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Tiberium Make over


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#26 krystall

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Posted 15 August 2008 - 16:44

MOD SDK/Mods/GTP BTB/Data

Filename is
Mod.XML

I donno why it wouldnt pick it up.

#27 Slye_Fox

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Posted 15 August 2008 - 20:23

if it's in 'GTP BTB', why are you specifying 'GTP' int he mod builder?
I think it can't handle spaces, so eather remove the space, or change it to a _

eg;

GTPBTB
GTP_BTB

Edited by Slye_Fox, 15 August 2008 - 20:24.

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#28 krystall

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Posted 15 August 2008 - 20:29

New development

Looks bad but then again I have no clue what im doing

http://www.zshare.ne...094927011f4cd4/

#29 Slye_Fox

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Posted 15 August 2008 - 21:12

post the code in your mod.xml
all of it.


[offtopic]
what's the source location of your background?

Edited by Slye_Fox, 15 August 2008 - 21:13.

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#30 krystall

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Posted 15 August 2008 - 21:23

<Include type="reference" source="DATA:static.xml" />
<Include type="reference" source="DATA:global.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\data\tibfields01.xml" />

thats EXACTLY how it is copy paste of everything including spaces (which there isnt any.) Mighty bob corrected it once allready donno whats wrong unless he got it wrong too some now.

Slye_fox if you have yahoo or something we can talk on there it would be easier and faster for us both I think.

Edited by krystall, 15 August 2008 - 21:31.


#31 Slye_Fox

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Posted 15 August 2008 - 23:17

you're missing this from the begining
<?xml version=&#34;1.0&#34; encoding=&#34;UTF-8&#34;?>
<AssetDeclaration xmlns=&#34;uri&#58;ea.com&#58;eala&#58;asset&#34; xmlns&#58;xsi=&#34;http&#58;//www.w3.org/2001/XMLSchema-instance&#34;>
	<Tags></Tags>
	<Includes>


And this from the end
	</Includes>
</AssetDeclaration>



I only have MSN.

Edited by Slye_Fox, 15 August 2008 - 23:17.

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#32 krystall

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Posted 15 August 2008 - 23:20

I dont think it worked here is a Screenshot

http://www.zshare.ne...100583130076a8/

And the contents of the mod.XML file with added pieces

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>

<Include type="reference" source="DATA:static.xml" />
<Include type="reference" source="DATA:global.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\data\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\data\tibfields01.xml" />

</Includes>
</AssetDeclaration>

Edited by krystall, 15 August 2008 - 23:21.


#33 Slye_Fox

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Posted 15 August 2008 - 23:30

is the mod still in 'GTP BTB'?
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#34 krystall

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Posted 15 August 2008 - 23:32

MOD SDK\Mods\GTP\Data

I removed the BTB from the folder name.

Can we speak over Yahoo? Would be easier for me I donno about you.

#35 Slye_Fox

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Posted 16 August 2008 - 00:23

As i said before, i ONLY have MSN.


the compailer says there's a formatting error.
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#36 krystall

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Posted 16 August 2008 - 00:33

Oh I didnt see that Im sorry. What would be causing the error? I have done everything right so far I think....

#37 Slye_Fox

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Posted 16 August 2008 - 00:42

unfortunately, i have no idea.
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#38 krystall

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Posted 16 August 2008 - 00:47

Damn it -.- If its just giving an error but works ill be happy, if it doesnt work we are boned unless some one figures it out.

#39 Slye_Fox

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Posted 16 August 2008 - 01:00

it's a critical error, so you'e going nowhere.

I sugest looking for CC (CodeCat)'s Mod Builder, it's more advanced than EA's one.
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#40 krystall

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Posted 16 August 2008 - 01:19

I got CC's Buildmod thing and tried that one and its saying that the mod.xml file is still missing.

#41 krystall

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Posted 16 August 2008 - 08:29

Ok. The only though I have here does any one have a working Mod.XML file I can download off the net some where and edit it to put my pieces of code in and see if that works? If it doesnt then its my coding not the file itself.

#42 Mighty BOB!

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Posted 16 August 2008 - 16:20

Just grab the mod.xml that comes with the Sample Mod.

Also I just noticed a problem with the code I told you to use.

In the mod.xml get rid of the 'data' folder in the path locations for the art files since there shouldn't be any, they should all just be in the 'ti' folder, not 'ti\data' ('twas a problem when I was copy/pasting).

<Include type="all" source="Art:ti\tiberiumcracks01.xml" />
<Include type="all" source="Art:ti\tiberiumcracksblue01.xml" />
<Include type="all" source="Art:ti\tiberiumcrysblue01.xml" />
<Include type="all" source="Art:ti\tiberiumcrystal01.xml" />
<Include type="all" source="Art:ti\tibfields01.xml" />

That shouldn't be causing the critical formatting error in mod.xml though, that's a separate problem.

(Also I'm formatting my computer this weekend so I probably won't be able to help again until tomorrow or Monday at the earliest.)
WOL nick: migtybob

Wesforce said:

We are living in a post-common sense society.

#43 krystall

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Posted 16 August 2008 - 17:15

I found an error I over looked last time, its highlighted in red on this screenshot. I tryed with all the files in the data folder and NOT in the data folder but still in the mod folder to see if it worked, same error both times.

http://www.zshare.ne...207392e701a28d/

Ok I tryed something else too I put both the .dds and the .xml files both inside and outside the data folder including mod.xml but still in the mod folder and got this error

http://www.zshare.ne...2079861993029b/

If that helps I donno.... I was just trying somethin random to see if I could make it work.


UPDATE!!!!!
For thouse of you who love the older looking tiberium I found a modder, thanks to youtube, who has a video of a mod that unfortantly changes the whole game but I emailed him asking him how he made the change from new to old style tiberium. I donno what the graphics are on it for growth and such but when I get intel on the mod if not all the files (for the tiberium part only) I will post a link where every one can download and if he tells me how I can mod thecoloring unless its doing the same thing here just new textures ill post the steps to do that too.

Edited by krystall, 18 August 2008 - 04:19.




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