

Tiberium Make over
#26
Posted 15 August 2008 - 16:44
Filename is
Mod.XML
I donno why it wouldnt pick it up.
#28
Posted 15 August 2008 - 20:29
Looks bad but then again I have no clue what im doing
http://www.zshare.ne...094927011f4cd4/
#30
Posted 15 August 2008 - 21:23
<Include type="reference" source="DATA:global.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\data\tibfields01.xml" />
thats EXACTLY how it is copy paste of everything including spaces (which there isnt any.) Mighty bob corrected it once allready donno whats wrong unless he got it wrong too some now.
Slye_fox if you have yahoo or something we can talk on there it would be easier and faster for us both I think.
Edited by krystall, 15 August 2008 - 21:31.
#31
Posted 15 August 2008 - 23:17
<?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes>
And this from the end
</Includes> </AssetDeclaration>
I only have MSN.
Edited by Slye_Fox, 15 August 2008 - 23:17.
#32
Posted 15 August 2008 - 23:20
http://www.zshare.ne...100583130076a8/
And the contents of the mod.XML file with added pieces
<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="reference" source="DATA:static.xml" />
<Include type="reference" source="DATA:global.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\data\tibfields01.xml" />
</Includes>
</AssetDeclaration>
Edited by krystall, 15 August 2008 - 23:21.
#34
Posted 15 August 2008 - 23:32
I removed the BTB from the folder name.
Can we speak over Yahoo? Would be easier for me I donno about you.
#36
Posted 16 August 2008 - 00:33
#38
Posted 16 August 2008 - 00:47
#40
Posted 16 August 2008 - 01:19
#41
Posted 16 August 2008 - 08:29
#42
Posted 16 August 2008 - 16:20
Also I just noticed a problem with the code I told you to use.
In the mod.xml get rid of the 'data' folder in the path locations for the art files since there shouldn't be any, they should all just be in the 'ti' folder, not 'ti\data' ('twas a problem when I was copy/pasting).
<Include type="all" source="Art:ti\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\tibfields01.xml" />
That shouldn't be causing the critical formatting error in mod.xml though, that's a separate problem.
(Also I'm formatting my computer this weekend so I probably won't be able to help again until tomorrow or Monday at the earliest.)
Wesforce said:
#43
Posted 16 August 2008 - 17:15
http://www.zshare.ne...207392e701a28d/
Ok I tryed something else too I put both the .dds and the .xml files both inside and outside the data folder including mod.xml but still in the mod folder and got this error
http://www.zshare.ne...2079861993029b/
If that helps I donno.... I was just trying somethin random to see if I could make it work.
UPDATE!!!!!
For thouse of you who love the older looking tiberium I found a modder, thanks to youtube, who has a video of a mod that unfortantly changes the whole game but I emailed him asking him how he made the change from new to old style tiberium. I donno what the graphics are on it for growth and such but when I get intel on the mod if not all the files (for the tiberium part only) I will post a link where every one can download and if he tells me how I can mod thecoloring unless its doing the same thing here just new textures ill post the steps to do that too.
Edited by krystall, 18 August 2008 - 04:19.
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