Tiberian Wars Advanced 1.5 Stuff
#1
Posted 23 July 2008 - 19:25
New Predator Tank & improved Mammoth (models/textures by Chronosheep)
They now look more like real, modern tanks and less retarded
Railgun models have also been slightly edited by Chronosheep:
Improved Nod buggy (made by Golan & me, based on the orginal TW model)
New Nod infantry (by Golan)
These guys will replace the militant squads. They are sill less armored than G.D.I. soldiers, but a least they look like soldiers...
Edited Black Hand models (made by me)
Now slightly bigger, bulkier, darker and with 3 random skins to make them look more like a battle-scarred elite force
Tiberium Fiends (made by Chronosheep & me, based on a BFME model)
They can throw tiberium cristals or bite their targets, I intended them as neutral units for big MP maps, but currently they are buildable in mutant howels, since I am to lazy to edit the maps
#2
Posted 23 July 2008 - 19:46
#7
Posted 23 July 2008 - 20:33
The reason it looks more flat in his render, is that he uses a very low field of view (close to isometric).
I see that you moved the turret of the predator back a bit . Guess it looks more like a predator now.
I like what I've seen so far - the new black hand skins look great . Good luck on the mod.
Edited by Chronosheep, 23 July 2008 - 20:34.
#8
Posted 23 July 2008 - 21:59
Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#9
Posted 24 July 2008 - 09:35
#10
Posted 24 July 2008 - 11:09
#11
Posted 24 July 2008 - 13:48
I still don't like the Abrams Predator and never will.
The off-centered turret and exposed treads were the tank's most distinguishing features which made it aesthetically pleasing; different. Now it just looks like every other box-tank in an RTS.
I also think EA's Mammoth Tank looks better, whereas I find this one slighty "inflated" looking.
They might look more real world, but art and game design>realism, always.
Everything else looks nice, though. The Raider Buggy with the driver sitting in that awkward looking compartment was rather retarded looking in the original. Although I normally prefer visible drivers / riders on vehicles, this is one of those [rare] exceptions were it looks a lot better, and it works.
Edited by Predator, 24 July 2008 - 13:53.
#13
Posted 25 July 2008 - 11:17
Chronosheep, on 23 Jul 2008, 21:33, said:
I actually resized the wohle model more than once and changed some small details because I allways thought "It looks great, but still... something bothers me. How about a bigger turret? A longer barrel? Smaller threads?" and so on... :wahhhhhaa:
Dunno how often I changed it, but the current version was the first one where I thought it was perfekt - The scale fits with the other units and it looks like a real MBT
Predator, on 24 Jul 2008, 14:48, said:
I have to admit that this is the first time I see someone call the EA Predator aesthetically pleasing, most people seem to be quite happy to have a replacement
And keep in mind its the GDI MBT, its supposted to be an sturdy, old fashioned tank, not one of Nods/Scrins wacky units.
Dutchygamer, on 24 Jul 2008, 10:35, said:
Because the CnC3 section of PPM is basicly dead
#14
Posted 31 July 2008 - 00:30
New Tiberium particles for mutants & upgraded Nod infantry:
Currtenly, Nod troops have a smaller Tib aura, through I dont know if I should keep it (it might be better for gameplay if the Nod troops get the more visible effects).
The TW style Rocket Troops and the Saboteur are mutant units, I still need to make a new model for them (or wait till Mastermind/APOC send me the missing ArtPack models, though that may take a while....)
Also new:
This picture is inda old, but I never showed it here before
As you can see, I swaped some skins - There is now a visible differene between normal G.D.I. troops and troops mit Armor Upgrade (also notice the different HouseColor spots). Commandos got the blue texture while Tone Trooper got some random skins.
JUst wondering: Is there anybody here who might be interested in making some infantry animations for me?
TWA 1.5 will have some new gameplay stuff like burning soldiers runnig around or crushed soldiers being able to survive (looks funny when a seeker drives over missile troops and the soldiers just get up again and kill the seeker with a missile barrage).
While most of the needed animations are part of the SDK, sone animations are still missing and my animation skills are quite bad |
#15
Posted 14 August 2008 - 22:05
(no description needed, its pretty much self-explanatory :flysmash: )
Edited by Stygs, 14 August 2008 - 22:06.
#16
Posted 14 August 2008 - 22:57
Wesforce said:
#18
Posted 15 August 2008 - 00:38
Why couldn't EA do this, eh?
#19
Posted 15 August 2008 - 06:23
*wants to implement into own mod*
#20
Posted 15 August 2008 - 08:59
Also, lol at the Nod Cabal
Edited by Dutchygamer, 15 August 2008 - 09:00.
#21
Posted 15 August 2008 - 11:12
I'm glad to see this feature appear in another mod after I abandoned my own project .
Quote
They kinda did (but I don't know how well their code works)... but then they messed it up by making everything immune to it
Edited by Chronosheep, 15 August 2008 - 11:15.
#22
Posted 15 August 2008 - 12:17
#23
Posted 15 August 2008 - 12:34
It looks like a lot of weapons were intendet to have such effects, but the weapon codes are faulty and the units dont have the codes needed for it...
I think EA broke the shock wave codes during the develpment and then scrapped the idea alltogether instead of fixing it
#24
Posted 15 August 2008 - 16:01
I may get back to TW modding
#25
Posted 15 August 2008 - 17:47
The new infantry skins most...
But guys, i wanna request if ya need some unit ideas ???
For example :
that little thingy here was made by me a few months ago...
A small hover Scout which move very quickly for discovering the terrain and with light double maschine gun
Ok the model and theTextures are not so perfect... i know... i am just a beginner without any materials...
Maybe someone could tell me wherwe i could find some nice Templates as basical Material...
Greetz Ribot :minigunner:
Edited by ribot1980, 15 August 2008 - 17:59.
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