0
my corner of stuff
Started By Camille, Mar 03 2008 13:57
352 replies to this topic
#152
Posted 08 May 2008 - 21:10
updated the newest walker: thickened the legs on request, (may still look thin at the feet but keep in mind it's a cilinder so making it bigger would'nt fit, in normal 3d view they look perfectly fine) narrowed the main knob so th legs are closer together.
enjoy! comments welcome.
enjoy! comments welcome.
it's time to wake up
#153
Posted 11 May 2008 - 08:38
Great stuff as usual
#154
Posted 15 May 2008 - 16:48
as promised: a hovering tank based off the concept in my 2D gallery.
please critique and/or comment!
please critique and/or comment!
it's time to wake up
#155
Posted 15 May 2008 - 20:31
Ok, camille, we have to find some way to use a version of that in FH. Its just too awesome not to.
~Swimmer
~Swimmer
kinda, sorta alive.
#156
Posted 15 May 2008 - 21:00
yay! thanks for liking and yeah, we'll have to discuss that
it's time to wake up
#158
Posted 16 May 2008 - 09:09
haha thanks! :biggrin:
it's time to wake up
#161
Posted 16 May 2008 - 19:56
nope
but two nukes will...
but two nukes will...
it's time to wake up
#162
Posted 16 May 2008 - 19:59
That looks mean.
I wouldn't want that thing near me
I wouldn't want that thing near me
F O R T H E N S
#163
Posted 16 May 2008 - 20:30
*above you*
btw these are the unit specs:
armour: uber-heavy, can resist a direct superweapon hit, most vulnerable for jet missiles.
weapons: drops bombs ove target (anyone noticed the bomb bay?), both bunkers can be garrisoned (the things on the side) with 10 inf. each, the bunker-things on the sides house airblast ant-missile systems, works like PDL but can deviate and destroy multiple missiles and clustered missiles.
speed: vEry slow, Scrin-mothership slow.
abilities: create various robotic choppers on the "little" platform at the rear, doom's shadow: all enemy units in a medium radius from the ship are demoralized, hueg sight range, reveals stealth in a large radius.
upgrades: dry napalm bombs; upgrades the standard HE bombs with crispy effect, prop speakers; multiple prop speakers will be added, nuclear engineering; increased speed and turn rate, created choppers have increased speed, death will cause a big nuclear blast.
cost: built at special building; cost building:5000$, cost unit: 4500$
misc. : might house more upgrades for self, choppers or globally.
note* this breakdown is very similar to the one posted at mystique studios, it's a simpler and more balanced version.
btw these are the unit specs:
armour: uber-heavy, can resist a direct superweapon hit, most vulnerable for jet missiles.
weapons: drops bombs ove target (anyone noticed the bomb bay?), both bunkers can be garrisoned (the things on the side) with 10 inf. each, the bunker-things on the sides house airblast ant-missile systems, works like PDL but can deviate and destroy multiple missiles and clustered missiles.
speed: vEry slow, Scrin-mothership slow.
abilities: create various robotic choppers on the "little" platform at the rear, doom's shadow: all enemy units in a medium radius from the ship are demoralized, hueg sight range, reveals stealth in a large radius.
upgrades: dry napalm bombs; upgrades the standard HE bombs with crispy effect, prop speakers; multiple prop speakers will be added, nuclear engineering; increased speed and turn rate, created choppers have increased speed, death will cause a big nuclear blast.
cost: built at special building; cost building:5000$, cost unit: 4500$
misc. : might house more upgrades for self, choppers or globally.
note* this breakdown is very similar to the one posted at mystique studios, it's a simpler and more balanced version.
it's time to wake up
#167
Posted 01 June 2008 - 16:40
heh, thanks! i was'nt planning to work on the spider anymore but... since i saw that demonic laughter of yours i might as well updtae it a bit
it's time to wake up
#170
Posted 16 June 2008 - 08:06
hey thar new models inbound first: can anyone guess where this comes from? (it's not very difficult)
a high-poly one. mainly as a test to see if sketchup is a bit capable of doing some serious stuff. a pretty tedious bit of work for sure... -__-
critique welcome
a high-poly one. mainly as a test to see if sketchup is a bit capable of doing some serious stuff. a pretty tedious bit of work for sure... -__-
critique welcome
Edited by ka1000, 16 June 2008 - 08:06.
it's time to wake up
#172
Posted 17 June 2008 - 07:37
well it IS based off the concept art included in the final decade
thanks for liking, it's weird how little feedback this forum gets lately.
thanks for liking, it's weird how little feedback this forum gets lately.
it's time to wake up
#174
Posted 17 June 2008 - 10:31
yeah, i mean after all models are one of the most important part of modding... not sigs
all i'd like is just some feedback, preferably not "wow that looks great" but more like: "looks okay but that and that could use some love"
ah well, i'm happy with what i've got.
all i'd like is just some feedback, preferably not "wow that looks great" but more like: "looks okay but that and that could use some love"
ah well, i'm happy with what i've got.
it's time to wake up
#175
Posted 27 June 2008 - 14:28
new model! a crossbow.
c&c welcome
c&c welcome
it's time to wake up
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users