Jump to content


WIP Thread


885 replies to this topic

#676 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 12 September 2011 - 07:01

The Titan and Wolverine use the sounds from KW, the orca bomber will use the default orca voices, the grizzly will be voiced by me, the Fenris probably too, the other stuff, not sure yet. Maybe a higher-pitched me for the Stryker :P

Edited by Sgt. Rho, 12 September 2011 - 07:01.


#677 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 September 2011 - 15:30

Posted Image

I feel incredibly tempted to replace the "WWWRRRRREEEEEEEEEEEEEEEeeee....." with "Never gonna give you up!" :P

#678 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 13 September 2011 - 19:10

Hmm, I feel like there should be some kind of...thing on the model in the center that lets the unit 'bend' when it goes over a slope, so it just...rolls over it instead of...how do I put it...a flexible ruler versus a rigid ruler against the edge of a table? :P
Posted Image

#679 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 September 2011 - 21:06

It's a tad shorter than even the mammoth tank...

#680 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 13 September 2011 - 22:36

It is? Wow, perspective is good at messing up views :P Otherwise...hmm...the thingy at the center of the dish could use a bit of blue.
Posted Image

#681 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 September 2011 - 23:25

Well, the texture is nowhere near done. The dish will glow brightly when it prepares to fire.

#682 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 14 September 2011 - 14:41

Looking good. Would like to see this in game to get an idea about the perspective :P

#683 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 14 September 2011 - 14:45

Posted Image

Scale not final.

#684 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 14 September 2011 - 17:02

Damn,,,that looks good!! I feel that the chassis is a bit too long. What does R8 mean?

#685 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 14 September 2011 - 17:13

Dunno, it was on the TS Disruptor tho :P

#686 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 15 September 2011 - 13:46



#687 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 15 September 2011 - 14:16

Wow, that's some impressive FX, but I think the sound might become annoying if these Disruptors fire for a long a time or if there's more of them :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#688 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 15 September 2011 - 14:17

Trust me, they won't be firing for a long time :P

#689 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 15 September 2011 - 16:49

View PostCJ, on 15 September 2011 - 14:16, said:

Wow, that's some impressive FX, but I think the sound might become annoying if these Disruptors fire for a long a time or if there's more of them :P

It's exactly the same sound as in TS, and there it wasn't annoying imho :)
Posted Image

#690 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 16 September 2011 - 02:53

Why does it fire in 2 pulses? Better if it was a single pulse.

The fx is pretty awesome :P

#691 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 September 2011 - 03:06

It fires a single pulse :P

#692 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 16 September 2011 - 04:28

The pulses don't appeal to me somewhat, because I prefer a wave :P Nah, who cares. It's awesome.
Posted Image

#693 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 September 2011 - 09:26

Fine.


#694 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 16 September 2011 - 12:25

Sorry, they are too angular now. I wasn't keen on the originals, but having seen that, I prefer them.

#695 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 16 September 2011 - 16:24

You should add a distortion FX to them, and decrease the range :P
Posted Image

#696 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 16 September 2011 - 17:00

The previous pulse is better. This is too boxy for my liking.

In the previous case, the reason I thought they were too pulses is that the pulse seems to break in the middle.

#697 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 September 2011 - 19:50

View PostDutchygamer, on 16 September 2011 - 16:24, said:

You should add a distortion FX to them, and decrease the range :)


The beam is a blue distortion FX :P

#698 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 16 September 2011 - 20:05

Turret, turretttt! The whole sonic wave moves with the tank when it turns :P
Posted Image

#699 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 September 2011 - 20:12

Not this again. I said on the video why it turns to the target and you can actuall SEE the turret rotate in the video 20 times over.

#700 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 17 September 2011 - 16:47

View PostSgt. Rho, on 16 September 2011 - 19:50, said:

View PostDutchygamer, on 16 September 2011 - 16:24, said:

You should add a distortion FX to them, and decrease the range :)


The beam is a blue distortion FX :P

Hmm, now I look at it closer, I see it. Shame you can't have it switch between normal and distortion, like the effect was in TS.
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users