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Ribot 3D Art


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#1 ribot1980

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Posted 19 August 2008 - 06:26

Hallo Guys,

i decided to start my Artwork corner...
cause i got ideas too, and i want to share them... who know , maybe someone got ideas for fixing some details or something else... but i don´t wanna start tell ya a Never ending story...

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Name: Hover Scout
Kategory: light scout vehicle
Replaces :werewolf OR buggy
Upgrade option: small Vulcan turret or small Rocketpot (pictures follow soon)
Polys: 1760 (@ the moment)

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Thats what i call an iconic unit... ok some of u would surely say "its a Mech again",
but doesn´t it fit a bit ? ;)
and CW means Combat Wlaker
Polys : 6884

I know my models need a bit more detail at least , but thats what i have to work out first ...
The story will continue...

Greetz Rib :minigunner:

Edited by ribot1980, 19 August 2008 - 06:32.

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#2 ☆FreedoM_FighteR☆

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Posted 19 August 2008 - 07:06

Realy interesting
i allways liked the hover-craft design and the NODish scorpion can use more work =] try using less polys and such things like the legs and add more ditals with thats poly that you saved

you all here teasing me with 3D =] but no i will not fall again to this

Edited by ☆FreedoM_FighteR☆, 19 August 2008 - 07:07.


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Dauth edit: One on top of the other or it breaks sig rules

#3 Camille

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Posted 19 August 2008 - 09:28

what freedom said ;)

@freedom: PLEASE CONTINUE MODELLING :D
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#4 ribot1980

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Posted 23 August 2008 - 18:59

Hi guys,

Here is a new Model i made...

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but to much Polys again... around 3000 ... :D

I don´t know how to save poly by enter more details... its so confusing....

and no this isn´t free for use this little thingy is planed already for something !

Greetz Rib :minigunner:
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#5 ☆FreedoM_FighteR☆

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Posted 24 August 2008 - 07:19

nice one =] also can use some more work =] but you geting better and better
here is my version that was created long long time ago(poly count for Generals)
http://img144.images...gunmouth0pv.png

Edited by ☆FreedoM_FighteR☆, 24 August 2008 - 07:19.


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Dauth edit: One on top of the other or it breaks sig rules

#6 ribot1980

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Posted 10 October 2008 - 22:28

Hallo everyone ...

i did thought about some other ...
after the invasion of the scrin , the terrans don´t have really a chance against them and their Air forces ... so i decided to create the GDS Kodiak 2 Orca Spacecraft...
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around 2.400 poly...

Greetz Ribot :pimp_smile:
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#7 Warbz

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Posted 10 October 2008 - 22:47

Would be great to see them skinned. Though that Kodiak seems a bit boxy.

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#8 Camille

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Posted 11 October 2008 - 13:05

good work.

but maybe try something of your own design? you certainly have the skills for it.
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#9 ribot1980

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Posted 27 October 2008 - 21:29

Hi guys,

i had got bored ...

What do u think about this ?

by the way i am trying to learn about skinning with 3D Max (its is difficult, omg)

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Greetz Ribot :P
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#10 Warbz

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Posted 27 October 2008 - 22:11

Some more details on the front and that would be kickass.

Good tut for mapping:

http://cncsociety.e-...thread.php?t=46

Edited by EpicWarbz, 27 October 2008 - 22:12.


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#11 ribot1980

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Posted 28 October 2008 - 22:34

small update:

The GDS Maverick with the first texturefinish (another will come soon)
At the moment it looks more like an heavy bomber, then a small class spaceship...

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Polycount: 1726
Aviable as obj (skinned) or 3ds (unskinned) fileformat

Gretz Ribot1980 :P
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#12 Sgt. Rho

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Posted 28 October 2008 - 22:39

It's far to many polies :P

#13 ribot1980

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Posted 28 October 2008 - 22:42

um..., if rembered right , u told me something about 2000 poly for maximum ???
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#14 Sgt. Rho

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Posted 28 October 2008 - 23:21

Yes, but not with that rather low ammount of detail :P

#15 ribot1980

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Posted 29 October 2008 - 15:16

:P ok, i see ... 8|

i think i have to give up right now... gonna get back build simple vehicles for the sims2 and waiting hopefully to a lot of Mods

that maybe die in future...

maybe next time...

Greetz Rib :eek:
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#16 Sgt. Rho

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Posted 29 October 2008 - 21:18

No, just try to lower the polygon count :P

#17 Futschki

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Posted 03 November 2008 - 19:38

well u can do that last model with let's say 400 poly ... i can see no poly-wasting details ...
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#18 ribot1980

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Posted 04 November 2008 - 14:36

but i don´t know how...
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#19 Warbz

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Posted 04 November 2008 - 14:39

I think you wasted too many polies on the hull. Try using less sides on cylindrical objects.

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#20 Futschki

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Posted 04 November 2008 - 14:51

+ for example instead of making box with 5 height segs and 5 weight segs and bla bla bla ... u can connect edge u want to use also insert vertex where u need instead of using useless segs ... so start with box with only 1 seg on each axis ...
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#21 Ellipsis

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Posted 04 November 2008 - 22:11

Abuorror always thinks he knows what hes doing and always bossing everyone around. :)




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Thanks for the sig and avatar, 'Dr.

#22 pirate

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Posted 04 November 2008 - 22:25

If you could give a wireframe pic, we could immediately tell where you could decrease the polycount :)
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#23 ribot1980

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Posted 05 November 2008 - 14:07

Ok ,

here is the thing , i know to create thing out of boxes and spherical objects ...
but i don´t know how to insert new verticles...

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It is the hull but to remove that thingys , would destroy that modell... :cool:

greetz Rib :)
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#24 Warbz

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Posted 05 November 2008 - 14:21

nooooo, a wireframe.
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Though I'm afraid I cannot tell you how to do it, as I assume you don't know.

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#25 ribot1980

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Posted 05 November 2008 - 14:38

I figured out what u need , and i found out what the problem (maybe)
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i deleted details, just looking the model (antennas, sensor, jets, aso...)
without this thingys it gots only 388 Poly
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Greetz Rib :)
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