Edited by CommanderJB, 12 January 2009 - 13:18.


Red Alert 3 expansion pack announced!
#101
Posted 12 January 2009 - 13:17
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#102
Posted 12 January 2009 - 13:20
Both Total Annihilation and Starcraft still have quite strong online multiplayer communities now, while Red Alert has practically none.
Edited by Alias, 12 January 2009 - 13:23.

#103
Posted 12 January 2009 - 13:25
This is about the Red Alert 3 booster pack, not a discussion about the Godfather of the modern day RTS.
#104
Posted 13 January 2009 - 01:52
Alias, on 12 Jan 2009, 14:20, said:
Both Total Annihilation and Starcraft still have quite strong online multiplayer communities now, while Red Alert has practically none.
I'm proud to say I haven't played a single Blizzard game

Anyway, back on topic... those Cryo Legionnaires look like they have massive jet boosters on their backs... not sure if making them fly is gonna really be useful considering that the CryoCopter already exists.
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The name's Bond.
Covalent Bond.
#105
Posted 14 January 2009 - 04:20
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#106
Posted 14 January 2009 - 11:33

#107
Posted 14 January 2009 - 11:51
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#108
Posted 15 January 2009 - 14:20
http://au.gamespot.com/pc/strategy/redaler...tml?sid=6203215
The giant floating head is evidently the Giga Fortress, which transforms from that mode, in which it has a giant beam cannon in its mouth, to the starfish-shaped sea fort, in which it uses heavy guns and armour. Sounds... interesting.
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#109
Posted 15 January 2009 - 16:19

#110
Posted 15 January 2009 - 16:26
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Predictable oh so predictable.
#111
Posted 15 January 2009 - 18:06
Edited by Rayburn, 15 January 2009 - 18:06.
#113
Posted 16 January 2009 - 04:58
My escape route goes through the enemy.

#114
Posted 16 January 2009 - 06:44
KiraSama, on 15 Jan 2009, 19:37, said:
It's still less of a freaking cliché than the standard Red Dawn communist invasion bollocks which eventually gets repelled by can-do spirited Americans.
Instead, they should perhaps start their new story after the Soviet victory and have the Allies hide and fight for mere survival in a world which has almost been completely occupied by the Russians. Actually, that'd do for some cool liberation scenarios and by liberation, I mean something more epic than that silly Allied mission in Heidelberg where they landed within spitting range of the Soviet HQ way deep in enemy territory and basically defeated all Russian forces in the entire European theatre by destroying that little castle on the hill.
Edited by Rayburn, 16 January 2009 - 06:46.
#116
Posted 16 January 2009 - 14:00
Rayburn, on 16 Jan 2009, 7:44, said:
Instead, they should perhaps start their new story after the Soviet victory and have the Allies hide and fight for mere survival in a world which has almost been completely occupied by the Russians. Actually, that'd do for some cool liberation scenarios and by liberation, I mean something more epic than that silly Allied mission in Heidelberg where they landed within spitting range of the Soviet HQ way deep in enemy territory and basically defeated all Russian forces in the entire European theatre by destroying that little castle on the hill.
as opposed to Soviets fighting for mere survival in a word wich has almost been completely occupied by the Allieds?

#117
Posted 16 January 2009 - 14:20
I'm not saying that the opposite (the Allies being the underdogs) would be the most unique idea EVAR but it's still less overused than 'ZOMG communist invasion!'
Edited by Rayburn, 16 January 2009 - 15:19.
#118
Posted 17 January 2009 - 04:23
Main example being that Sarajevo mission. Ordering that Ion Cannon strike on that Nod temple that flattens half the world with the ensuing explosion?
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The name's Bond.
Covalent Bond.
#119
Posted 17 January 2009 - 06:36
Edited by Rayburn, 17 January 2009 - 06:38.
#120
Posted 18 January 2009 - 03:29
deltaepsilon, on 16 Jan 2009, 23:23, said:
Main example being that Sarajevo mission. Ordering that Ion Cannon strike on that Nod temple that flattens half the world with the ensuing explosion?
Well in C&C, NOD set the GDI up to look the same. I do find that in the Tiberian universe follows a more gray storyline whereas Red Alert is campy with its good guys and bad guys. In RA3 tho, even though the Soviets are bad guys, they grow on you in some weird way that I can't explain.
#122
Posted 18 January 2009 - 12:25
Allies? Bunch of cocky, flag-waving smugheads.
Soviets? Back-stabbing brutes with a fundamentally flawed ideology.
Japan? Awesome battleships, high-tech samurai, and the most civilised look/overall appeal
Edited by Rayburn, 18 January 2009 - 12:39.
#123
Posted 18 January 2009 - 13:56
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#124
Posted 18 January 2009 - 17:22

Of course, that bring the risk of being called cunt, mofo, wanker and jackass

18.11.1991. REMEMBER VUKOVAR!
#125
Posted 18 January 2009 - 17:24
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