Jump to content


WIP Thread


885 replies to this topic

#751 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 01 December 2011 - 00:06

Working on the Nod Refinery now. Ignore the stretched texture at the silos, I'm not completely done unwrapping it yet.

Posted Image

Mod of the Year 2011 is in the nomination phase right now. I'd appreciate every vote for Tiberian Apocalypse!
Posted Image

Edited by Sgt. Rho, 01 December 2011 - 00:15.


#752 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 01 December 2011 - 14:07

Hmm, doesn't look very Noddish to me. But what the hell, it looks good anyway :P
Posted Image

#753 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 04 December 2011 - 19:37

Voted and the ref looks a bit too fat :)

#754 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 07 December 2011 - 16:27

Nod Avatar plasma cannons:


Nod Tiberium Refinery:
Posted Image

Edited by Sgt. Rho, 07 December 2011 - 16:28.


#755 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 07 December 2011 - 22:05

How do I put this, that...'arrowhead' effect with the plasma cannon looks kinda weird. If it hasn't already, could it have a much more noticeable green glow? :P

I feel that the fires and smoke on the refinery aren't really Noddy, but...maybe add those red lights (up there, on the power plant) to the loading/unloading bay? Like a runway.
Posted Image

#756 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 08 December 2011 - 07:25

I also feel that the plasma is weird. The projectiles look to large IMO and I'm not a fan of the green color. It is in some way connected with tiberium? Making it more smaller would help I guess. Also the gun does not seem to be recoiling. Is that intentional or WIP?

#757 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 08 December 2011 - 08:52

It's intentional. Also the green color is intentional, because that's the way it was in TS.

#758 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 09 December 2011 - 12:44

btw any plans for a release soon? or do you have more stuff left. This is the only mod this year that have been constantly updating itself (at least among the ones I keep tabs on) and i am pretty impressed by the progressed so far Rho. Good Job!!!!

#759 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 09 December 2011 - 14:00

I wanted to release by christmas, but I'm not so sure about that anymore. There's just so much stuff to do. But if I give myself a kick in the ass I might release by early january - for when people here in spain give presents :P

#760 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 09 December 2011 - 16:44

You'll get the kick if Gens 2 gets announced :P

#761 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 11 December 2011 - 10:02

Generals 2 will likely be hard to mod, or impssible even, considering they are using FB2, which is also used for BF3, which isn't moddable either.

Also MotY 2011 phase 2 is running!
http://www.moddb.com...rian-apocalypse

#762 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 11 December 2011 - 12:58

voted again :D.. good luck!!

#763 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 19 December 2011 - 20:16

AA Turret for the component tower:
Posted Image

#764 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 20 December 2011 - 00:29

4 Railguns...hmmm, not overkill at all :xD:
Posted Image

#765 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 20 December 2011 - 01:28

Wow would love to see that thing fire. A small radar dish on top might be better. But the tech might not need such fancy ;)

#766 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 20 December 2011 - 09:42

View PostDestiny, on 20 December 2011 - 00:29, said:

4 Railguns...hmmm, not overkill at all :xD:
I am surprised it's not a railgun made out of railguns, that fires railguns. This is Rho after all :P

#767 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 20 December 2011 - 11:13

A railgun that fires railguns? You gave me an idea |8

Edited by Sgt. Rho, 20 December 2011 - 11:16.


#768 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 20 December 2011 - 16:08

did u release the mod in desura today? I see an update 20 hours ago?

#769 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 20 December 2011 - 23:29

No, the update means I uploaded pics.

#770 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 21 December 2011 - 01:28

I figured that out :). It was above mec2 when I first checked so initially I thought you had released something

#771 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 10 January 2012 - 16:19

Posted Image

#772 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 11 January 2012 - 07:00

looks good, but whats the reason to chance the old (TW3) model?

#773 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 11 January 2012 - 07:36

Because it didn't fit into TA-GDI style. And because as I said before, I'm redoing everything.

#774 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 13 January 2012 - 15:21

Adding an antenna or two would look nice. Or a radar dish :P
Posted Image

#775 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 13 January 2012 - 16:33

Antenna maybe, but no dishes. Wouldn't really fit the reason why the buildings are relatively flat now.

Red and Yellow zones have rough, very rough, weather. Like ion storms and several permanent hurricanes.

Posted Image



32 user(s) are reading this topic

0 members, 32 guests, 0 anonymous users