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#76 Sgt. Rho

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Posted 13 January 2009 - 15:15

I meant the tendency to keep it's velocity. If the walker moves too fast from side to side, it won't be able to break and topples.

#77 Chronosheep

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Posted 13 January 2009 - 15:27

Well... the high inertial mass would also restrict the sideways movements... it could be problematic to make such walkers, but I don't see any physical reasons (aside from material strengths etc) why it would be impossible...
anyway, I'm not going to continue the discussion... at least not in this topic.

Edited by Chronosheep, 13 January 2009 - 15:28.

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#78 Dr. Knickers

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Posted 14 January 2009 - 03:32

I have to agree with Chronosheep; why would a four legged vehicle walk like it was a biped? It just looks plain odd.
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#79 BeefJeRKy

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Posted 14 January 2009 - 23:41

Diagonally opposite legs should move together I'd say. Or possibly a four-step walking animation might look cool.
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#80 Sgt. Rho

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Posted 01 February 2009 - 01:29

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GDI Firestorm wall.



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GDI Anti Air turret.

#81 TunguskaM1

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Posted 01 February 2009 - 04:26

I like the AA Turrets design. Very nice man.

#82 BeefJeRKy

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Posted 01 February 2009 - 04:33

The firestorm wall looks pretty awesome I'd say.
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#83 Red

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Posted 01 February 2009 - 05:23

Both modals looks good I'll say :P
Fav. mod:
-SWR
-Contra
-Tiberium Essence

Got juice!?

#84 WNxMastrefubu

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Posted 04 February 2009 - 00:03

i like the little hexagon thing around the antiair gun
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#85 Sgt. Rho

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Posted 15 March 2009 - 13:30

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GDI's going modular: I'll give every unit a sort of "loadout", which is choosen after the unit is built.

#86 WNxMastrefubu

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Posted 16 March 2009 - 00:40

explain loadout more plz..., i dont undastand
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#87 Sgt. Rho

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Posted 16 March 2009 - 01:03

When for example that dropship comes out of factory, it can only carry a light vehicle, but then, you can upgraded it to different roles, like infantry transport (which gives it a troop compartment and a MG turret), or armored transport, which increases armor.

#88 Sgt. Rho

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Posted 10 July 2009 - 23:22

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#89 Destiny

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Posted 11 July 2009 - 00:16

Mmm...it looks awesome...but are the sonic crystals built in now?
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#90 Sgt. Rho

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Posted 12 July 2009 - 17:04

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Quote

These flying battleships yield unholy ammounts of firepower, enough do reduce a base to rubble in no-time. It flies thanks to anti-gravity technology discovered in crashed Scrin ships. While the first of this class, the GDAS Prometheus, where the class has its name from, used the AG device as a Scrin mothership, now all of them use a GDI built Antigravity engine.


#91 NergiZed

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Posted 12 July 2009 - 17:54

That looks pretty sweet, though I'm not a fan of triple-barreled turrents, especially if there's a number of them. Yes, I know the Jug'not has em', but still, I'm not a fan. I'd rather have higher Rate of Fire than three barrels. Three barrels just seems like compensation for something.

No worries though, it's more of a personal thing. I like the detail in there, especially the four downward thrust nozzles, or anti-grav thingies; hopefully they're animated in-game.

Can't wait to see them skinned.

#92 Pav:3d

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Posted 12 July 2009 - 17:58

those are both great looking models

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#93 Dutchygamer

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Posted 12 July 2009 - 18:01

Inspired by the C&C4 concept art?
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#94 Sgt. Rho

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Posted 12 July 2009 - 18:01

The Nozzles purpose is just to maneuver it, since they waver sidewards when flying, but also to stabilise it, and to land, for the AG drive is shut down when it lands (yes, it can land) to not squish anyone and anything below it |8

Edit: Yes, Dutchygamer.

Edited by Sgt. Rho, 12 July 2009 - 18:02.


#95 Sgt. Rho

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Posted 12 July 2009 - 19:31

GDI Disruptor

Edited by Sgt. Rho, 07 June 2011 - 12:38.


#96 Brad

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Posted 12 July 2009 - 21:00

You need to fix that link.
You almost did, didn't you?

#97 Pav:3d

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Posted 12 July 2009 - 21:06

Working link

The FX look cool but I suggest you change that sound. Like someone said in the moddb comments it sounds like cheesy star trek sounds.

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#98 Sgt. Rho

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Posted 12 July 2009 - 21:11

It is the Origininal sound from Tiberian Sun, and I'm keeping it.

#99 Dutchygamer

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Posted 13 July 2009 - 09:06

View PostSgt. Rho, on 12 Jul 2009, 22:11, said:

It is the Origininal sound from Tiberian Sun, and I'm keeping it.

Please do. It fits the unit.
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#100 Destiny

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Posted 13 July 2009 - 12:20

Yeah, please do. It's a bit sharp but it really works.
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