Red Alert 3 expansion pack announced!
Rayburn
09 Jan 2009
AllStarZ, on 9 Jan 2009, 8:18, said:
Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.
Too right. These old units you mention will always be associated with C&C but let me ask, are there any units in RA3 which'll be remembered in the long run? What would they be? Freaking Bullfrogs? Mecha Tengu? Cryo-Copters? These ain't iconic. Even today, people are still familiar with quotes from the TD-Commando or Soviet tanks in RA2. I seriously doubt that anyone will actually remember whatever the hell King Onis used to say in a few years. Perhaps they don't want people to get too attached to the game because they might end up playing it even AFTER the release of their next rushed-in-18-months project or, I dare say, even mod the old game rather than buying the newest one.
Edited by Rayburn, 09 January 2009 - 08:03.
RaiDK
09 Jan 2009
Not to mention people are still stuck playing Starcraft while Blizzard decides what they're going to do with Starcraft 2, so by now you'd think they'd be a bit familiar with the units 
I gotta say, giving the desolators petrol-pump-nozzle-weapons is kind of cool

I gotta say, giving the desolators petrol-pump-nozzle-weapons is kind of cool

Red
09 Jan 2009
CommanderJB
09 Jan 2009
AllStarZ, on 9 Jan 2009, 18:18, said:
Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.
If someone had told you 'Hey, for our upcoming revolutionary strategy title, we're going to put generic dual-barrelled heavy tank #8345 and a tower and a tank that shoots lasers at people' in 1995 or 1998, would you have been impressed? Probably not. Time has made these units classic and I am personally sure that this will apply to current titles as well. In ten years' time I think that there are designs, such as the Shogun Executioner and Bullfrog, that will be remembered for their sheer nerve and tongue-in-cheek design if nothing else.
MR.Kim, on 9 Jan 2009, 18:29, said:

Maybe possible that giant flying head is mission unit. Just like a Shogun Executioner.
Wizard
09 Jan 2009
CommanderJB, on 9 Jan 2009, 8:46, said:
AllStarZ, on 9 Jan 2009, 18:18, said:
Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.
If someone had told you 'Hey, for our upcoming revolutionary strategy title, we're going to put generic dual-barrelled heavy tank #8345 and a tower and a tank that shoots lasers at people' in 1995 or 1998, would you have been impressed? Probably not. Time has made these units classic and I am personally sure that this will apply to current titles as well. In ten years' time I think that there are designs, such as the Shogun Executioner and Bullfrog, that will be remembered for their sheer nerve and tongue-in-cheek design if nothing else.
Totally agree. Something is rarely classic or iconic overnight. I doubt there are many people here that had access to a CnC forum during the days of RA1 to be able to openly discuss the status of these units and if they did, they didn't have the wealth of knowledge that we all do now on RTS game design etc to criticise it.
CommanderJB, on 9 Jan 2009, 8:46, said:
I think it maybe the Steel Ronin production building. The artwork in the BCP vid shows a floating head, strangely similar to the Steel Ronin chasis. Logic says this is where they'll be built.
Edited by Wizard, 09 January 2009 - 09:04.
Stinger
09 Jan 2009
AllStarZ, on 9 Jan 2009, 7:18, said:
Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.
The great thing about Starcraft is that a lot of the units in it have become iconic, if not by virtue of the designs themselves, then the game.
The great thing about Starcraft is that a lot of the units in it have become iconic, if not by virtue of the designs themselves, then the game.
All of those units you've mentioned only became iconic after a period of time... years, even.
Back in the day when I was playing what is now referred to as Tiberium Dawn the thought did not occur to me that "unit x is iconic".
To support this claim, it is evident now after a few years that units from Generals are becoming iconic. These things take time.
Edit: Ninjaed. Twice.
Edited by Stinger, 09 January 2009 - 09:52.
Rayburn
09 Jan 2009
The difference is, it seems, that the older units were actually given TIME to become iconic. How many years have passed between Generals and Tiberium Wars, three, four? Now it's just new game - x pack - new game - x pack - new game - x pack with merely a YEAR between each release. The majority of players will usually move on to the next game as soon as it comes out which is why today's units might have a hard time becoming iconic because we're barely given a chance to get fully accustomed to the game because it won't take long before we're being pushed to buy a new one, a temptation which succeeds in most cases.
Edited by Rayburn, 09 January 2009 - 09:56.
Edited by Rayburn, 09 January 2009 - 09:56.
Zeke
09 Jan 2009
The new allied gunship is definitely my favorite
Is it me or does that gunship look like it has a giant version of Ironman's arc reactor
Is it me or does that gunship look like it has a giant version of Ironman's arc reactor

CommanderJB
09 Jan 2009
Wizard, on 9 Jan 2009, 20:04, said:
Hmm, perhaps so. Though it'd have to be quite some unit to require a dedicated production building.
Rayburn, on 9 Jan 2009, 20:54, said:
The difference is, it seems, that the older units were actually given TIME to become iconic. How many years have passed between Generals and Tiberium Wars, three, four? Now it's just new game - x pack - new game - x pack - new game - x pack with merely a YEAR between each release. The majority of players will usually move on to the next game as soon as it comes out which is why today's units might have a hard time becoming iconic because we're barely given a chance to get fully accustomed to the game because it won't take long before we're being pushed to buy a new one, a temptation which succeeds in most cases.
Not really. With Red Alert 1, they released not one but two expansion packs in 1997, and a third one after that. Admittedly there was some lag time between the initial release and the expansion but that's really the exception and not the rule.
Edited by CommanderJB, 09 January 2009 - 10:00.
Rayburn
09 Jan 2009
I think it's still a different story with expansion packs. As the name suggests, these merely serve to expand the original game with additional content. Not counting expansion packs, there are about two years between entirely new games which still isn't much. Just see how long it takes to make a mod. If the bigger part of the game's community just moves on as soon as there's a new title, the mods of the older game lose a lot of attention which means less interest which then means less progress, followed by stagnation which eventually leads to a cancellation of the project because there are only a few people left who would actually play the mod. As for the thing about iconicity, I think this is just a bit of restrospective nostalgia. When you first play TD, you'll say 'Wow, those Mammoth tanks are cool'. A few years/games later, you'll look back at say 'Wow, those Mammoth tanks were iconic'. To me, iconicity is just a nostalgic addition to what you'd call 'cool' when it's still new although I'm well aware that these definitions may vary depending on who you ask.
Dutchygamer
09 Jan 2009
Ehmm, you guys speak of the Desolator every time... Where did you get that info from? I do so want to see the Desolator

Kichō
09 Jan 2009
Dutchygamer, on 9 Jan 2009, 10:19, said:
Ehmm, you guys speak of the Desolator every time... Where did you get that info from? I do so want to see the Desolator 

http://i146.photobucket.com/albums/r257/Pi...mica/RA3Up3.jpg
(Looks like hes gonna fill a car up with fuel xD)
Apparently a few other classics return too.
Dutchygamer
09 Jan 2009
I spy Chrono Legionnaire rippoff (the way the gun looks), but the Desolator looks cool. I do hope they change the weapon nozzle...
CommanderJB
09 Jan 2009
Zeke, on 9 Jan 2009, 20:56, said:
Is it me or does that gunship look like it has a giant version of Ironman's arc reactor 

The rest of the Harbinger does not, however, look as if it was built in a cave from a box of scraps.
Slye_Fox
09 Jan 2009
Am I the only one that's reminded of Unicron when they look at the big robo head?
Wizard
09 Jan 2009
Red
09 Jan 2009
Dutchygamer, on 9 Jan 2009, 18:36, said:
I spy Chrono Legionnaire rippoff (the way the gun looks),
The first image that you post with that unit makes me think of Rocketeers... But when you say it that way, I felt like this unit will be Rocketeers+Chrono Legionnaire or Rocketeers with Cyro gun.. Who knows?...
Quote
Am I the only one that's reminded of Unicron when they look at the big robo head?
Unicron? That planet size golden robot from Transformer the movie?
KiraSama
09 Jan 2009
Red, on 9 Jan 2009, 12:23, said:
Cyro gun
its cryo, greek for ice

Quote
Quote
Am I the only one that's reminded of Unicron when they look at the big robo head?
Unicron? That planet size golden robot from Transformer the movie?
after his destruction in the movie his head was flotating like a moon around cibertron, but it remeber more of the lagann
for other part it could be a flying mobile factory
Red
09 Jan 2009
Kaido
09 Jan 2009
Quote
Electronic Arts announced today that the third iteration of the Red Alert series is returning with Command & Conquer Red Alert 3: Uprising exclusively for the PC.
An epic single-player campaign expansion, the standalone title catapults players deeper into the Red Alert universe, giving them more action-packed gameplay while offering a gauntlet of new and compelling challenges with the new Commander's Challenge mode. Command & Conquer Red Alert 3: Uprising will be available for digital download this March.
"Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community," said Amer Ajami, Senior Producer at EA Los Angeles. "We're giving gamers more of what they want – more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat."
Command & Conquer Red Alert 3: Uprising takes players into the aftermath of the epic battles in Red Alert 3, with the Soviets still reeling from a crushing defeat, the Empire of the Rising Sun desperately trying to regain both honor and identity and the seemingly victorious Allies finding themselves in the midst of corruption and deceit within their own ranks. In addition to four mini-campaigns, one for each faction and one bonus campaign centered on the origins of the Empire of the Rising Sun's commando Yuriko, Command & Conquer Red Alert 3: Uprising will also introduce the new Commander's Challenge, enabling the players to test their skills against a set of nine commanders from different territories and difficulty levels in 50 unique challenges with their own special rules and unique conditions.
Command & Conquer Red Alert 3: Uprising is a standalone game and does not require Command & Conquer Red Alert 3 to play. This product has not yet been rated by the ESRB, PEGI or USK.
An epic single-player campaign expansion, the standalone title catapults players deeper into the Red Alert universe, giving them more action-packed gameplay while offering a gauntlet of new and compelling challenges with the new Commander's Challenge mode. Command & Conquer Red Alert 3: Uprising will be available for digital download this March.
"Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community," said Amer Ajami, Senior Producer at EA Los Angeles. "We're giving gamers more of what they want – more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat."
Command & Conquer Red Alert 3: Uprising takes players into the aftermath of the epic battles in Red Alert 3, with the Soviets still reeling from a crushing defeat, the Empire of the Rising Sun desperately trying to regain both honor and identity and the seemingly victorious Allies finding themselves in the midst of corruption and deceit within their own ranks. In addition to four mini-campaigns, one for each faction and one bonus campaign centered on the origins of the Empire of the Rising Sun's commando Yuriko, Command & Conquer Red Alert 3: Uprising will also introduce the new Commander's Challenge, enabling the players to test their skills against a set of nine commanders from different territories and difficulty levels in 50 unique challenges with their own special rules and unique conditions.
Command & Conquer Red Alert 3: Uprising is a standalone game and does not require Command & Conquer Red Alert 3 to play. This product has not yet been rated by the ESRB, PEGI or USK.
Edited by Drag#!, 09 January 2009 - 12:24.
CommanderJB
09 Jan 2009
AZZKIKR
09 Jan 2009
now i'm confused, is it downloadable as an add-on, or a complete expansion
CommanderJB
09 Jan 2009
It's a complete stand-alone game. You download it instead of buying a disk. This may change.
Slye_Fox
09 Jan 2009
It's stand alone
I hope they make an expansion pack version.
Haveing to install the engine twice is redundent and wastes HDD space.
Edited by Slye_Fox, 09 January 2009 - 12:38.
I hope they make an expansion pack version.
Haveing to install the engine twice is redundent and wastes HDD space.
Edited by Slye_Fox, 09 January 2009 - 12:38.
KiraSama
09 Jan 2009
CommanderJB, on 9 Jan 2009, 13:25, said:
its confirmed as cryolegionary in EA store
