Jump to content


WIP Thread


885 replies to this topic

#476 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 07 January 2011 - 08:07

Yep. The Nod sniper will be stealthed however.

#477 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 07 January 2011 - 08:09

Hmm I see, I hope they'd have a long enough range/high enough ROF to keep them out of trouble. Also:

View PostSargeant Rho, on 17 Oct 2010, 20:23, said:

I don't know how to make the beam fade, since it's a model :duh:

Maybe you could add the stealth effect to it like how units slowly fade away in the presence of a Disruption tower.
Posted Image

#478 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 07 January 2011 - 08:46

that isn't an FX, the stealth update does that.

#479 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 07 January 2011 - 11:42

A Nod sniper. I like the sound of it. I always thought that a sniper would fit the Nods style of play much more than GDI's.

Grenadiers can still clear garrisoned buildings right?

#480 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 07 January 2011 - 11:52

Yes, a grenade clears all garrisoned infantry, while a round of the sniper only clears out one unit/one squad member.

#481 Admiral FCS

    ?????

  • Member Test
  • 1526 posts

Posted 08 January 2011 - 00:13

Wait......why are grenadiers more effective against vehicles now? Shouldn't grenade actually do more damage to infantry instead of vehicles and buildings?

#482 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 08 January 2011 - 00:34

Because of TS. I'm trying to get the unit values closer to TS.

Also the grenades are getting replaced with discs, eventually.

#483 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 08 January 2011 - 02:31

Diskies were one of my fav infantry units from TS. I usually take 10-15 of em when playing the campaign :duh:.

#484 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 09 January 2011 - 22:55

View PostSgt. Rho, on 8 Jan 2011, 2:34, said:

Because of TS. I'm trying to get the unit values closer to TS.

Also the grenades are getting replaced with discs, eventually.

Aww but the Rugby grenades was one of the cooler TW ideas :duh:
Posted Image

#485 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 10 January 2011 - 05:42

Posted Image

Nod's newest Toy: The "Hammer of Mercy" Heavy Artillery. The name is supposed to be kind of ironic btw.

Edited by Sgt. Rho, 10 January 2011 - 05:43.


#486 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 10 January 2011 - 13:25

Looks great, tho shouldnt it have more support leg things?

Posted Image

Posted Image

#487 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 10 January 2011 - 13:28

I like the unit, but it doesn't seem very "Nod-ish" to me.

#488 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 10 January 2011 - 14:29

View PostPav:3d, on 10 Jan 2011, 14:25, said:

Looks great, tho shouldnt it have more support leg things?


It has 2 Pylons on the rear, 2 on the sides, and a huge pylon in front...what more could I add?

View PostWizard, on 10 Jan 2011, 14:28, said:

I like the unit, but it doesn't seem very "Nod-ish" to me.


Sticking to TS-Nod style, not TW Nod.

#489 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 10 January 2011 - 14:38

View PostSgt. Rho, on 10 Jan 2011, 14:29, said:

View PostWizard, on 10 Jan 2011, 14:28, said:

I like the unit, but it doesn't seem very "Nod-ish" to me.


Sticking to TS-Nod style, not TW Nod.

Furry Muff :P

#490 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 10 January 2011 - 15:39

Does the barrel recoil after shooting?
Posted Image

#491 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 10 January 2011 - 16:05

All the length of the Springs in fact.

#492 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 10 January 2011 - 17:01

View PostSgt. Rho, on 10 Jan 2011, 17:05, said:

All the length of the Springs in fact.


it's that rad! :P

the unit looks good though a bit unbalanced in my opinion.
it's time to wake up

#493 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 11 January 2011 - 04:24

Does it function similar to the specter in KW?

#494 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 11 January 2011 - 04:42

No, it functions like Nod's artillery in TS.

#495 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 January 2011 - 12:30

Posted Image

#496 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 13 January 2011 - 14:13

That's bloody awesome :sly:. Why the green paint flick at the back? It does not match IMO.

#497 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 January 2011 - 14:17

That was supposed to be the glow from the Tiberium powecores...

#498 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 13 January 2011 - 16:04

Hmm, think it's possible to make them fire actual shells instead of...well...energy balls? :sly:
Posted Image

#499 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 January 2011 - 18:50

fireballs look more fancy and futurey :sly:

#500 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 14 January 2011 - 08:48

Posted Image

I've redesigned most of the Buggy's front now, and made the Turret larger.



12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users