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#376 Destiny

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Posted 08 October 2010 - 22:59

The extra stuff makes it not that aerodynamic...heheh. Make them curve at the bottom...'cept the retro rockets.
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#377 Sgt. Rho

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Posted 10 October 2010 - 19:17

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Quote

You build the tower, then you upgraded it either with a twin Vulcan turret, or a twin Gauss cannon turret.

There is however, a Third version that has to be built separately, the Firestorm cannon. Due to the complexity and special equipment required to generate a Firestorm field that stays stable even after being fired off the emitter, it cannot be interfaced with the CDS like the Gauss and Vulcan turrets.

Also GDI gets a separate AA turret.


#378 Raven

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Posted 11 October 2010 - 01:25

That looks cool. I specially like the Vulcan. Firestorm emitter sounds epic :D. Good job Sarge :duh:

#379 Sgt. Rho

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Posted 11 October 2010 - 03:16

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Here's the Firestorm Cannon variant.

#380 Destiny

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Posted 11 October 2010 - 04:51

Uwaaaaaaaaaaa...looks mean :D
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#381 Raven

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Posted 11 October 2010 - 10:44

thats awesome :D. Would like to see it firing

#382 TheDR

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Posted 11 October 2010 - 10:47

Awesome, i hope it has a classic laser sound to go with it :D
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F O R T H E N S
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#383 Sgt. Rho

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Posted 11 October 2010 - 11:56

Maybe, but it's an Anti-Matter gun, not a lazor :D

#384 Dutchygamer

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Posted 11 October 2010 - 16:46

View PostTheDR, on 11 Oct 2010, 11:47, said:

Awesome, i hope it has a classic laser sound to go with it :D

Tsk tsk Doctor, you should know Lasers are Nod's favorite weapon :duh:
Anyways, good models :xD:
My only concern is that the Twin Gauss turret looks a bit top-heavy and fragile.
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#385 Sgt. Rho

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Posted 14 October 2010 - 09:43

Screenshots, Screenshots everywhere o/

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#386 Destiny

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Posted 14 October 2010 - 10:22

Make the ion cannon more...impressive! It seems a bit lacking ATM, IMO. The...area around the beam, mostly...or the explosion...how do I describe it...
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#387 Pav:3d

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Posted 14 October 2010 - 10:40

Great screenies, particularly the new blue tiberium

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#388 Raven

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Posted 15 October 2010 - 05:46

Looking great. Agree with Paved on the Blue tib..They are awesome.

#389 Sgt. Rho

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Posted 17 October 2010 - 00:24

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Not finished yet, still needs some details.

#390 Sgt. Rho

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Posted 17 October 2010 - 12:14


Edited by Sargeant Rho, 17 October 2010 - 12:14.


#391 Destiny

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Posted 17 October 2010 - 12:19

You...reversed the ionize-bubble-ion cannon to ion cannon-bubble? 8|

I wonder if you'll considering making that bubble explode for secondary damage, and add an EMP effect to the Ion Cannon.

Also I feel the beam cuts off too sudden and the blue glow at the top shouldn't just disappear, but slowly fade off...

Edited by Destiny, 17 October 2010 - 12:20.

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#392 Sgt. Rho

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Posted 17 October 2010 - 12:23

I don't know how to make the beam fade, since it's a model 8|

#393 Destiny

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Posted 17 October 2010 - 14:05

Hmm...maybe the beam should...shrink? If it's possible...
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#394 Sgt. Rho

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Posted 17 October 2010 - 22:00

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Edited by Sargeant Rho, 17 October 2010 - 22:03.


#395 Raven

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Posted 18 October 2010 - 08:28

I like the new video of the Ion cannon actually. Damn those cannons look pretty mean

#396 Destiny

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Posted 18 October 2010 - 09:43

Could you scale them down a little bit more...? I'm worried they're huge :P
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#397 Sgt. Rho

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Posted 18 October 2010 - 10:05

They're not.

#398 Destiny

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Posted 18 October 2010 - 10:49

Could you get a size comparison with...maybe, the Mammoth?
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#399 Sgt. Rho

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Posted 23 October 2010 - 08:45

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Edited by Sargeant Rho, 23 October 2010 - 08:46.


#400 Destiny

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Posted 23 October 2010 - 09:27

Hmm the vulcan turret needs a bit more ROF/bullets in it's animation...but nah, it's okay. The circle-circle one looks pretty cool :o
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