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#351 Dutchygamer

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Posted 17 March 2009 - 17:57

All I can say is that Uprising is a good expansion if you like RA3. I love it :)
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#352 Rayburn

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Posted 17 March 2009 - 17:59

Mortar Bike? A fast hit and run artillery unit for the Soviets? Hooray for inconsistent faction design!

#353 Kichō

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Posted 17 March 2009 - 18:25

View PostRayburn, on 17 Mar 2009, 17:59, said:

Mortar Bike? A fast hit and run artillery unit for the Soviets? Hooray for inconsistent faction design!


I don't see how that's inconsistent? Soviets dominate the land so why can't they get a hit run unit?
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#354 Jazzie Spurs

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Posted 17 March 2009 - 19:05

Could you post some pics of the Allied future tank? :)

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#355 Rayburn

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Posted 17 March 2009 - 19:08

View PostZhen, on 17 Mar 2009, 19:25, said:

View PostRayburn, on 17 Mar 2009, 17:59, said:

Mortar Bike? A fast hit and run artillery unit for the Soviets? Hooray for inconsistent faction design!


I don't see how that's inconsistent? Soviets dominate the land so why can't they get a hit run unit?


Because they've usually been slow, tough and hard-hitting rather than light, thin-skinned and more annoying than powerful.
This bike is something you'd see in Generals as a GLA unit and the Soviets are certainly not an RA equivalent of the GLA.

Edited by Rayburn, 17 March 2009 - 19:09.


#356 Kichō

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Posted 17 March 2009 - 19:25

View PostSergeant Major J. Kid, on 17 Mar 2009, 19:05, said:

Could you post some pics of the Allied future tank? :)



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Because they've usually been slow, tough and hard-hitting rather than light, thin-skinned and more annoying than powerful.


Well the Soviets seemed a bit of both in RA2 plus the Rhino Tank beats Grizzlies and the Lasher. And not to forget the dreaded conscript spam...
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#357 Jazzie Spurs

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Posted 17 March 2009 - 19:34

Lol wat?
That looks like a mech, more than a tank o_O What do it does?

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#358 Rayburn

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Posted 17 March 2009 - 19:58

Looks a bit like those tracked fighting machines from the Terminator series...

#359 Wizard

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Posted 18 March 2009 - 12:48

View PostRayburn, on 17 Mar 2009, 19:58, said:

Looks a bit like those tracked fighting machines from the Terminator series...

View PostRayburn, on 17 Mar 2009, 17:59, said:

Hooray for inconsistent faction design!

Couldn't have put it better myself. The old problem with RA3 rears it's head again. Nice game to play poorly designed/conceived.

#360 RaiDK

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Posted 18 March 2009 - 12:54

The mortar bike looks a lot better than I thought it would, but yeah... The slow and heavy Soviets get a fast attack unit?

Still, the concept isn't bad. Just... yeah.

Edited by RaiDK, 18 March 2009 - 12:54.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#361 Dutchygamer

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Posted 18 March 2009 - 14:47

Seems some of you forget the Soviet Siege Chopper from Yuri's Revenge...
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#362 JJ

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Posted 18 March 2009 - 15:57

View PostDutchygamer, on 18 Mar 2009, 22:47, said:

Seems some of you forget the Soviet Siege Chopper from Yuri's Revenge...

Your point? Yuri's Revenge was never a particularly good C&C anyway.

#363 Destiny

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Posted 18 March 2009 - 16:35

I'm sure Dutchy's point is that, with the Soviets having the traditional [insert the faction style we all know too well here], having a OMFGITSAFLYINGARTILLERYPIECEWEREGONNAGETDEADFROMABOVERUN already borked the Soviet's [Insert etc.] already. No point making it worser by binding it to the ground in RA3, yes? :)

Oh yea, please, please exclude the Terror Drone and Flak Track.
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#364 Kichō

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Posted 18 March 2009 - 17:00

Sea Scorpian? Mind controlled squids? (Okay they weren't ground units but they still count as 'fast')
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#365 Destiny

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Posted 18 March 2009 - 17:16

Heck, they should include the Cosmonaut :dope:


Well, considering the "Sea Scorpion" of RA3 is amphibious and even launches people out of it's cannon...(Yes, the SS's Flak Cannon in RA2 looked exactly like the Mancannon except it only launches flak, which even hits ground units, where the BF's flaknnon can't.)...I don't really have much to say.



...for the squids...does the RA3 Terror Drone's swimming look almost identical to the Squid's? :)
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#366 Dutchygamer

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Posted 18 March 2009 - 17:27

View PostJJ, on 18 Mar 2009, 16:57, said:

View PostDutchygamer, on 18 Mar 2009, 22:47, said:

Seems some of you forget the Soviet Siege Chopper from Yuri's Revenge...

Your point? Yuri's Revenge was never a particularly good C&C anyway.

I meant to say that in YR they also had a fast (or at least, faster then the Soviet average) attack unit which could deal out a lot of damage to counter the global slowness of the whole Soviet army. Not that you would see this as a valid point, because YR ain't a good C&C game according to you.
Now I mention this: why do ppl at PPM don't see Generals as a C&C game, while it's the opposite here... It's never right :)
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#367 Destiny

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Posted 18 March 2009 - 17:30

I'd put that in the GD or SYD, but...well. I can say I'm a hybrid of both RA2-YR and Gens-ZH.


Also, do note the Siege Chopper raped infantry and vehicles like they were Terror Drones, gah.





Edit: So...the "true" C&C game would be TD? I don't see everyone playing it, though. :)

Edited by Destiny, 18 March 2009 - 17:41.

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#368 Comrade Sanders

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Posted 18 March 2009 - 23:37

i dont really see the mortar cycle as inconsistent.
they have Sickles, Terror drones and Twinblades and there pretty good for hit and run tactics.
RA2 they had Flak-Tracks, Terror drones and in YR Siege Choppers. so if anything, i find them pretty Fitting for the Soviets.
also:

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Furiously fast -- Perhaps the most dangerous aspect of the mortar cycle is its top speed. In the hands of a capable driver, a mortar cycle can literally drive circles around enemy forces. Supposedly, in order to practice handling their vehicles at high top speeds (and to lift the spirits of their comrades) , mortar cycle drivers often conduct race against Soviet terror drones to see who's fastest.

I dont know but i found that rather funny. :dope:
and you can construct in from the barracks as long as you have a War factory. i think that is pretty neat.

#369 KiraSama

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Posted 19 March 2009 - 00:24

they dont really have a big range for a mortal, and they fit in the soviet army in the fact you need a lot of them to be actually effective......unless the conscript dont fit the soviet army now
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#370 JJ

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Posted 19 March 2009 - 02:56

View PostDutchygamer, on 19 Mar 2009, 1:27, said:

View PostJJ, on 18 Mar 2009, 16:57, said:

View PostDutchygamer, on 18 Mar 2009, 22:47, said:

Seems some of you forget the Soviet Siege Chopper from Yuri's Revenge...

Your point? Yuri's Revenge was never a particularly good C&C anyway.

I meant to say that in YR they also had a fast (or at least, faster then the Soviet average) attack unit which could deal out a lot of damage to counter the global slowness of the whole Soviet army. Not that you would see this as a valid point, because YR ain't a good C&C game according to you.
Now I mention this: why do ppl at PPM don't see Generals as a C&C game, while it's the opposite here... It's never right :dope:

Just because something bad is done before doesn't justify it.

Generals isn't a C&C game, I agree, but it's gameplay mechanics is way better than other C&Cs.

#371 BeefJeRKy

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Posted 19 March 2009 - 02:59

Why do all of the Soviet units have to be slow and strong? It's not like the Allies have the fast and light theme. It's good that there are a few units to break the monotony and I for one like the design of this vehicle. I doubt its that effective at Hit and Run anyway except at infantry probably.
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#372 Shirou

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Posted 19 March 2009 - 23:23

View PostJJ, on 19 Mar 2009, 3:56, said:

View PostDutchygamer, on 19 Mar 2009, 1:27, said:

View PostJJ, on 18 Mar 2009, 16:57, said:

View PostDutchygamer, on 18 Mar 2009, 22:47, said:

Seems some of you forget the Soviet Siege Chopper from Yuri's Revenge...

Your point? Yuri's Revenge was never a particularly good C&C anyway.

I meant to say that in YR they also had a fast (or at least, faster then the Soviet average) attack unit which could deal out a lot of damage to counter the global slowness of the whole Soviet army. Not that you would see this as a valid point, because YR ain't a good C&C game according to you.
Now I mention this: why do ppl at PPM don't see Generals as a C&C game, while it's the opposite here... It's never right :chillpill:

Just because something bad is done before doesn't justify it.

Generals isn't a C&C game, I agree, but it's gameplay mechanics is way better than other C&Cs.

Generals has the subtitle C&C above it and thus it is a CnC game, simply said.

And it's the best out there as well.
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#373 Destiny

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Posted 20 March 2009 - 00:30

We're deviating from RA3...dudes, we should be going forward, not backwards in SAGE-rgy! :chillpill:

The Gigtress looks very OP in the screens. Those...missiles...are they hitting structures too?
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#374 Kichō

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Posted 20 March 2009 - 00:54

In watermode it can hit everything, in air mode only ground surprisingly the Giga fortress is not that op since it can be taken down very quickly however it packs alot of damage. You have to tech upto T3 docks and build the Nanotech mainframe and it costs around 6.3k to build the core and it takes around 2mins to complete the giga fortress.

If anything is OP it'd be the Pacifier or Future Tank.
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#375 Destiny

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Posted 20 March 2009 - 06:37

What the...6.3k?! 2 MINUTES?! Woah. I can see the Pacifier being OP as it has no buildlimit...plus the damage it deals is...damn.
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