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What's being worked on.


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#51 Sgt. Rho

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Posted 18 April 2010 - 13:50

It pulses when the rings cross over the star...

#52 BeefJeRKy

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Posted 18 April 2010 - 13:53

A video demo would be teh sex :P
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#53 Sgt. Rho

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Posted 18 April 2010 - 15:52

Later maybe, when I get FRAPS to record sound again :P

Anyway, a heavier toy for the WMA:
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#54 Sgt. Rho

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Posted 18 April 2010 - 18:38

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The Quad pulse laser has been moved to the rear, also has a texture now :P

Edited by Sargeant Rho, 18 April 2010 - 18:38.


#55 Destiny

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Posted 18 April 2010 - 23:56

...[censored].

[Censored]! This is...[censored] man! :xD:

Too bad you've already textured it, since it looks a bit squashed, the length of the plane is too short and the wingspan is too short, it's too broad too. But that's my personal opinion, don't worry.

Hopefully we'll be able to see the guns when its firing?
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#56 Wizard

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Posted 19 April 2010 - 08:49

I actually really like the model. The texture does look a little stretched across the fuselage though. It probably isn't, but it does look it.

That said, the model doesn't really look futuristic enough to match the technology of the weaponary.

#57 Sgt. Rho

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Posted 19 April 2010 - 13:07

I've never tried to stick to the standard Sci-Fi stereotype of making everything look like star trek :xD:

#58 Sgt. Rho

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Posted 19 April 2010 - 19:12

I've ran into some trouble with the gunship now...I can't make it circle the target, trying it on the Harbinger gunship from the samplemod first. It simply stops there in mid air instead of circling arround the target.

#59 Wizard

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Posted 20 April 2010 - 08:03

Are there even any locomotors in CnC3 where the aircraft doesn't stop to attack something :xD:

#60 Shirou

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Posted 20 April 2010 - 09:18

Well theres the orca strike, but I don't know how relevant that one would be. Mideast crisis uses that logic for their jets anyway.

It would be stupid if the CnC3 engine does not support this while the Zero Hour one does :S

Edited by Trivmvirate, 20 April 2010 - 09:22.

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#61 Destiny

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Posted 20 April 2010 - 09:28

View PostTrivmvirate, on 20 Apr 2010, 17:18, said:

It would be stupid if the CnC3 engine does not support this while the Zero Hour one does :S

That is correct.

The C&C3 engine also borked the runway coding or something so all aircraft have to VTOL.
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#62 Shirou

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Posted 20 April 2010 - 09:44

Couldn't they have just left it in there? After all the engine is built off the Zero Hour sage not?
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#63 Zeke

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Posted 20 April 2010 - 11:19

don't storm riders move while shooting?

#64 Camille

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Posted 20 April 2010 - 11:37

kinda :xD: even they do sometimes halt for a fraction of a second while the engine processes it's next target or something.
it's time to wake up

#65 Sgt. Rho

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Posted 20 April 2010 - 12:54

You guys DO realise this is RA3, not CnC3, right?

#66 R3ven

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Posted 20 April 2010 - 22:43

Circling is an Uprising only asset exclusive to aircraft with the GunshipAIState, the closest you can do is a figure 8 like Storm Riders(CNC3) or Sky Wings.

EDIT: Just to say, that Akula Gunship is pwnsome looking.

Edited by huhnu, 20 April 2010 - 22:44.


#67 Destiny

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Posted 20 April 2010 - 23:41

Can't the locomotor be adjusted to be given a large/wider 8 then? IDK.
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#68 R3ven

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Posted 21 April 2010 - 00:36

Well of course, but it can't be a circle :xD:

#69 Destiny

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Posted 21 April 2010 - 01:49

Making it fly in a eight also reduces how monotonous someone can get only flying in one direction...but then it'll only be able to bring its weapons to bear for only each half of the eight, unless its given weapons on both sides... :xD: Wow, what a dilemma!
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#70 Raven

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Posted 21 April 2010 - 03:03

Hot damn!!!... Akula looks pretty sick......Why not add a tail fun to fend off fighters as well like in the vertigo bomber :xD:. Would be pretty cool i guess |8. Not sure whether it'd make it OP.

#71 CJ

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Posted 21 April 2010 - 11:33

Doesn't the Habringer in the Red Cocaine Mod have a locomotor which is similar to the one in Uprising ? You could always ask the mod creator how he did that :xD:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#72 Sgt. Rho

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Posted 21 April 2010 - 11:46

I've managed to make it fly in an 8 now. Simply coyping the Stormrider locomotor from CnC3 into RA3.

#73 Destiny

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Posted 21 April 2010 - 13:30

View PostSargeant Rho, on 21 Apr 2010, 19:46, said:

I've managed to make it fly in an 8 now. Simply coyping the Stormrider locomotor from CnC3 into RA3.

Hopefully the Akula's turning radius of the 8 is wide enough so it can bring its weapons to bear for some time before the next half-8 :xD:
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#74 Sgt. Rho

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Posted 23 October 2010 - 02:53

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Been a while since I've done anything on AW...

#75 Destiny

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Posted 23 October 2010 - 07:20

Hmm...it looks like you can actually put a main gun on the turret...if not I'd opt for more missile pods :P
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