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WIP Thread

Sgt. Rho's Photo Sgt. Rho 12 Sep 2011

The Titan and Wolverine use the sounds from KW, the orca bomber will use the default orca voices, the grizzly will be voiced by me, the Fenris probably too, the other stuff, not sure yet. Maybe a higher-pitched me for the Stryker :P
Edited by Sgt. Rho, 12 September 2011 - 07:01.
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Sgt. Rho's Photo Sgt. Rho 13 Sep 2011

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I feel incredibly tempted to replace the "WWWRRRRREEEEEEEEEEEEEEEeeee....." with "Never gonna give you up!" :P
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Destiny's Photo Destiny 13 Sep 2011

Hmm, I feel like there should be some kind of...thing on the model in the center that lets the unit 'bend' when it goes over a slope, so it just...rolls over it instead of...how do I put it...a flexible ruler versus a rigid ruler against the edge of a table? :P
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Sgt. Rho's Photo Sgt. Rho 13 Sep 2011

It's a tad shorter than even the mammoth tank...
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Destiny's Photo Destiny 13 Sep 2011

It is? Wow, perspective is good at messing up views :P Otherwise...hmm...the thingy at the center of the dish could use a bit of blue.
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Sgt. Rho's Photo Sgt. Rho 13 Sep 2011

Well, the texture is nowhere near done. The dish will glow brightly when it prepares to fire.
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Raven's Photo Raven 14 Sep 2011

Looking good. Would like to see this in game to get an idea about the perspective :P
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Sgt. Rho's Photo Sgt. Rho 14 Sep 2011

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Scale not final.
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Raven's Photo Raven 14 Sep 2011

Damn,,,that looks good!! I feel that the chassis is a bit too long. What does R8 mean?
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Sgt. Rho's Photo Sgt. Rho 14 Sep 2011

Dunno, it was on the TS Disruptor tho :P
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Sgt. Rho's Photo Sgt. Rho 15 Sep 2011

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CJ's Photo CJ 15 Sep 2011

Wow, that's some impressive FX, but I think the sound might become annoying if these Disruptors fire for a long a time or if there's more of them :P
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Sgt. Rho's Photo Sgt. Rho 15 Sep 2011

Trust me, they won't be firing for a long time :P
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Dutchygamer's Photo Dutchygamer 15 Sep 2011

View PostCJ, on 15 September 2011 - 14:16, said:

Wow, that's some impressive FX, but I think the sound might become annoying if these Disruptors fire for a long a time or if there's more of them :P

It's exactly the same sound as in TS, and there it wasn't annoying imho :)
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Raven's Photo Raven 16 Sep 2011

Why does it fire in 2 pulses? Better if it was a single pulse.

The fx is pretty awesome :P
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2011

It fires a single pulse :P
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Destiny's Photo Destiny 16 Sep 2011

The pulses don't appeal to me somewhat, because I prefer a wave :P Nah, who cares. It's awesome.
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2011

Fine.
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Wizard's Photo Wizard 16 Sep 2011

Sorry, they are too angular now. I wasn't keen on the originals, but having seen that, I prefer them.
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Dutchygamer's Photo Dutchygamer 16 Sep 2011

You should add a distortion FX to them, and decrease the range :P
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Raven's Photo Raven 16 Sep 2011

The previous pulse is better. This is too boxy for my liking.

In the previous case, the reason I thought they were too pulses is that the pulse seems to break in the middle.
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2011

View PostDutchygamer, on 16 September 2011 - 16:24, said:

You should add a distortion FX to them, and decrease the range :)


The beam is a blue distortion FX :P
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Destiny's Photo Destiny 16 Sep 2011

Turret, turretttt! The whole sonic wave moves with the tank when it turns :P
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2011

Not this again. I said on the video why it turns to the target and you can actuall SEE the turret rotate in the video 20 times over.
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Dutchygamer's Photo Dutchygamer 17 Sep 2011

View PostSgt. Rho, on 16 September 2011 - 19:50, said:

View PostDutchygamer, on 16 September 2011 - 16:24, said:

You should add a distortion FX to them, and decrease the range :)


The beam is a blue distortion FX :P

Hmm, now I look at it closer, I see it. Shame you can't have it switch between normal and distortion, like the effect was in TS.
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