OMGWTFhueg!!

that's all for now, hope you liked it!
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#160 Kaido

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Posted 16 May 2008 - 19:35

Umm Will a nuke take it out??? :P

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#161 Camille

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Posted 16 May 2008 - 19:56

nope :P

but two nukes will...
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#162 TheDR

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Posted 16 May 2008 - 19:59

That looks mean.

I wouldn't want that thing near me :P
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F O R T H E N S
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#163 Camille

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Posted 16 May 2008 - 20:30

*above you* :P

btw these are the unit specs:
armour: uber-heavy, can resist a direct superweapon hit, most vulnerable for jet missiles.
weapons: drops bombs ove target (anyone noticed the bomb bay?), both bunkers can be garrisoned (the things on the side) with 10 inf. each, the bunker-things on the sides house airblast ant-missile systems, works like PDL but can deviate and destroy multiple missiles and clustered missiles.
speed: vEry slow, Scrin-mothership slow.
abilities: create various robotic choppers on the "little" platform at the rear, doom's shadow: all enemy units in a medium radius from the ship are demoralized, hueg sight range, reveals stealth in a large radius.
upgrades: dry napalm bombs; upgrades the standard HE bombs with crispy effect, prop speakers; multiple prop speakers will be added, nuclear engineering; increased speed and turn rate, created choppers have increased speed, death will cause a big nuclear blast.
cost: built at special building; cost building:5000$, cost unit: 4500$
misc. : might house more upgrades for self, choppers or globally.

note* this breakdown is very similar to the one posted at mystique studios, it's a simpler and more balanced version.
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#164 Camille

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Posted 19 May 2008 - 17:36

well, since lego can count as 3d, here is some lego for ya :P
a concept for a GAU8 trooper to be presice. done with: my brother's LEGOW's, lego technic. mean for an actual mod.

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just toyin' around with filters and stuff.
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Teh gun...
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the evil workplace...
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#165 Camille

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Posted 01 June 2008 - 16:16

well since this place was'nt updated in a while, i'll post my entry for the spidermech contest here. just to keep track of things.

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Edited by ka1000, 01 June 2008 - 16:17.

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#166 ☆FreedoM_FighteR☆

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Posted 01 June 2008 - 16:31

wohaha nice lego trooper :]
also keep working on the spider :] will look nice whene its done wohahaha...

Edited by ☆FreedoM_FighteR☆, 01 June 2008 - 16:32.


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Dauth edit: One on top of the other or it breaks sig rules

#167 Camille

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Posted 01 June 2008 - 16:40

heh, thanks! i was'nt planning to work on the spider anymore but... since i saw that demonic laughter of yours i might as well updtae it a bit :D
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#168 Kaido

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Posted 01 June 2008 - 17:41

Dont stop that Spider D:

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#169 Camille

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Posted 09 June 2008 - 09:05

spider update: added two heavy-cal rotary cannon's for yer pleasure :P

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#170 Camille

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Posted 16 June 2008 - 08:06

hey thar new models inbound :lol: first: can anyone guess where this comes from? (it's not very difficult)

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a high-poly one. mainly as a test to see if sketchup is a bit capable of doing some serious stuff. a pretty tedious bit of work for sure... -__-

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critique welcome

Edited by ka1000, 16 June 2008 - 08:06.

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#171 ☆FreedoM_FighteR☆

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Posted 17 June 2008 - 06:06

i like the tank alot :] its remind me the one from tiberium

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Dauth edit: One on top of the other or it breaks sig rules

#172 Camille

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Posted 17 June 2008 - 07:37

well it IS based off the concept art included in the final decade :pnd:

thanks for liking, it's weird how little feedback this forum gets lately.
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#173 ☆FreedoM_FighteR☆

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Posted 17 June 2008 - 09:44

yea the 2D guys taking all the credit :pnd: they are serius spamers

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Dauth edit: One on top of the other or it breaks sig rules

#174 Camille

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Posted 17 June 2008 - 10:31

yeah, i mean after all models are one of the most important part of modding... not sigs :pnd:
all i'd like is just some feedback, preferably not "wow that looks great" but more like: "looks okay but that and that could use some love"

ah well, i'm happy with what i've got.
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#175 Camille

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Posted 27 June 2008 - 14:28

new model! a crossbow. :D

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c&c welcome
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