

Red Alert 3 expansion pack announced!
#76
Posted 09 January 2009 - 12:43

#77
Posted 09 January 2009 - 12:48
#78
Posted 09 January 2009 - 12:48
KiraSama, on 9 Jan 2009, 23:41, said:
CommanderJB, on 9 Jan 2009, 13:25, said:
its confirmed as cryolegionary in EA store

My apologies, I was extrapolating from typos and logic. *Smacks forehead* Silly me! This is RA3! What was I doing using logic?
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#79
Posted 09 January 2009 - 12:51
Rayburn, on 9 Jan 2009, 12:48, said:
Amer Ajami said that 'We've not forgotten about our multiplayer fan base' which could hint to a expansion. Additionally APOC said that we could see some of aspects of Uprising in the Base Red Alert 3 (could just be maps however)

#81
Posted 09 January 2009 - 12:57

#82
Posted 09 January 2009 - 13:40

#83
Posted 09 January 2009 - 22:51
My escape route goes through the enemy.

#85
Posted 10 January 2009 - 08:27
#86
Posted 10 January 2009 - 08:59
Also, time between Dawn of War & Winter Assault: 8 months
Time between Company of Heroes and Opposing Fronts: 12 months
Time between Empire at War and Forces of Corruption: 7 months
Time between Tiberium Wars & Kane's Wrath: 12 months
Time between Age of Empires III and The War Chiefs: 12 months
Time between Supreme Commander & Forged Alliance: 10 months
Time between Battlefield 2142 and Northern Strike: 6 months
Time between Civilisation IV and Warlords: 7 months
Time between Battlefield 2 and Special Forces: 4 months (!) (Don't hear anyone complaining about that being rushed...)
Time between Red Alert 3 and Uprising: 6 months
Hardly out of all comparison, is it?
Edited by CommanderJB, 10 January 2009 - 09:11.
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#87
Posted 10 January 2009 - 09:21
So does Starcraft 2. Starcraft 2 has around 100 pieces of released art.
http://www.starcraft...artwork.xml?s=1
Edited by Alias, 10 January 2009 - 09:22.

#88
Posted 10 January 2009 - 09:23
I like the Gunship concept art way more than its in-game implementation. Not really surprised with the Bowman-ish unit for Empire tbh, and if the guy with the petrol pump handles is indeed the Desolator then it is the crappiest concept I've ever seen.
#89
Posted 10 January 2009 - 09:59
Alias, on 10 Jan 2009, 20:21, said:
So does Starcraft 2. Starcraft 2 has around 100 pieces of released art.
http://www.starcraft...artwork.xml?s=1
I have 93 pieces in my folder for RA3 concept art, and I know for a fact that they don't represent a full set.
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#90
Posted 10 January 2009 - 11:24
Edited by deltaepsilon, 10 January 2009 - 11:25.
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The name's Bond.
Covalent Bond.
#92
Posted 10 January 2009 - 12:50
CommanderJB, on 10 Jan 2009, 18:59, said:
Also, time between Dawn of War & Winter Assault: 8 months
Time between Company of Heroes and Opposing Fronts: 12 months
Time between Empire at War and Forces of Corruption: 7 months
Time between Tiberium Wars & Kane's Wrath: 12 months
Time between Age of Empires III and The War Chiefs: 12 months
Time between Supreme Commander & Forged Alliance: 10 months
Time between Battlefield 2142 and Northern Strike: 6 months
Time between Civilisation IV and Warlords: 7 months
Time between Battlefield 2 and Special Forces: 4 months (!) (Don't hear anyone complaining about that being rushed...)
Time between Red Alert 3 and Uprising: 6 months
Hardly out of all comparison, is it?
Time between Starcraft II and whatever it's getting: Negative one year, times 2

Masonicon, on 17 Oct 2009, 13:44, said:
#94
Posted 10 January 2009 - 23:28
KiraSama, on 10 Jan 2009, 11:58, said:
I don't know, it's just that I'm still not too enthusiastic about something that looks like a half-arsed Spectre. Probably just that RA3's aircraft has always been too short and plump for my liking.
Generals still holds the crown for best C&C aircraft.
Edited by deltaepsilon, 10 January 2009 - 23:31.
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The name's Bond.
Covalent Bond.
#96
Posted 11 January 2009 - 05:23
deltaepsilon, on 10 Jan 2009, 18:28, said:
true. helix, mig, and all the (bleep) that USA has. cnt b beat easily
#97
Posted 12 January 2009 - 10:00
What I guess I'm trying to say is that Blizzard in general creates games that are technologically probably a generation behind current market standards (again, probably long development times) but graphically they manage to hold very well over time. The campaign plot is actually interesting, and again, the multiplayer, which is quick and easy to set up, free, and comes with no bells or whistles attached. Blizzard games have a very high replayability value that is by no means not helped by the extremely flexible world editor.
Furthermore, they build up a lot of lore behind their game. I don't know where that figures into the whole gaming business, but it at least makes the experience more immersive (and to some extent, more marketable). You can say what you want about Blizzard taking so long, but they turn out a fine product.
They set up the game background, general gameplay, and interfacing better than EA would probably ever care for their games. EA doesn't care. They make too many games and spend too little time on either of them.
#98
Posted 12 January 2009 - 10:38
Masonicon, on 17 Oct 2009, 13:44, said:
#99
Posted 12 January 2009 - 12:37
Plus I'm not going to argue about lore, but the game which invented strategy multiplayer was generally considered to be Red Alert. It was of course Westwood, but the multiplayer suites for any of EA's games have proved enduringly popular as well (we're still playing Generals six years on are we not?), and they've never been criticised for their interface design.
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#100
Posted 12 January 2009 - 13:06
CommanderJB, on 12 Jan 2009, 23:37, said:
Plus I'm not going to argue about lore, but the game which invented strategy multiplayer was generally considered to be Red Alert. It was of course Westwood, but the multiplayer suites for any of EA's games have proved enduringly popular as well (we're still playing Generals six years on are we not?), and they've never been criticised for their interface design.

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