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#476 Sgt. Rho

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Posted 07 January 2011 - 08:07

Yep. The Nod sniper will be stealthed however.

#477 Destiny

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Posted 07 January 2011 - 08:09

Hmm I see, I hope they'd have a long enough range/high enough ROF to keep them out of trouble. Also:

View PostSargeant Rho, on 17 Oct 2010, 20:23, said:

I don't know how to make the beam fade, since it's a model :duh:

Maybe you could add the stealth effect to it like how units slowly fade away in the presence of a Disruption tower.
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#478 Sgt. Rho

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Posted 07 January 2011 - 08:46

that isn't an FX, the stealth update does that.

#479 Raven

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Posted 07 January 2011 - 11:42

A Nod sniper. I like the sound of it. I always thought that a sniper would fit the Nods style of play much more than GDI's.

Grenadiers can still clear garrisoned buildings right?

#480 Sgt. Rho

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Posted 07 January 2011 - 11:52

Yes, a grenade clears all garrisoned infantry, while a round of the sniper only clears out one unit/one squad member.

#481 Admiral FCS

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Posted 08 January 2011 - 00:13

Wait......why are grenadiers more effective against vehicles now? Shouldn't grenade actually do more damage to infantry instead of vehicles and buildings?

#482 Sgt. Rho

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Posted 08 January 2011 - 00:34

Because of TS. I'm trying to get the unit values closer to TS.

Also the grenades are getting replaced with discs, eventually.

#483 Raven

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Posted 08 January 2011 - 02:31

Diskies were one of my fav infantry units from TS. I usually take 10-15 of em when playing the campaign :duh:.

#484 BeefJeRKy

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Posted 09 January 2011 - 22:55

View PostSgt. Rho, on 8 Jan 2011, 2:34, said:

Because of TS. I'm trying to get the unit values closer to TS.

Also the grenades are getting replaced with discs, eventually.

Aww but the Rugby grenades was one of the cooler TW ideas :duh:
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#485 Sgt. Rho

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Posted 10 January 2011 - 05:42

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Nod's newest Toy: The "Hammer of Mercy" Heavy Artillery. The name is supposed to be kind of ironic btw.

Edited by Sgt. Rho, 10 January 2011 - 05:43.


#486 Pav:3d

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Posted 10 January 2011 - 13:25

Looks great, tho shouldnt it have more support leg things?

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#487 Wizard

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Posted 10 January 2011 - 13:28

I like the unit, but it doesn't seem very "Nod-ish" to me.

#488 Sgt. Rho

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Posted 10 January 2011 - 14:29

View PostPav:3d, on 10 Jan 2011, 14:25, said:

Looks great, tho shouldnt it have more support leg things?


It has 2 Pylons on the rear, 2 on the sides, and a huge pylon in front...what more could I add?

View PostWizard, on 10 Jan 2011, 14:28, said:

I like the unit, but it doesn't seem very "Nod-ish" to me.


Sticking to TS-Nod style, not TW Nod.

#489 Wizard

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Posted 10 January 2011 - 14:38

View PostSgt. Rho, on 10 Jan 2011, 14:29, said:

View PostWizard, on 10 Jan 2011, 14:28, said:

I like the unit, but it doesn't seem very "Nod-ish" to me.


Sticking to TS-Nod style, not TW Nod.

Furry Muff :P

#490 Destiny

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Posted 10 January 2011 - 15:39

Does the barrel recoil after shooting?
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#491 Sgt. Rho

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Posted 10 January 2011 - 16:05

All the length of the Springs in fact.

#492 Camille

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Posted 10 January 2011 - 17:01

View PostSgt. Rho, on 10 Jan 2011, 17:05, said:

All the length of the Springs in fact.


it's that rad! :P

the unit looks good though a bit unbalanced in my opinion.
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#493 Raven

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Posted 11 January 2011 - 04:24

Does it function similar to the specter in KW?

#494 Sgt. Rho

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Posted 11 January 2011 - 04:42

No, it functions like Nod's artillery in TS.

#495 Sgt. Rho

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Posted 13 January 2011 - 12:30

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#496 Raven

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Posted 13 January 2011 - 14:13

That's bloody awesome :sly:. Why the green paint flick at the back? It does not match IMO.

#497 Sgt. Rho

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Posted 13 January 2011 - 14:17

That was supposed to be the glow from the Tiberium powecores...

#498 Destiny

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Posted 13 January 2011 - 16:04

Hmm, think it's possible to make them fire actual shells instead of...well...energy balls? :sly:
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#499 Sgt. Rho

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Posted 13 January 2011 - 18:50

fireballs look more fancy and futurey :sly:

#500 Sgt. Rho

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Posted 14 January 2011 - 08:48

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I've redesigned most of the Buggy's front now, and made the Turret larger.



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