thanks, i guess i'm gonna have to shrink it a tiny bit, thanks for the advice.
0
marc15yo's Art.
Started By marc15yo, Apr 01 2008 02:43
57 replies to this topic
#51
Posted 14 September 2008 - 03:56
#52
Posted 15 September 2008 - 02:09
hey guys, I've been doing so more Modeling. Here we have a T-90S MBT. I used alot of images for reference so too many links to post. These Are all going to be used in TAOW.
Now i had a few problems with the turret. it took me many many tries. I'm not talking about the hatches, or the sights, or Machine gun, or the Armor or anything. i'm talking about the main turret that's under it. i couldn't get the perfect general round shape. So i looked closely at the blue prints and i realized that the T-90's main turret is actually the same as a T-72's, except with more armor. So i went ahead and used the T-72 turret as a base
of what it should look like. This Helped me alot and the model came out perfect.
Also please comment it's always good to get tips from other modelers and people.
oo yeah and poly count is a little higher than the Black eagle(1084). the poly count on the T-90 is: 1438. I'm going to see if i can weld or delete a few objects before i start skinning.
Now i had a few problems with the turret. it took me many many tries. I'm not talking about the hatches, or the sights, or Machine gun, or the Armor or anything. i'm talking about the main turret that's under it. i couldn't get the perfect general round shape. So i looked closely at the blue prints and i realized that the T-90's main turret is actually the same as a T-72's, except with more armor. So i went ahead and used the T-72 turret as a base
of what it should look like. This Helped me alot and the model came out perfect.
Also please comment it's always good to get tips from other modelers and people.
oo yeah and poly count is a little higher than the Black eagle(1084). the poly count on the T-90 is: 1438. I'm going to see if i can weld or delete a few objects before i start skinning.
#53
Posted 15 September 2008 - 07:02
good model
it's time to wake up
#54
Posted 24 September 2008 - 23:05
thanks for commenting bro.
hey um guys, i need help. i'm trying to create a v-22 osprey but i just can't get the fuselage right. i just can't. i tried starting with a box, or cylinder but nope. couldnt get anything that didn't look deformed or retarded. so is there anyway someone could help me or show me how to correctly model smooth objects such as airplane fuselage.
tips would also be useful
hey um guys, i need help. i'm trying to create a v-22 osprey but i just can't get the fuselage right. i just can't. i tried starting with a box, or cylinder but nope. couldnt get anything that didn't look deformed or retarded. so is there anyway someone could help me or show me how to correctly model smooth objects such as airplane fuselage.
tips would also be useful
Edited by marc15yo, 24 September 2008 - 23:06.
#55
Posted 29 September 2008 - 08:44
Why do your tanks never have tracks?
#56
Posted 29 September 2008 - 13:50
yeah i usually always make them last since they are soo easy to do. to me a model is only finished when teh Chassis and Turret is finished. then u can create the threads later because it's not much of the challenging part.
Now can anyone help me with my issue on the previous post i posted. i'm really having a hard time with modeling aircraft fuselages and smooth objects.
Now can anyone help me with my issue on the previous post i posted. i'm really having a hard time with modeling aircraft fuselages and smooth objects.
#57
Posted 29 September 2008 - 19:32
I have PM'ed you on Moddb with a full explanation as to what you need done.
My personal sig. More to come. :D
#58
Posted 02 October 2008 - 13:25
aiight thanks bro
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users