marc15yo's Art.
#26
Posted 17 April 2008 - 15:09
#28
Posted 17 April 2008 - 16:16
#29
Posted 17 April 2008 - 16:22
~Swimmer
#30
Posted 17 April 2008 - 16:39
#31
Posted 17 April 2008 - 16:43
Honestly speaking your model looks too simple to be worth its current poly count. Major optimization on the cards?
#32
Posted 17 April 2008 - 16:49
#33
Posted 14 May 2008 - 20:48
i will upload screenies of what it looks like itself but i cant find the usb cable that came with da damn camera.
what i've done up to yet (only the back porch and the garage).
More:
http://i156.photobucket.com/albums/t7/marc...16-39-09-68.jpg
http://i156.photobucket.com/albums/t7/marc...16-40-37-51.jpg
#34
Posted 14 May 2008 - 22:06
Thanks for the sig and avatar, 'Dr.
#35
Posted 14 May 2008 - 22:11
#36
Posted 14 May 2008 - 23:44
#37
Posted 30 May 2008 - 21:57
My personal sig. More to come. :D
#38
Posted 15 June 2008 - 09:14
this week(EXAMS). BUT in a weeek i will be able to go on much more often meaning i get to model
and mod.
First of I Finally Finished My Expeditionary Fighting Vehicles skins. To tell u the truth i
never started the skins until yesterday. but now i'm done and proud of my work.
Secondly I modeled/Uv-ed a TUSK upgrade for my M1A2 Abrams. I'm still working on skinning it now
but it's lookin pretty good soo far. The Explosive reactive Armor Tiles are fully skinned. i
just have to Finish with the Remote Weapons System. Also you may notice how The Armor is using a
Desert Texture Rather than Green color the abram is using. thats because when i ,make my skins i
always go from this all in order:
Desert Tan - Green - Snow - Woodland.
Also I have realised Modeling is becoming much easier. when i want to make something i can
actually do it. it just takes me hours. And UVmapping is getting on my nerves. yes it is true i
find it easy and simple it's just it takes sooo freaking long....
About the house... i didn't quit on it i just found something better to do. i'll get back to it
later on.
here are Some Screenies:
and peace... i'm going to bed now it's 5:00 AM NOW!! been workin all night.
http://i156.photobucket.com/albums/t7/marc...eenShot05-3.jpg
http://i156.photobucket.com/albums/t7/marc...eenShot01-6.jpg
#40
Posted 15 June 2008 - 14:39
#41
Posted 15 June 2008 - 15:03
#42
Posted 15 June 2008 - 19:00
My personal sig. More to come. :D
#43
Posted 16 June 2008 - 02:48
#44
Posted 18 June 2008 - 06:02
Here is what i have so far:
Here are the basic Models. I started out with these. Now since i wanted to save poly, when i was done with puting them together i deleted the bottom faces. but i also had to edit some of them because when they are too straight they look like hard rocks.
- 2 differently shaped small sandbags
- 2 differently shaped large sandbags
- one big pile of dirt
The textures where simple images found on google.
Edited by marc15yo, 18 June 2008 - 06:03.
#45
Posted 18 June 2008 - 07:28
#47
Posted 03 September 2008 - 22:15
I also realized that it's much easier to model accurately if you use more objects to add on.
EDIT: removed these old pics to take away lagging
I'll be deleting these pics if they cause too much lag
Edited by marc15yo, 14 September 2008 - 02:45.
#48
Posted 04 September 2008 - 00:10
Edited by marc15yo, 14 September 2008 - 02:52.
#49
Posted 14 September 2008 - 02:45
Poly Count: 1086.
here are the pics i used for reference:
http://www.defencetalk.com/pictures/data/3...k_Eagle_MBT.jpg
http://www.nemo.nu/ibisportal/5pansar/5sid.../tjorniritn.jpg
http://gunpoint-3d.c...ew/beagle.r.jpg
http://gunpoint-3d.c...ew/beagle.l.jpg
Please comment, peace >
Edited by marc15yo, 14 September 2008 - 02:52.
#50
Posted 14 September 2008 - 03:46
Looks pretty accurate too, but IMO, the turret is just a touch too big. Otherwise, nice.
Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
Challenge the mind to be more like the rolling ocean, man!
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